Hades - AloneHades - Alone
Painting Life's Demise, \nDevouring Death's Traces
Alone, once the world's purest soul, loved painting and all living things. Only when the power of Hades awakened did he suddenly realize that everything he painted was slowly dying. His blond hair turned black, and the boundary between Hades’ humanity and soul began to blur. “Bringing fair death to all beings” became Alone's ultimate goal.
Stats
Rarity
SS
Cloth kind
Legendary
Available
Yes
HP
17 550
Speed
369
P.DEF
507
C.DEF
507
C.ATK
2 381
C.DMG
800
Skills
Portrait of DeathPortrait of Death
  1. Deals 80% C.ATK + C.DMG equal to 7% of the single-target Max HP (cannot exceed 7% of Alone’s Max HP) to a single target, and adds 1 stack of [True Red] to the target. 80% C.ATK + C.DMG equal to 7% of target’s Max HP (cannot exceed 7% of Alone's Max HP), adds 1 stack of [True Red].
  2. Deals 85% C.ATK + cosmic damage equal to 8% of the single-target Max HP (cannot exceed 8% of Alone’s Max HP) to a single target, and adds 1 stack of [True Red] to the target. 85% C.ATK + C.DMG equal to 8% of target’s Max HP (cannot exceed 8% of Alone's Max HP), adds 1 stack of [True Red].
  3. Deals 90% C.ATK + C.DMG equal to 10% of the single-target Max HP (cannot exceed 10% of Alone’s Max HP) to a single target, and adds 1 stack of and [True Red] to the target. 90% C.ATK + C.DMG equal to 10% of target's Max HP (cannot exceed 10% of Alone’s Max HP), adds 1 stack of [Mercy] and [True Red]
  4. Deals 95% C.ATK + cosmic damage equal to 12% of the single-target Max HP (cannot exceed 12% of Alone’s Max HP) to a single target, and adds 1 stack of and [True Red] to the target. 95% C.ATK + C.DMG equal to 12% of target's Max HP (cannot exceed 12% of Alone’s Max HP), adds 1 stack of [Mercy] and [True Red]
  5. Deals 100% C.ATK + C.DMG equal to 15% of the single-target Max HP (cannot exceed 15% of Alone’s Max HP) to a single target, and adds 1 stack of and [True Red] to the target. 100% C.ATK + C.DMG equal to 15% of target's Max HP (cannot exceed 15% of Alone’s Max HP), adds 1 stack of [Mercy] and [True Red]
Paradise LostParadise Lost
  1. Alone chooses 1 enemy saint as a target and applies 1 stack of to them, after which he begins drawing the Lost Paradise scroll.
    While under the influence of the Lost Paradise, the growth rate of progress bars for enemy skill casts is reduced by 30%, increases DMG dealt by 5%. Moreover, there's an 8% chance of adding 1 stack of [True Red] when they are attacked;
    The Lost Paradise lasts for 2 full rounds. CD: 2 rounds Consumes 1 Energy, reduces progress bar growth rate by 30%, increases DMG dealt by 5%, with an 8% chance to add [True Red]
  2. Alone chooses 1 enemy saint as a target and applies 1 stack of to them, after which he begins drawing the Lost Paradise scroll.
    While under the influence of the Lost Paradise, the growth rate of progress bars for enemy skill casts is reduced by 35%, increases DMG dealt by 7%. Moreover, there's an 10% chance of adding 1 stack of [True Red] when they are attacked;
    The Lost Paradise lasts for 2 full rounds. CD: 2 rounds Consumes 1 Energy, reduces progress bar growth rate by 35%, increases DMG dealt by 7%, with a 10% chance to add [True Red]
  3. Alone chooses 1 enemy saint as a target and applies 1 stack of to them, after which he begins drawing the Lost Paradise scroll.
