Sphinx PharaohSphinx Pharaoh
Balance of Curse, captivating lyre
The musician that shattered Orphée's dream, and also the guardian of the second prison. The music from his lyre captivates his enemies, who are considered evil reincarnate if their hearts are heavier than Ma'at's feather on the scale.
Stats
Rarity
A
Cloth kind
Specter
Available
Yes
HP
13 650
Speed
298
P.DEF
406
C.DEF
416
C.ATK
2 905
C.DMG
800
Skills
Underworld RequiemUnderworld Requiem
  1. Pharaoh plays his lyre, dealing 75% C.DMG to an enemy. Deals 75% C.DMG.
  2. Pharaoh plays his lyre, dealing 95% C.DMG to an enemy. Deals 95% C.DMG.
  3. Pharaoh plays his lyre, dealing 105% C.DMG to an enemy and adding 1 stack of Burn. Deals 105% C.DMG and adds 1 stack of Burn.
  4. Pharaoh plays his lyre, dealing 115% C.DMG to an enemy and adding 1 stack of Burn. Deals 115% C.DMG.
  5. Pharaoh plays his lyre, dealing 140% C.DMG to an enemy and adding 1 stack of Burn. Deals 140% C.DMG.
Balance of CurseBalance of Curse
  1. Pharaoh selects an enemy and unleashes Balance of Curse that judges the target immediately. If the target used energy this round, then it is considered evil and takes 200% C.DMG. Also increases allies' energy by the same amount used (up to 3). Deals 200% C.DMG, increases allies' energy by the amount used by the target.
  2. Pharaoh selects an enemy and unleashes Balance of Curse that judges the target immediately. If the target used energy this round, then it is considered evil and takes 280% C.DMG. Also increases allies' energy by the same amount used (up to 3). Deals 280% C.DMG, increases allies' energy by the amount used by the target.
  3. Pharaoh casts Balance of Curse to incinerate all the enemies' souls, with a 40% chance of adding 1 stack of Burn. Once the curse is released, the main target will face judgment. If they have consumed Energy in the current round, they will be branded as evil and receive 325% C.DMG. In the meantime, Pharaoh's lineup will gain the same amount of Energy used by the target (up to 3). 40% chance of adding 1 stack of Burn on all enemies. Deals 325% C.DMG and increases the lineup's Energy by the amount used by the main target.
  4. Pharaoh casts Balance of Curse to incinerate all the enemies' souls, with a 50% chance of adding 1 stack of Burn. Once the curse is released, the main target will face judgment. If they have consumed Energy in the current round, they will be branded as evil and receive 370% C.DMG. In the meantime, Pharaoh's lineup will gain the same amount of Energy used by the target (up to 3). 50% chance of adding 1 stack of Burn on all enemies. Deals 370% C.DMG and increases the lineup's Energy by the amount used by the main target.
  5. Pharaoh casts Balance of Curse to incinerate all the enemies' souls, with a 60% chance of adding 1 stack of Burn. Once the curse is released, the main target will face judgment. If they have consumed Energy in the current round, they will be branded as evil and receive 450% C.DMG. In the meantime, Pharaoh's lineup will gain the same amount of Energy used by the target (up to 3). 60% chance of adding 1 stack of Burn on all enemies. Deals 450% C.DMG and increases the lineup's Energy by the amount used by the main target.
Kiss of GloomKiss of Gloom
  1. Pharaoh plays his lyre, dealing 100% C.DMG to all enemies and places Hinderance on the targets for 2 action rounds. Has a cooldown of 2 rounds. Deals 100% damage and places Hinderance (50% chance to take 5% more damage and deal 5% less damage).
  2. Pharaoh plays his lyre, dealing 140% C.DMG to all enemies and places Hinderance on the targets for 2 action rounds. Has a cooldown of 2 rounds. Deals 140% damage and places Hinderance (65% chance to take 10% more damage and deal 10% less damage).
  3. Pharaoh plays his lyre, dealing 160% C.DMG to all enemies and places Hinderance on the targets for 2 action rounds. Has a cooldown of 2 rounds. Deals 160% damage and places Hinderance (75% chance to take 15% more damage and deal 15% less damage).
  4. Pharaoh plays his lyre, dealing 160% C.DMG to all enemies and placing Hinderance on them (the effect lasts for 2 action rounds). Then, he will add 1 stack of Burn and inflict Burn damage instantaneously. (CD: 2 rounds). Places Hinderance on the target (85% chance of taking 20% more damage and dealing 20% less damage). Adds 1 stack of Burn and inflicts Burn damage instantaneously.
  5. Pharaoh plays his lyre, dealing 160% C.DMG to all enemies and placing Hinderance on them (the effect lasts for 2 action rounds). Then, he will add 1 stack of Burn and inflict Burn damage instantaneously. (CD: 1 round.) Places Hinderance on the target (100% chance of taking 25% more damage and dealing 25% less damage). Adds 1 stack of Burn and inflicts Burn damage instantaneously. CD: 1 round.
DiscordDiscord
  1. Ally Saints that use instruments will leave a musical note after taking action. When there are two or more unique ally notes, they put the ally Saints who placed the notes in Resonance. Increases P.DEF, C.DEF and ATK by 10%, with a 10% chance to cast an active skill.
  2. Ally Saints that use instruments will leave a musical note after taking action. When there are two or more unique ally notes, they put the ally Saints who placed the notes in Resonance. Increases P.DEF, C.DEF and ATK by 15%, with a 15% chance to cast an active skill.
  3. Ally Saints that use instruments will leave a musical note after taking action. When there are two or more unique ally notes, they put the ally Saints who placed the notes in Resonance. Increases P.DEF, C.DEF and ATK by 20%, with a 20% chance to cast an active skill.
  4. Ally Saints that use instruments will leave a musical note after taking action. When there are two or more unique ally notes, they put the ally Saints who placed the notes in Resonance. Increases P.DEF, C.DEF and ATK by 25%, with a 25% chance to cast an active skill.
  5. Ally Saints that use instruments will leave a musical note after taking action. When there are two or more unique ally notes, they put the ally Saints who placed the notes in Resonance. Increases P.DEF, C.DEF and ATK by 30%, with a 30% chance to cast an active skill.
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