- 120 324 127
- 8 134 716
- 1 766 292
- CRIT Rate
- During combat: When HP drops to 90% or lower, he spends 200 Energy to play dead for 5 sec. While playing dead, he uses 120 Energy every sec to restore up to 7% Max HP. If there is no Energy to use or his HP is full, he quickly closes in on the weakest enemy to deal 130% ATK as damage 4 times.
- During combat: When receiving a fatal hit, Andrew gains 200 Energy and a 250% ATK Shield for 4 sec.
- Restores 9% Max HP every sec while playing dead.
- Deals 100% ATK as damage 3 times to the enemy with his nail gun and combines it with a homemade gun barrel, dealing 310% ATK as damage to all enemies in front. Andrew becomes immune to CC for the duration.
- The remodeled nail gun’s damage increases to 350% ATK.
- The remodeled nail gun’s damage increases to 410% ATK.
- The remodeled nail gun’s damage increases to 440% ATK.
- Basic attack changes 18 sec after the start of combat. This new attack deals 150% ATK as damage 2 times.
- Andrew’s basic attack changes once more 45 sec after the start of combat. The changed basic attack fires nails at all enemies in front, dealing 230% ATK as damage 2 times and knocking them back. The last hit deals 230% ATK as damage 1 time and stuns them for 1.5 sec.
- Increases ATK by 1% every sec after the start of combat, up to 70%.
- Andrew maps out a combat simulation. If he’s the last one to die in his simulated combat, he resets it back to the beginning and engages in actual combat. ATK increased by Grasp does not reset.
- Once his simulated combat begins, Andrew takes 15% DEF from every comrade in combat. This DEF resets at the start of actual combat.
- Increases SPD by 40 for 15 sec after the start of actual combat.
Andrew’s Personal Gear
- During combat: Andrew does 10% more damage to enemies with lower HP.
- During combat: Andrew does 25% more damage to enemies with lower HP.
- During combat: Andrew does 45% more damage to enemies with lower HP.
- During combat: When Andrew deals damage to an enemy whose HP is 40% or less, ignores the enemy’s DEF.
- On entering combat: Reduces all enemies’ SPD by 100 for 1 sec and the duration of Grasp by 3 sec.
- After 60 sec of combat: Increases basic attack SPD by 50%.