Taurus - HasgardTaurus - Hasgard
Gathering horns, Taurus' charge
The Taurus Gold Saint, renowned for his immense strength, embodies honesty, justice, and tirelessly fights for the future of the younger generation.
Stats
Rarity
A
Cloth kind
Gold Saint
Available
No
HP
19 892
Speed
303
P.DEF
600
C.DEF
517
P.ATK
1 957
P.Crit
2 000
P.Crit Level
150
Critical Rate
Skills
Giant HornGiant Horn
  1. Deals 80% P.DMG to a single target, with an additional 4% of Max HP as physical damage. Adds a shield equal to 4% of Hasgard’s Max HP to the Saint with the lowest HP percentage (shield lasts for 1 full round). 80% P.DMG, an additional 4% of Max HP as physical damage, and a shield equal to 4% of Max HP
  2. Deals 85% P.DMG to a single target, with an additional 6% of Max HP as physical damage. Adds a shield equal to 6% of Hasgard’s Max HP to the Saint with the lowest HP percentage (shield lasts for 1 full round). 85% P.DMG, an additional 6% of Max HP as physical damage, and a shield equal to 6% of Max HP
  3. Deals 90% P.DMG to a single target, with an additional 6% of Max HP as physical damage. Adds a shield equal to 8% of Hasgard’s Max HP to the Saint with the lowest HP percentage (shield lasts for 1 full round). 90% P.DMG, an additional 6% of Max HP as physical damage, and a shield equal to 8% of Max HP
  4. Deals 95% P.DMG to a single target, with an additional 7% of Max HP as physical damage. Adds a shield equal to 10% of Hasgard’s Max HP to the Saint with the lowest HP percentage (shield lasts for 1 full round). 95% P.DMG, an additional 7% of Max HP as physical damage, and a shield equal to 10% of Max HP
  5. Deals 100% P.DMG to a single target, with an additional 8% of Max HP as physical damage. Adds a shield equal to 12% of Hasgard’s Max HP to the Saint with the lowest HP percentage (shield lasts for 1 full round). 100% P.DMG, an additional 8% of Max HP as physical damage, and a shield equal to 12% of Max HP
Titan NovaTitan Nova
  1. Deals 100% P.DMG to the target enemy, with an additional 4% of Max HP as physical damage. Also triggers an aftershock: Deals physical damage to enemies equal to the number of shielded Saints * 1% of Hasgard's Max HP 100% P.DMG, an additional 4% of Max HP as physical damage, with aftershock dealing more physical damage equal to 1% of Max HP
  2. Deals 120% P.DMG to the target enemy, with an additional 6% of Max HP as physical damage. Also triggers an aftershock: Deals physical damage to enemies equal to the number of shielded Saints * 1.5% of Hasgard's Max HP 120% physical damage, additional 6% max HP physical damage, aftershock increases physical damage by 1.5% of max HP for each saint
  3. Deals 140% P.DMG to the target enemy, with an additional 8% of Max HP as physical damage. Also triggers an aftershock: Deals physical damage to enemies equal to the number of shielded Saints * 2% of Hasgard's Max HP, and also reduces enemy P.Crit by the number of shielded Saints * 40 and C.DMG multiplier by the number of shielded Saints * 3% (lasts 1 action round, can be purified and can stack). 140% P.DMG, an additional 8% of Max HP as physical damage, with aftershock dealing more physical damage equal to 2% of Max HP, reduces P.Crit by 40 and C.DMG multiplier by 3%
  4. Deals 170% P.DMG to the target enemy, with an additional 10% of Max HP as physical damage. Also triggers an aftershock: Deals physical damage to enemies equal to the number of shielded Saints * 3% of Hasgard's Max HP, and also reduces enemy P.Crit by the number of shielded Saints * 60 and C.DMG multiplier by the number of shielded Saints * 5% (lasts 1 action round, can be purified and can stack). 170% physical damage, additional 10% max HP physical damage, aftershock increases physical damage by 3% of max HP for each saint, decreases P.Crit by 60 and decreases C.DMG by 5%
  5. Deals 200% P.DMG to the target enemy, with an additional 12% of Max HP as physical damage. Also triggers an aftershock: Deals physical damage to enemies equal to the number of shielded Saints * 4% of Hasgard's Max HP, and also reduces enemy P.Crit by the number of shielded Saints * 100 and C.DMG multiplier by the number of shielded Saints * 8% (lasts 1 action round, can be purified and can stack). 200% physical damage, additional 12% max HP physical damage, aftershock increases physical damage by 4% of max HP for each saint, decreases P.Crit by 100 and decreases C.DMG by 8%
Iaido DefenseIaido Defense
  1. Defense is the best offense. Hasgard significantly reduces his speed in the first full round, aiming to gain a shield equal to 20% of his Max HP.
