ScottScott
Stats
Level
240
Attribute
Bystander
Type
DEX
Class
Ranger
Grade
Mythical
HP
122 119 107
ATK
8 196 187
DEF
1 516 306
CRIT Rate
5
ACC
0
EVA
0
SPD
5
Haste
0
Skills
CombinationCombination
  1. Deals 80% ATK as damage 3 times to all enemies in a straight line, then moves to the enemy with the lowest HP to deal 200% ATK as damage to all nearby enemies.
  2. Damage of the last attack increases to 220% ATK.
  3. Targets hit by the last attack are stunned for 2 sec.
Consecutive BlowConsecutive Blow
  1. Scott goes for the target’s weak point, dealing 82% ATK as damage 4 times. The enemy hit by his last punch receives 60% of Scott’s ATK as damage every sec for 10 sec when moving.
  2. Damage increases by 91% ATK.
  3. Damage taken by enemies when moving increases by 70% ATK.
  4. Damage increases by 100% ATK.
Attack NoticeAttack Notice
  1. Scott shows signs of launching an attack to nearby enemies, increasing ATK by 30% for 8 sec. Nearby enemies run away out of fear for 5 sec.
  2. Comrades near Scott receive the same effect.
  3. Duration of ATK boost increases to 12 sec.
Prime TargetPrime Target
  1. During combat: If there is an enemy with 40% or lower HP, Scott changes his basic attack stance, attacking the enemy until it dies. While in this new stance, Scott’s ATK increases by 30% and Lifesteal by 40.
  2. ATK increases to 50% while in stance.
  3. Triggers if there is an enemy with 50% or lower HP.
Scott’s Personal GearScott’s Personal Gear
  1. During combat: When Prime Target is activated, reduces damage received from enemies by 40% for 5 sec.
  2. During combat: When Prime Target is activated, reduces damage received from enemies by 60% for 5 sec.
  3. During combat: When Prime Target is activated, becomes immune to CC for 5 sec.
  4. Duration increases to 7 sec.
Scott’s BenefitScott’s Benefit
  1. During combat: If Scott’s max HP falls below 50%, increases ATK by 8%, healing received by 25%, and Miss by 17. When a random enemy dies, a stack of the same effect is added.
  2. During combat: Instantly restores 35% of HP lost when a surrounding enemy dies.
Chart