JohnJohn
Stats
Level
240
Attribute
Bystander
Type
INT
Class
Technician
Grade
Mythical
HP
121 307 669
ATK
8 196 187
DEF
1 557 288
CRIT Rate
5
ACC
0
EVA
0
SPD
3
Haste
0
Skills
Raging HammerRaging Hammer
  1. Swings a flaming hammer, dealing 80% ATK as damage to all enemies within range 4 times. For the last attack, swings the hammer even harder to deal 200% ATK as damage to all enemies within range. Becomes immune to CC and damage while casting an Ultimate.
  2. Final attack’s damage is increased by 220% ATK.
  3. Final attack’s damage is increased by 240% ATK.
AssaultAssault
  1. Brings his hammer down to deal 120% ATK as damage twice to all enemies within range. While casting the skill, reduces John’s damage taken by 25% and turns Assault into a basic attack.
  2. Damage increases by 130% ATK.
  3. HP is restored by 25% of the damage done.
  4. Damage increases by 140% ATK.
DevastationDevastation
  1. Moves to the enemy with the lowest slot number in the combat prep screen and attacks them with his flaming hammer. The enemy on fire receives 1% of John’s max HP as damage every sec. If the target’s HP is 24% or lower, the hammer explodes, dealing 300% ATK as damage to all enemies within range.
  2. Targets hit by the explosion are stunned for 2 sec.
  3. Explosion damage dealt to enemies increases by 330% ATK.
Flaming HammerFlaming Hammer
  1. During combat: If John damages an enemy without using an Ultimate, the target catches on fire for 3 sec. Enemies on fire receive 35% of John’s ATK as damage every sec and 50% less HP restoration during combat.
  2. DoT DMG while the target is on fire increases by 40% of John’s ATK.
  3. DoT DMG while the target is on fire increases by 45% of John’s ATK.
John’s Personal GearJohn’s Personal Gear
  1. When an enemy with higher HP deals damage to John, its damage is reduced by 20%.
  2. When an enemy with higher HP deals damage to John, its damage is reduced by 30%.
  3. When an enemy with higher HP deals damage to John, its damage is reduced by 40%.
  4. When using an Ultimate after John’s HP drops to 34% or lower for the first time during combat, Energy won’t be consumed. This effect is available once per combat.
John’s BenefitJohn’s Benefit
  1. During combat: If Flaming Hammer is cast on an enemy who has been on fire for 15 sec or more, the target will be under a Raging Fire effect. When they are in Raging Fire, they receive 90% of John’s ATK every sec and cannot recover HP during combat.
  2. During combat: If Flaming Hammer is cast on an enemy who has been on fire for 9 sec or more, the target will be under a Raging Fire effect.
Chart