    While under the influence of the Lost Paradise, the growth rate of progress bars for enemy skill casts is reduced by 45%, increases DMG dealt by 9%. Moreover, there's an 15% chance of adding 1 stack of [True Red] when they are attacked;
    The Lost Paradise lasts for 2 full rounds. CD: 2 rounds Consumes 1 Energy, reduces progress bar growth rate by 45%, increases DMG dealt by 9%, with a 15% chance to add [True Red]
  4. Alone chooses 1 enemy saint as a target and applies 1 stack of to them, after which he begins drawing the Lost Paradise scroll and immediately gains 1 extra action;
    While under the influence of the Lost Paradise, the growth rate of progress bars for enemy skill casts is reduced by 45%, Increase DMG dealt by 12%. Moreover, reduces healing received by 5%; there's 15% chance of adding 1 stack of [True Red] when they are attacked;
    The Lost Paradise lasts for 2 full rounds. CD: 2 rounds Consumes 0 Energy, grants extra action, reduces progress bar growth rate by 45%, increases DMG dealt by 12%, reduces healing received by 5, and 15% chance of adding [True Red]
  5. Alone chooses 1 enemy saint as a target and applies 1 stack of to them, after which he begins drawing the Lost Paradise scroll and immediately gains 1 extra action;
    While under the influence of the Lost Paradise, the growth rate of progress bars for enemy skill casts is reduced by 60%, Increase DMG dealt by 15%. Moreover, reduces healing received by 15%; there's 20% chance of adding 1 stack of [True Red] when they are attacked; The Lost Paradise lasts for 2 full rounds. CD: 2 rounds Consumes 0 Energy, grants extra action, reduces progress bar growth rate by 60%, increases DMG dealt by 15%, reduces healing received by 5, and there's a 20% chance to add [True Red]
Weight of NirvanaWeight of Nirvana
  1. Alone unleashes the might of Hades on 1 enemy saint, dealing 120% C.ATK + C.DMG equal to 8% of the target’s Max HP (cannot exceed 12% of Alone’s Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 5% of Max HP). Adds 1 stack of , permanently reduces the ATK and DEF attributes by 6%, and permanently reduces SPD by 3% (up to 2 stacks, cannot be purified or reversed) 120% C.ATK + C.DMG equal to 8% of target’s Max HP (cannot exceed 12% of Alone's Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 5% of Max HP) such as Damage, 1 stack [Mercy], permanently reduces ATK and DEF by 6%, permanently reduces SPD by 3%
  2. Alone unleashes the might of Hades on 1 enemy saint, dealing 150% C.ATK + C.DMG equal to 10% of the target’s Max HP (cannot exceed 15% of Alone’s Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 10% of Max HP). Adds 1 stack of , permanently reduces the ATK and DEF attributes by 8%, and permanently reduces SPD by 4% (up to 2 stacks, cannot be purified or reversed) 150% C.ATK + C.DMG equal to 10% of target’s Max HP (cannot exceed 15% of Alone's Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 10% of Max HP) such as Damage, 1 stack [Mercy], permanently reduces ATK and DEF by 8%, permanently reduces SPD by 4%
  3. Alone unleashes the might of Hades on 1 enemy saint, dealing 180% C.ATK + C.DMG equal to 12% of the target’s Max HP (cannot exceed 18% of Alone’s Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 15% of Max HP). Adds 1 stack of , permanently reduces the ATK and DEF attributes by 10%, and permanently reduces SPD by 5% (up to 2 stacks, cannot be purified or reversed) 180% C.ATK + C.DMG equal to 12% of target’s Max HP (cannot exceed 18% of Alone's Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 15% of Max HP) such as Damage, 1 stack [Mercy], permanently reduces ATK and DEF by 10%, permanently reduces SPD by 5%
  4. Alone unleashes the might of Hades on 1 enemy saint, dealing 220% C.ATK + C.DMG equal to 15% of the target’s Max HP (cannot exceed 22% of Alone’s Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 20% of Max HP). Adds 1 stack of , permanently reduces the ATK and DEF attributes by 12%, and permanently reduces SPD by 6% (up to 2 stacks, cannot be purified or reversed) 220% C.ATK + C.DMG equal to 15% of target’s Max HP (cannot exceed 22% of Alone's Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 20% of Max HP) such as Damage, 1 stack [Mercy], permanently reduces ATK and DEF by 12%, permanently reduces SPD by 6%
  5. Alone unleashes the might of Hades on 1 enemy saint, dealing 260% C.ATK + C.DMG equal to 20% of the target’s Max HP (cannot exceed 30% of Alone’s Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 30% of Max HP). Adds 1 stack of , permanently reduces the ATK and DEF attributes by 15%, and permanently reduces SPD by 8% (up to 2 stacks, cannot be purified or reversed) 260% C.ATK + C.DMG equal to 20% of target’s Max HP (cannot exceed 30% of Alone's Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 30% of Max HP) such as Damage, 1 stack [Mercy], permanently reduces ATK and DEF by 15%, permanently reduces SPD by 8%
True RedTrue Red
  1. Mercy: Consumes 1 stack of Mercy when ATKING single targets holding Mercy and deals true damage equal to 5% of the target’s Max HP (cannot exceed 5% of Alone’s Max HP). If the target is not holding [True Red], 1 stack will immediately be added when triggered, and Mercy will last for 2 action rounds.
