Sanctuary CommanderSanctuary Commander
Crit Bleed, Increased Bleed Damage
Belonging to the Sanctuary force, they have armor and sickles and command the normal troops of the Sanctuary, but not the Saints.
Stats
Rarity
C
Cloth kind
No Cloth
Available
Yes
HP
13 583
Speed
163
P.DEF
459
C.DEF
459
P.ATK
2 155
P.Crit
4 000
P.Crit Level
225
Critical Rate
Skills
CarveCarve
  1. Swiftly attacks 1 enemy, dealing 100% physical damage. 100% damage multiplier
  2. Swiftly attacks 1 enemy, dealing 105% physical damage 105% damage multiplier
  3. Swiftly attacks 1 enemy, dealing 110% physical damage 110% damage multiplier
  4. Swiftly attacks 1 enemy, dealing 115% physical damage 115% damage multiplier
  5. Swiftly attacks 1 enemy, dealing 120% physical damage 120% damage multiplier
Venom Blood ScytheVenom Blood Scythe
  1. Attacks 1 enemy 3 times, dealing 50 physical damage each time. If the target is already in the Bleed state, increases the attack damage by an additional 50%. 50% x 3 (150%) damage multiplier
  2. Attacks 1 enemy 3 times, dealing 50 physical damage each time. If the target is already in the Bleed state, increases the attack damage by an additional 55%. 55% x 3 (165%) damage multiplier
  3. Attacks 1 enemy 3 times, dealing 50 physical damage each time. If the target is already in the Bleed state, increases the attack damage by an additional 60%. 60% x 3 (180%) damage multiplier
  4. Attacks 1 enemy 3 times, dealing 50 physical damage each time. If the target is already in the Bleed state, increases the attack damage by an additional 65%. 65% x 3 (195%) damage multiplier
  5. Attacks 1 enemy 3 times, dealing 50 physical damage each time. If the target is already in the Bleed state, increases the attack damage by an additional 70%. 70% x 3 (210%) damage multiplier
Scent of BloodScent of Blood
  1. Critical strikes have a 50% chance to inflict Bleed on the enemy (stacks up to 5 times, deals damage equal to 1/6/15/31/57% of the target's max HP respectively, up to 70% attack x stack count, for 2 turns. The effect will restart if the target bleeds again within the duration.) 50% bleeding chance
  2. Critical strikes have a 55% chance to inflict Bleed on the enemy (stacks up to 5 times, deals damage equal to 1/6/15/31/57% of the target's max HP respectively, up to 70% attack x stack count, for 2 turns. The effect will restart if the target bleeds again within the duration.) 55% bleeding chance
  3. Critical strikes have a 60% chance to inflict Bleed on the enemy (stacks up to 5 times, deals damage equal to 1/6/15/31/57% of the target's max HP respectively, up to 70% attack x stack count, for 2 turns. The effect will restart if the target bleeds again within the duration.) 60% bleeding chance
  4. Critical strikes have a 65% chance to inflict Bleed on the enemy (stacks up to 5 times, deals damage equal to 1/6/15/31/57% of the target's max HP respectively, up to 70% attack x stack count, for 2 turns. The effect will restart if the target bleeds again within the duration.) 65% bleeding chance
  5. Critical strikes have a 70% chance to inflict Bleed on the enemy (stacks up to 5 times, deals damage equal to 1/6/15/31/57% of the target's max HP respectively, up to 70% attack x stack count, for 2 turns. The effect will restart if the target bleeds again within the duration.) 70% bleeding chance
Chart