Armor of the Dead
Devour Aberration, Growth Monster
These are broken fragments of dead Saints' armor, controlled by the will of wandering spirits.
Devour Aberration, Growth Monster
These are broken fragments of dead Saints' armor, controlled by the will of wandering spirits.
Stats
- Rarity
- C
- Cloth kind
- No Cloth
- Available
- Yes
- HP
- 13 978
- Speed
- 40
- P.DEF
- 447
- C.DEF
- 492
- P.ATK
- 1 975
- P.Crit
- 4 000
- P.Crit Level
- 150
- Critical Rate
Skills
Slaughter
- Deals 100% physical damage to 1 enemy. 100% damage multiplier
- Deals 105% physical damage to 1 enemy. 105% damage multiplier
- Deals 110% physical damage to 1 enemy. 110% damage multiplier
- Deals 115% physical damage to 1 enemy. 115% damage multiplier
- Deals 120% physical damage to 1 enemy. 120% damage multiplier
Deatheater
- Deals 150% physical damage to 1 enemy, with a 30% chance (+Status HIT) to devour the target. After devouring, Armor of the Dead becomes immune to control effects but cannot make any moves, and recovers 10% max HP (+healing) after each action turn. Each attack on Armor of the Dead has a 65% chance to make it spit out the target (increases success rate by 50% on the next devouring attempt if no target is devoured, stacks up to 2 times; cannot devour summoned units). 30% devouring chance, 65% chance to spit out the target when attacked
- Deals 150% physical damage to 1 enemy, with a 33% chance (+Status HIT) to devour the target. After devouring, Armor of the Dead becomes immune to control effects but cannot make any moves, and recovers 10% max HP (+healing) after each action turn. Each attack on Armor of the Dead has a 60% chance to make it spit out the target (increases success rate by 50% on the next devouring attempt if no target is devoured, stacks up to 2 times; cannot devour summoned units). 33% devouring chance, 60% chance to spit out the target when attacked
- Deals 150% physical damage to 1 enemy, with a 36% chance (+Status HIT) to devour the target. After devouring, Armor of the Dead becomes immune to control effects but cannot make any moves, and recovers 10% max HP (+healing) after each action turn. Each attack on Armor of the Dead has a 55% chance to make it spit out the target (increases success rate by 50% on the next devouring attempt if no target is devoured, stacks up to 2 times; cannot devour summoned units). 36% devouring chance, 55% chance to spit out the target when attacked
- Deals 150% physical damage to 1 enemy, with a 39% chance (+Status HIT) to devour the target. After devouring, Armor of the Dead becomes immune to control effects but cannot make any moves, and recovers 10% max HP (+healing) after each action turn. Each attack on Armor of the Dead has a 50% chance to make it spit out the target (increases success rate by 50% on the next devouring attempt if no target is devoured, stacks up to 2 times; cannot devour summoned units). 39% devouring chance, 50% chance to spit out the target when attacked
- Deals 150% physical damage to 1 enemy, with a 42% chance (+Status HIT) to devour the target. After devouring, Armor of the Dead becomes immune to control effects but cannot make any moves, and recovers 10% max HP (+healing) after each action turn. Each attack on Armor of the Dead has a 45% chance to make it spit out the target (increases success rate by 50% on the next devouring attempt if no target is devoured, stacks up to 2 times; cannot devour summoned units). 42% devouring chance, 45% chance to spit out the target when attacked
Residual Power
- When a Saint is killed, the Dead absorbs the residual Cosmo of the fallen Saint, permanently increasing P.DEF and Cosmic Power Defense by 12%. Permanently increases defense and Cosmic Power Defense by 12%
- When a Saint is killed, the Dead absorbs the residual Cosmo of the fallen Saint, permanently increasing P.DEF and Cosmic Power Defense by 14%. Permanently increases defense and Cosmic Power Defense by 14%
- When a Saint is killed, the Dead absorbs the residual Cosmo of the fallen Saint, permanently increasing P.DEF and Cosmic Power Defense by 16%. Permanently increases defense and Cosmic Power Defense by 16%
- When a Saint is killed, the Dead absorbs the residual Cosmo of the fallen Saint, permanently increasing P.DEF and Cosmic Power Defense by 18%. Permanently increases defense and Cosmic Power Defense by 18%
- When a Saint is killed, the Dead absorbs the residual Cosmo of the fallen Saint, permanently increasing P.DEF and Cosmic Power Defense by 20%. Permanently increases defense and Cosmic Power Defense by 20%
Chart