Underworld Commander PandoraUnderworld Commander Pandora
Underworld commander that brings chaos to the battlefield.
As the ruling commander of the One Hundred and Eight Nether Knights, she was given a necklace of freedom to travel between the world, the underworld, and the pure land of bliss by the Gemini God. When Hades was successfully resurrected, watching the battle of the Saint Seiya, she suddenly remembered the hatred of the family being destroyed in her childhood. So she handed over the necklace to Ikki, on the condition that he avenge her.
Stats
Rarity
A
Cloth kind
Legendary
Available
Yes
HP
16 744
Speed
310
P.DEF
537
C.DEF
548
C.ATK
2 408
C.DMG
400
Skills
Dark HalberdDark Halberd
  1. Deals 90% C.DMG to a single target, and an additional 90% C.DMG if the target is a Bane. Deals 90% C.DMG and an additional 90% C.DMG.
  2. Deals 110% C.DMG to a single target, and an additional 110% C.DMG if the target is a Bane. Deals 110% C.DMG and an additional 110% C.DMG.
  3. Deals 120% C.DMG to a single target, and an additional 120% C.DMG if the target is a Bane. Deals 120% C.DMG and an additional 120% C.DMG.
  4. Deals 130% C.DMG to a single target, and an additional 130% C.DMG if the target is a Bane. Deals 130% C.DMG and an additional 130% C.DMG.
  5. Deals 150% C.DMG to a single target, and an additional 150% C.DMG if the target is a Bane. Deals 150% C.DMG and an additional 150% C.DMG.
Darkness - BaneDarkness - Bane
  1. Removes one enemy Saint from the battle and leaves a Bane in this Saint's location (the Bane is regarded as an enemy). Bane inherits 20% of HP and ATK of the enemy Saint and will automatically attack. Bane will exist for 2 action rounds, or disappear automatically when Pandora has lost 20% HP (Bane has 1 basic attack, 1 active skill and 1 passive skill. All skills are level 1). Bane inherits 20% of HP and ATK of the enemy Saint and will disappear when Pandora loses 20% HP.
  2. Removes one enemy Saint from the battle and leaves a Bane in this Saint's location (the Bane is regarded as an enemy). Bane inherits 25% of HP and ATK of the enemy Saint and will automatically attack. Bane will exist for 2 action rounds, or disappear automatically when Pandora has lost 25% HP (Bane has 1 basic attack, 1 active skill and 1 passive skill. All skills are level 2). Bane inherits 25% of HP and ATK of the enemy Saint and will disappear when Pandora loses 25% HP.
  3. Removes one enemy Saint from the battle and leaves a Bane in this Saint's location (the Bane is regarded as an enemy). Bane inherits 30% of HP and ATK of the enemy Saint and will automatically attack. Bane will exist for 2 action rounds, or disappear automatically when Pandora has lost 30% HP (Bane has 1 basic attack, 1 active skill and 1 passive skill. All skills are level 3). Bane inherits 30% of HP and ATK of the enemy Saint and will disappear when Pandora loses 30% HP.
  4. Removes one enemy Saint from the battle and leaves a Bane in this Saint's location (the Bane is regarded as an enemy). Bane inherits 35% of HP and ATK of the enemy Saint and will automatically attack. Bane will exist for 2 action rounds, or disappear automatically when Pandora has lost 35% HP (Bane has 1 basic attack, 1 active skill and 1 passive skill. All skills are level 4). Bane inherits 35% of HP and ATK of the enemy Saint and will disappear when Pandora loses 35% HP.
  5. Removes one enemy Saint from the battle and leaves a Bane in this Saint's location (the Bane is regarded as an enemy). Bane inherits 40% of HP and ATK of the enemy Saint and will automatically attack. Bane will exist for 2 action rounds, or disappear automatically when Pandora has lost 40% HP (Bane has 1 basic attack, 1 active skill and 1 passive skill. All skills are level 5). Bane inherits 40% of HP and ATK of the enemy Saint and will disappear when Pandora loses 40% HP.
Darkness - PunishmentDarkness - Punishment
  1. Deals 140% C.DMG to one enemy unit and additional 2% C.DMG for every 1% HP this unit is missing. (The bonus damage ignores shield effects.) Deals 140% C.DMG and additional 2% C.DMG for every 1% HP lost.
  2. Deals 160% C.DMG to one enemy unit and additional 4% C.DMG for every 1% HP this unit is missing. (The bonus damage ignores shield effects.) Deals 160% C.DMG and additional 4% C.DMG for every 1% HP lost.
  3. Deals 180% C.DMG to one enemy unit and additional 6% C.DMG for every 1% HP this unit is missing. (The bonus damage ignores shield effects.) Deals 180% C.DMG and additional 6% C.DMG for every 1% HP lost.
  4. Deals 200% C.DMG to one enemy unit and additional 8% C.DMG for every 1% HP this unit is missing. (The bonus damage ignores shield effects.) Deals 200% C.DMG and additional 8% C.DMG for every 1% HP lost.
  5. Deals 220% C.DMG to one enemy unit and additional 10% C.DMG for every 1% HP this unit is missing. (The bonus damage ignores shield effects.) Deals 220% C.DMG and additional 10% C.DMG for every 1% HP lost.
Void FieldVoid Field
  1. Each time Pandora deals damage, she gains a shield equal to 20% of the damage dealt. This shield may stack but will not exceed 10% of her max HP. Gains shield equal to 20% of damage dealt, up to 10% of max HP.
  2. Each time Pandora deals damage, she gains a shield equal to 40% of the damage dealt. This shield may stack but will not exceed 15% of her max HP. Gains shield equal to 40% of damage dealt, up to 15% of max HP.
  3. Each time Pandora deals damage, she gains a shield equal to 50% of the damage dealt. This shield may stack but will not exceed 20% of her max HP. Gains shield equal to 50% of damage dealt, up to 20% of max HP.
  4. Each time Pandora deals damage, she gains a shield equal to 60% of the damage dealt. This shield may stack but will not exceed 25% of her max HP. Gains shield equal to 60% of damage dealt, up to 25% of max HP.
  5. Each time Pandora deals damage, she gains a shield equal to 80% of the damage dealt. This shield may stack but will not exceed 30% of her max HP. Gains shield equal to 80% of damage dealt, up to 30% of max HP.
Chart