Armor of the DeadArmor of the Dead
Devour Aberration, Growth Monster
These are broken fragments of dead Saints' armor, controlled by the will of wandering spirits.
Stats
Rarity
C
Cloth kind
No Cloth
Available
Yes
HP
13 978
Speed
40
P.DEF
447
C.DEF
492
P.ATK
1 975
P.Crit
4 000
P.Crit Level
150
Critical Rate
Skills
SlaughterSlaughter
  1. Deals 100% physical damage to 1 enemy. 100% damage multiplier
  2. Deals 105% physical damage to 1 enemy. 105% damage multiplier
  3. Deals 110% physical damage to 1 enemy. 110% damage multiplier
  4. Deals 115% physical damage to 1 enemy. 115% damage multiplier
  5. Deals 120% physical damage to 1 enemy. 120% damage multiplier
DeatheaterDeatheater
  1. Deals 150% physical damage to 1 enemy, with a 30% chance (+Status HIT) to devour the target. After devouring, Armor of the Dead becomes immune to control effects but cannot make any moves, and recovers 10% max HP (+healing) after each action turn. Each attack on Armor of the Dead has a 65% chance to make it spit out the target (increases success rate by 50% on the next devouring attempt if no target is devoured, stacks up to 2 times; cannot devour summoned units). 30% devouring chance, 65% chance to spit out the target when attacked
  2. Deals 150% physical damage to 1 enemy, with a 33% chance (+Status HIT) to devour the target. After devouring, Armor of the Dead becomes immune to control effects but cannot make any moves, and recovers 10% max HP (+healing) after each action turn. Each attack on Armor of the Dead has a 60% chance to make it spit out the target (increases success rate by 50% on the next devouring attempt if no target is devoured, stacks up to 2 times; cannot devour summoned units). 33% devouring chance, 60% chance to spit out the target when attacked
  3. Deals 150% physical damage to 1 enemy, with a 36% chance (+Status HIT) to devour the target. After devouring, Armor of the Dead becomes immune to control effects but cannot make any moves, and recovers 10% max HP (+healing) after each action turn. Each attack on Armor of the Dead has a 55% chance to make it spit out the target (increases success rate by 50% on the next devouring attempt if no target is devoured, stacks up to 2 times; cannot devour summoned units). 36% devouring chance, 55% chance to spit out the target when attacked
  4. Deals 150% physical damage to 1 enemy, with a 39% chance (+Status HIT) to devour the target. After devouring, Armor of the Dead becomes immune to control effects but cannot make any moves, and recovers 10% max HP (+healing) after each action turn. Each attack on Armor of the Dead has a 50% chance to make it spit out the target (increases success rate by 50% on the next devouring attempt if no target is devoured, stacks up to 2 times; cannot devour summoned units). 39% devouring chance, 50% chance to spit out the target when attacked
  5. Deals 150% physical damage to 1 enemy, with a 42% chance (+Status HIT) to devour the target. After devouring, Armor of the Dead becomes immune to control effects but cannot make any moves, and recovers 10% max HP (+healing) after each action turn. Each attack on Armor of the Dead has a 45% chance to make it spit out the target (increases success rate by 50% on the next devouring attempt if no target is devoured, stacks up to 2 times; cannot devour summoned units). 42% devouring chance, 45% chance to spit out the target when attacked
Residual PowerResidual Power
  1. When a Saint is killed, the Dead absorbs the residual Cosmo of the fallen Saint, permanently increasing P.DEF and Cosmic Power Defense by 12%. Permanently increases defense and Cosmic Power Defense by 12%
  2. When a Saint is killed, the Dead absorbs the residual Cosmo of the fallen Saint, permanently increasing P.DEF and Cosmic Power Defense by 14%. Permanently increases defense and Cosmic Power Defense by 14%
  3. When a Saint is killed, the Dead absorbs the residual Cosmo of the fallen Saint, permanently increasing P.DEF and Cosmic Power Defense by 16%. Permanently increases defense and Cosmic Power Defense by 16%
  4. When a Saint is killed, the Dead absorbs the residual Cosmo of the fallen Saint, permanently increasing P.DEF and Cosmic Power Defense by 18%. Permanently increases defense and Cosmic Power Defense by 18%
  5. When a Saint is killed, the Dead absorbs the residual Cosmo of the fallen Saint, permanently increasing P.DEF and Cosmic Power Defense by 20%. Permanently increases defense and Cosmic Power Defense by 20%
Chart