Gemini CainGemini Cain
Stronger in Battle, Reborn from the Stars
Before the Holy War, Gemini was born under the same malefic star as all other generations of Gemini that signified the bitter clash of souls. In that twinned heart, Cain's sense of justice drove him to seek to destroy the evil of Abel.
Stats
Редкость
A
Cloth kind
Gold Saint
Available
Yes
HP
16 341
Speed
121
Защита
480
Косм. ЗЩТ
526
C.ATK
2 468
КОСМ. УРОН
600
Skills
Сверхскоростной кулакСверхскоростной кулак
  1. Deals 100% C.DMG to a single enemy unit. Has a 30% chance to apply a Dimensional Seal. 100% damage multiplier/30% chance
  2. Deals 105% C.DMG to a single enemy unit. Has a 40% chance to apply a Dimensional Seal. 105% damage multiplier/40% chance
  3. Deals 110% C.DMG to a single enemy unit. Has a 50% chance to apply a Dimensional Seal. 110% damage multiplier/50% chance
  4. Deals 115% C.DMG to a single enemy unit. Has an 80% chance to apply a Dimensional Seal. 115% damage multiplier/80% chance
  5. Deals 120% C.DMG to a single enemy unit. Has a 100% chance to apply a Dimensional Seal. 120% damage multiplier/100% chance
Галактический взрывГалактический взрыв
  1. Deals 280% C.DMG to the target and enemies taking actions before and after. Basic attacks then become Mysterious Devil Punch for 1 action round. (Cooldown: 1 round)
    Targets hit by Galaxy Explosion have a 50% chance to gain a Dimensional Seal.
    When Cain attacks (including both basic attacks and skills), he will deal bonus C.DMG equal to 8% of his max HP for every Galaxy Explosion he has cast. (Stacks up to 2 times) 280% C.DMG/50% Chance/Bonus DMG equal to 8% of max HP
  2. Deals 300% C.DMG to the target and enemies taking actions before and after. Basic attacks then become Mysterious Devil Punch for 1 action round. (Cooldown: 1 round)
    Targets hit by Galaxy Explosion have an 80% chance to gain a Dimensional Seal.
    When Cain attacks (including both basic attacks and skills), he will deal bonus C.DMG equal to 10% of his max HP for every Galaxy Explosion he has cast. (Stacks up to 2 times) 300% C.DMG/80% Chance/Bonus DMG equal to 10% of max HP
  3. Deals 330% C.DMG to the target and enemies taking actions before and after. Basic attacks then become Mysterious Devil Punch for 1 action round. (Cooldown: 1 round)
    Targets hit by Galaxy Explosion have a 100% chance to gain a Dimensional Seal.
    When Cain attacks (including both basic attacks and skills), he will deal bonus C.DMG equal to 12% of his max HP for every Galaxy Explosion he has cast. (Stacks up to 2 times) 330% C.DMG/100% Chance/Bonus DMG equal to 12% of max HP
  4. Deals 350% C.DMG to the target and enemies taking actions before and after. Basic attacks then become Mysterious Devil Punch for 1 action round. (Cooldown: 1 round)
    Targets hit by Galaxy Explosion have a 100% chance to gain a Dimensional Seal.
    When Cain attacks (including both basic attacks and skills), he will deal bonus C.DMG equal to 15% of his max HP for every Galaxy Explosion he has cast. (Stacks up to 2 times) 350% C.DMG/100% Chance/Bonus DMG equal to 15% of max HP
  5. Deals 400% C.DMG to the target and enemies taking actions before and after. Basic attacks then become Mysterious Devil Punch for 1 action round. (Cooldown: 1 round)
    Targets hit by Galaxy Explosion have a 100% chance to gain a Dimensional Seal.
    When Cain attacks (including both basic attacks and skills), he will deal bonus C.DMG equal to 20% of his max HP for every Galaxy Explosion he has cast. (Stacks up to 2 times) 400% C.DMG/100% Chance/Bonus DMG equal to 20% of max HP
Another DimensionAnother Dimension
  1. In the first 2 rounds, Cain reduces damage taken by 20% and has a 30% (+Status HIT) chance to add a Dimensional Seal to the enemy attacker when Cain is attacked.
    If the target already has a Dimensional Seal, the seal will become a Black Hole when added next time.
    Targets with Black Hole have a 20% (+Status HIT) chance to be sucked into the black hole when taking actions.
    If the target has a higher speed than Gemini Cain, then the base chance increases to 35% (after the effect triggers, the Black Hole seal disappears). 20% DMG Reduction; 30%/20%/35% Chance
  2. In the first 2 rounds, Cain reduces damage taken by 20% and has a 40% (+Status HIT) chance to add a Dimensional Seal to the enemy attacker when Cain is attacked.
