
Crit Bleed, Increased Bleed Damage
Belonging to the Sanctuary force, they have armor and sickles and command the normal troops of the Sanctuary, but not the Saints.
Stats
- Rarity
- C
- Cloth kind
- No Cloth
- Available
- Yes
- HP
- 13 583
- Speed
- 163
- P.DEF
- 459
- C.DEF
- 459
- P.ATK
- 2 155
- P.Crit
- 4 000
- P.Crit Level
- 225
- Critical Rate
Skills

- Swiftly attacks 1 enemy, dealing 100% physical damage. 100% damage multiplier
- Swiftly attacks 1 enemy, dealing 105% physical damage 105% damage multiplier
- Swiftly attacks 1 enemy, dealing 110% physical damage 110% damage multiplier
- Swiftly attacks 1 enemy, dealing 115% physical damage 115% damage multiplier
- Swiftly attacks 1 enemy, dealing 120% physical damage 120% damage multiplier

- Attacks 1 enemy 3 times, dealing 50 physical damage each time. If the target is already in the Bleed state, increases the attack damage by an additional 50%. 50% x 3 (150%) damage multiplier
- Attacks 1 enemy 3 times, dealing 50 physical damage each time. If the target is already in the Bleed state, increases the attack damage by an additional 55%. 55% x 3 (165%) damage multiplier
- Attacks 1 enemy 3 times, dealing 50 physical damage each time. If the target is already in the Bleed state, increases the attack damage by an additional 60%. 60% x 3 (180%) damage multiplier
- Attacks 1 enemy 3 times, dealing 50 physical damage each time. If the target is already in the Bleed state, increases the attack damage by an additional 65%. 65% x 3 (195%) damage multiplier
- Attacks 1 enemy 3 times, dealing 50 physical damage each time. If the target is already in the Bleed state, increases the attack damage by an additional 70%. 70% x 3 (210%) damage multiplier

- Critical strikes have a 50% chance to inflict Bleed on the enemy (stacks up to 5 times, deals damage equal to 1/6/15/31/57% of the target's max HP respectively, up to 70% attack x stack count, for 2 turns. The effect will restart if the target bleeds again within the duration.) 50% bleeding chance
- Critical strikes have a 55% chance to inflict Bleed on the enemy (stacks up to 5 times, deals damage equal to 1/6/15/31/57% of the target's max HP respectively, up to 70% attack x stack count, for 2 turns. The effect will restart if the target bleeds again within the duration.) 55% bleeding chance
- Critical strikes have a 60% chance to inflict Bleed on the enemy (stacks up to 5 times, deals damage equal to 1/6/15/31/57% of the target's max HP respectively, up to 70% attack x stack count, for 2 turns. The effect will restart if the target bleeds again within the duration.) 60% bleeding chance
- Critical strikes have a 65% chance to inflict Bleed on the enemy (stacks up to 5 times, deals damage equal to 1/6/15/31/57% of the target's max HP respectively, up to 70% attack x stack count, for 2 turns. The effect will restart if the target bleeds again within the duration.) 65% bleeding chance
- Critical strikes have a 70% chance to inflict Bleed on the enemy (stacks up to 5 times, deals damage equal to 1/6/15/31/57% of the target's max HP respectively, up to 70% attack x stack count, for 2 turns. The effect will restart if the target bleeds again within the duration.) 70% bleeding chance
Chart