John
Stats
- Level
- 240
- Attribute
- Bystander
- Type
- INT
- Class
- Technician
- Grade
- Mythical
- HP
- 121 307 669
- ATK
- 8 196 187
- DEF
- 1 557 288
- CRIT Rate
- 5
- ACC
- 0
- EVA
- 0
- SPD
- 3
- Haste
- 0
Skills
Raging Hammer
- Swings a flaming hammer, dealing 80% ATK as damage to all enemies within range 4 times. For the last attack, swings the hammer even harder to deal 200% ATK as damage to all enemies within range. Becomes immune to CC and damage while casting an Ultimate.
- Final attack’s damage is increased by 220% ATK.
- Final attack’s damage is increased by 240% ATK.
Assault
- Brings his hammer down to deal 120% ATK as damage twice to all enemies within range. While casting the skill, reduces John’s damage taken by 25% and turns Assault into a basic attack.
- Damage increases by 130% ATK.
- HP is restored by 25% of the damage done.
- Damage increases by 140% ATK.
Devastation
- Moves to the enemy with the lowest slot number in the combat prep screen and attacks them with his flaming hammer. The enemy on fire receives 1% of John’s max HP as damage every sec. If the target’s HP is 24% or lower, the hammer explodes, dealing 300% ATK as damage to all enemies within range.
- Targets hit by the explosion are stunned for 2 sec.
- Explosion damage dealt to enemies increases by 330% ATK.
Flaming Hammer
- During combat: If John damages an enemy without using an Ultimate, the target catches on fire for 3 sec. Enemies on fire receive 35% of John’s ATK as damage every sec and 50% less HP restoration during combat.
- DoT DMG while the target is on fire increases by 40% of John’s ATK.
- DoT DMG while the target is on fire increases by 45% of John’s ATK.
John’s Personal Gear
- When an enemy with higher HP deals damage to John, its damage is reduced by 20%.
- When an enemy with higher HP deals damage to John, its damage is reduced by 30%.
- When an enemy with higher HP deals damage to John, its damage is reduced by 40%.
- When using an Ultimate after John’s HP drops to 34% or lower for the first time during combat, Energy won’t be consumed. This effect is available once per combat.
John’s Benefit
- During combat: If Flaming Hammer is cast on an enemy who has been on fire for 15 sec or more, the target will be under a Raging Fire effect. When they are in Raging Fire, they receive 90% of John’s ATK every sec and cannot recover HP during combat.
- During combat: If Flaming Hammer is cast on an enemy who has been on fire for 9 sec or more, the target will be under a Raging Fire effect.
Chart