- 92 612 831
- 9 835 425
- 1 393 363
- CRIT Rate
- Locks on to all enemy targets and rapidly shoots twice. Each shot deals 150% ATK as damage. ACC of hit targets is reduced by 100 for 8 sec. This skill cannot be used if there are no enemy targets.
- Damage increases by 170% ATK.
- Damage increases by 190% ATK. ACC of the target hit is reduced by 150.
- Attacks enemies in a straight line first. 60% chance of loading an AP round to deal 200% ATK as damage on basic attack. Targets hit by the AP round receive 50% ATK as damage over 5 sec.
- Target’s HP restoration is reduced by 50% for the duration of the damage.
- Chance to load an AP bullet increases to 70%.
- Damage increases by 230% ATK.
- Attacks enemies in a straight line first. 60% chance of loading an RIP round upon basic attack. Once the round hits a target, the impact splits up the round, ricocheting up and down and dealing 220% ATK as damage. Once an RIP round is loaded, 70% chance to trigger AP round effect.
- Chance to load an RIP bullet increases to 70%.
- Targets hit by an RIP round are stunned for 2 sec.
- ACC increases by 100 and CRIT Rate increases by 20% if there are no enemies around Andrea.
- CRIT DMG increases by an additional 50% if there are no enemies around.
- ACC increases by 150 and CRIT Rate increases by 30% if there are no enemies around.
Andrea’s Personal Gear
- If there’s a comrade nearby, increases ATK by 10%.
- If there’s a comrade nearby, increases ATK by 20%.
- If there’s a comrade nearby, increases ATK by 30%.
- If either Andrea or her nearby comrades use their Ultimates, increases damage dealt to enemies (except Ultimate damage) by 80% for 5 sec.
- With the first attack of the battle, loads an RIP that guarantees the AP Round effect. This skill triggers once per combat. When using the skill, damage dealt to the enemy increases by 15%.
- If Andrea downs an enemy during combat, this effect activates along with the next attack. When using the skill, damage dealt to the enemy increases by 15%.