    If the target already has a Dimensional Seal, the seal will become a Black Hole when added next time.
    Targets with Black Hole have a 25% (+Status HIT) chance to be sucked into the black hole when taking actions.
    If the target has a higher speed than Gemini Cain, then the base chance increases to 40% (after the effect triggers, the Black Hole seal disappears). 20% DMG Reduction; 40%/25%/40% Chance
  3. In the first 2 rounds, Cain reduces damage taken by 25% and has a 50% (+Status HIT) chance to add a Dimensional Seal to the enemy attacker when Cain is attacked.
    If the target already has a Dimensional Seal, the seal will become a Black Hole when added next time.
    Targets with Black Hole have a 30% (+Status HIT) chance to be sucked into the black hole when taking actions.
    If the target has a higher speed than Gemini Cain, then the base chance increases to 45% (after the effect triggers, the Black Hole seal disappears). 25% DMG Reduction; 50%/30%/45% Chance
  4. In the first 2 rounds, Cain reduces damage taken by 30% and has a 60% (+Status HIT) chance to add a Dimensional Seal to the enemy attacker when Cain is attacked.
    If the target already has a Dimensional Seal, the seal will become a Black Hole when added next time.
    Targets with Black Hole have a 40% (+Status HIT) chance to be sucked into the black hole when taking actions.
    If the target has a higher speed than Gemini Cain, then the base chance increases to 55% (after the effect triggers, the Black Hole seal disappears). 30% DMG Reduction; 60%/40%/55% Chance
  5. In the first 2 rounds, Cain reduces damage taken by 40% and has an 80% (+Status HIT) chance to add a Dimensional Seal to the enemy attacker when Cain is attacked.
    If the target already has a Dimensional Seal, the seal will become a Black Hole when added next time.
    Targets with Black Hole have a 50% (+Status HIT) chance to be sucked into the black hole when taking actions.
    If the target has a higher speed than Gemini Cain, then the base chance increases to 65% (after the effect triggers, the Black Hole seal disappears). 40% DMG Reduction; 80%/50%/65% Chance
KishikaiseiKishikaisei
  1. When an ally unit is killed by an enemy, if the enemy speed is higher than the ally unit's speed, teammates will leave behind meridian star points that allow this fallen unit to revive at the cost of 2 energy before taking an action and gain HP equal to 20% of Cain's Max HP. (Each character can only be revived once. Up to 1 saint can be revived per match. If there is not enough energy, the meridian star points will disappear and the fallen unit cannot be revived.) Spend 2 Energy; Recover 20% of Cain's Max HP; Revive up to 1;
  2. When an ally unit is killed by an enemy, if the enemy speed is higher than the ally unit's speed, teammates will leave behind meridian star points that allow this fallen unit to revive at the cost of 2 energy before taking an action and gain HP equal to 30% of Cain's Max HP. (Each character can only be revived once. Up to 2 saints can be revived per match. If there is not enough energy, the meridian star points will disappear and the fallen unit cannot be revived.) Spend 2 Energy; Recover 30% of Cain's Max HP; Revive up to 2;
  3. When an ally unit is killed by an enemy, if the enemy speed is higher than the ally unit's speed, teammates will leave behind meridian star points that allow this fallen unit to revive at the cost of 1 energy before taking an action and gain HP equal to 35% of Cain's Max HP. (Each character can only be revived once. Up to 2 saints can be revived per match. If there is not enough energy, the meridian star points will disappear and the fallen unit cannot be revived.) Spend 1 Energy; Recover 35% of Cain's Max HP; Revive up to 2;
  4. When an ally unit is killed by an enemy, if the enemy speed is higher than the ally unit's speed, teammates will leave behind meridian star points that allow this fallen unit to revive at the cost of 1 energy before taking an action and gain HP equal to 40% of Cain's Max HP. (Each character can only be revived once. Up to 2 saints can be revived per match. If there is not enough energy, the meridian star points will disappear and the fallen unit cannot be revived.) Spend 1 Energy; Recover 40% of Cain's Max HP; Revive up to 2;
  5. When an ally unit is killed by an enemy, if the enemy speed is higher than the ally unit's speed, teammates will leave behind meridian star points that allow this fallen unit to revive before taking an action and gain HP equal to 40% of Cain's Max HP. (Each character can only be revived once. Up to 2 saints can be revived per match.) Spend 0 Energy; Recover 40% of Cain's Max HP; Revive up to 2;
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