    True Red: Removes [True Red] from targets with 3 stacks of [True Red] and deals true damage equal to 10% of their Max HP (cannot exceed 15% of Alone’s Max HP, also includes 10% Life Steal, with excess Healing converted into Shield worth up to 10% of HP). Once triggered, slashes units with less than 10% HP. [Mercy] Deals DMG equal to 5% of Max HP. [True Red] triggers DMG equal to 10% of Max HP as well as 10% Life Steal, with the excess converted into Shield worth up to 10% of Max HP, 10% Slash
  2. Mercy: Consumes 1 stack of Mercy when ATKING single targets holding Mercy and deals true damage equal to 7% of the target’s Max HP (cannot exceed 7% of Alone’s Max HP). If the target is not holding [True Red], 1 stack will immediately be added when triggered, and Mercy will last for 2 action rounds.
    True Red: Removes [True Red] from targets with 3 stacks of [True Red] and deals true damage equal to 15% of their Max HP (cannot exceed 25% of Alone’s Max HP, also includes 13% Life Steal, with excess Healing converted into Shield worth up to 20% of HP). Once triggered, slashes units with less than 13% HP. [Mercy] Deals DMG equal to 7% of Max HP. [True Red] triggers DMG equal to 15% of Max HP as well as 13% Life Steal, with the excess converted into Shield worth up to 20% of Max HP, 13% Slash
  3. Mercy: Consumes 1 stack of Mercy when ATKING single targets holding Mercy and deals true damage equal to 9% of the target’s Max HP (cannot exceed 9% of Alone’s Max HP). If the target is not holding [True Red], 1 stack will immediately be added when triggered, and Mercy will last for 2 action rounds.
    True Red: Removes [True Red] from targets with 3 stacks of [True Red] and deals true damage equal to 20% of their Max HP (cannot exceed 30% of Alone’s Max HP, also includes 16% Life Steal, with excess Healing converted into Shield worth up to 30% of HP). Once triggered, slashes units with less than 15% HP. [Mercy] Deals DMG equal to 9% of Max HP. [True Red] triggers DMG equal to 20% of Max HP as well as 16% Life Steal, with the excess converted into Shield worth up to 30% of Max HP, 15% Slash
  4. Mercy: Consumes 1 stack of Mercy when ATKING single targets holding Mercy and deals true damage equal to 12% of the target’s Max HP (cannot exceed 12% of Alone’s Max HP). If the target is not holding [True Red], 1 stack will immediately be added when triggered, and Mercy will last for 2 action rounds.
    True Red: Removes [True Red] from targets with 3 stacks of [True Red] and deals true damage equal to 25% of their Max HP (cannot exceed 40% of Alone’s Max HP, also includes 20% Life Steal, with excess Healing converted into Shield worth up to 40% of HP). Once triggered, slashes units with less than 20% HP. [Mercy] Deals DMG equal to 12% of Max HP. [True Red] triggers DMG equal to 25% of Max HP as well as 20% Life Steal, with the excess converted into Shield worth up to 40% of Max HP, 20% Slash
  5. Mercy: Consumes 1 stack of Mercy when ATKING single targets holding Mercy and deals true damage equal to 15% of the target’s Max HP (cannot exceed 15% of Alone’s Max HP). If the target is not holding [True Red], 1 stack will immediately be added when triggered, and Mercy will last for 2 action rounds.
    True Red: Removes [True Red] from targets with 3 stacks of [True Red] and deals true damage equal to 30% of their Max HP (cannot exceed 50% of Alone’s Max HP, also includes 25% Life Steal, with excess Healing converted into Shield worth up to 50% of HP). Once triggered, slashes units with less than 25% HP. [Mercy] Deals DMG equal to 15% of Max HP. [True Red] triggers DMG equal to 30% of Max HP as well as 25% Life Steal, with the excess converted into Shield worth up to 50% of Max HP, 25% Slash
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