Saint Seiya Legend of JusticeSaint Seiya Legend of Justice
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Saint Seiya Legend of JusticeSaint Seiya Legend of Justice
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Ichi
Ichi, Hydra Bronze Knight
Continuous Damage, Poison
Stats
Role
Assassin
Element
Water Knight
Stars
8★
Level
160
HP
83925
ATK
10250
DEF
1632
ATK Speed
100%
Crit Rate
2.2%
Tenacity
0.8%
Crit DMG Rate
0%
Toughness
0%
Hit
159
DODGE
0
HP Drain
0%
HEALING
0%
RH
0%
HASTE
0
DMG Boost
0%
DMG Reduced
0%
Regen on Attacks
10.2%
Regen on Damage
1.73%
Date
12/07/2022
Promotes
4★ Ichi

3★ Ichi

3★ Ichi

3★ Ichi

5★ Ichi

4★ Ichi

4★ Water Knight

4★ Water Knight

6★ Ichi

5★ Ichi

5★ Ichi

7★ Ichi

6★ Ichi

6★ Water Knight

6★ Water Knight

8★ Ichi

7★ Ichi

6★ Ichi

Skills
Hydra's FangsHydra's Fangs
  1. Ichi uses fangs to attack the enemy with highest percentage of HP for 6 times: deal DMG equal to 100% of ATK in every hit; [Daze] the enemy shortly; [Poison] the enemy in the last hit and deal DMG equal to 25% of ATK every 0.5 sec for 4 sec.
  2. Increase the DMG of every hit of fangs to 120% of ATK; become immune to control effects during the arcane.
  3. Increase the DMG of every hit of fangs to 140% of ATK; become immune to control effects and ignore all damage during the arcane.
  • Start time
    1.2s
  • End time
    2.7s
  • Delay
    0s
  • Cooldown
    0s
  • Regen on Attacks
    0%
  • Regen on Damage
    1.5%
  • Fang FistFang Fist
    1. Deal DMG equal to 280% of ATK to 1 random back enemy; [Poison] the enemy and deal DMG equal to 30% of ATK at 0.5-sec intervals for 3 sec.
    2. Increase the DMG of Fang Fist to 300%.
    3. Fang Fist attacks the poisoned enemy primarily; if the enemy is poisoned, increase the DMG of Fang Fist by 50%.
    4. Increase the DMG of Fang Fist to 320%.
  • Start time
    0.5s
  • End time
    1.5s
  • Delay
    4.7s
  • Cooldown
    11s
  • Regen on Attacks
    15.2%
  • Regen on Damage
    6%
  • Fang BiteFang Bite
    1. The fangs add extra DMG equal to 5% of the target’s HP in every attack of Ichi. The extra-added DMG is no more than 100% of Ichi’s ATK.
    2. Add extra DMG equal to 6% of the target’s HP in every attack. The extra-added DMG is no more than 150% of his ATK.
    3. Add extra DMG equal to 6% of the target’s HP in every attack. The extra-added DMG is no more than 150% of his ATK.
    Armor
      Constellation
        Chart