    On the first full round, while Hasgard has a shield, when Saints take damage, Hasgard shares 10% of the damage they take. When the shield disappears, the sharing effect ends. Thereafter, at the start of each full round, Hasgard gains a shield equal to 5% of his Max HP.
    Starting from the second full round, Hasgard shares 5% of the damage taken by Saints. Shield/Share: 20% shield and 10% sharing in the first round, followed by 5% shield and 5% sharing thereafter
  2. Defense is the best offense. Hasgard significantly reduces his speed in the first full round, aiming to gain a shield equal to 25% of his Max HP.
    On the first full round, while Hasgard has a shield, when Saints take damage, Hasgard shares 15% of the damage they take. When the shield disappears, the sharing effect ends. Thereafter, at the start of each full round, Hasgard gains a shield equal to 10% of his Max HP.
    Starting from the second full round, Hasgard shares 5% of the damage taken by Saints. Shield/Sharing: 25% shield and 15% sharing in the first round, then 10% shield and 5% sharing
  3. Defense is the best offense. Hasgard significantly reduces his speed in the first full round, aiming to gain a shield equal to 30% of his Max HP.
    On the first full round, while Hasgard has a shield, when Saints take damage, Hasgard shares 20% of the damage they take. When the shield disappears, the sharing effect ends. Thereafter, at the start of each full round, Hasgard gains a shield equal to 15% of his Max HP.
    Starting from the second full round, he shares 10% of the damage taken by allied saints.
    Hasgard passively possesses the effect Shield/Share: 30% shield and 20% sharing in the first round, followed by 15% shield and 10% sharing thereafter, reduces ongoing damage by 10% and restores 2% of lost HP at the start of a round
  4. Defense is the best offense. Hasgard significantly reduces his speed in the first full round, aiming to gain a shield equal to 40% of his Max HP.
    On the first full round, while Hasgard has a shield, when Saints take damage, Hasgard shares 25% of the damage they take. When the shield disappears, the sharing effect ends. Thereafter, at the start of each full round, Hasgard gains a shield equal to 20% of his Max HP.
    Starting from the second full round, he shares 10% of the damage taken by allied saints.
    Hasgard passively possesses the effect Shield/Sharing: 40% shield and 25% sharing in the first round, then 20% shield and 10% sharing. Also reduces continuous damage by 20% and recovers 5% of lost HP at the start of each round
  5. Defense is the best offense. Hasgard significantly reduces his speed in the first full round, aiming to gain a shield equal to 50% of his Max HP.
    On the first full round, while Hasgard has a shield, when Saints take damage, Hasgard shares 30% of the damage they take. When the shield disappears, the sharing effect ends. Thereafter, at the start of each full round, Hasgard gains a shield equal to 30% of his Max HP.
    Starting from the second full round, he shares 15% of the damage taken by allied saints.
    Hasgard passively possesses the effect Shield/Sharing: 50% shield and 30% sharing in the first round, then 30% shield and 15% sharing. Also reduces continuous damage by 30% and recovers 10% of lost HP at the start of each round
Titan BurstTitan Burst
  1. At the start of even-numbered rounds and upon Hasgard's death, Hasgard releases Titan Burst, dealing physical damage to all enemies equal to 15% of the total damage absorbed by shields Hasgard has ever possessed (not exceeding 15% of Hasgard's Max HP). This inflicts on all enemies (lasts for 1 action round). 15% of absorbed damage as physical damage (capped at 15% of Max HP), Obstruction converts 5% of the damage dealt by enemies into shields (not exceeding 5% of Max HP per enemy Saint)
  2. At the start of even-numbered rounds and upon Hasgard's death, Hasgard releases Titan Burst, dealing physical damage to all enemies equal to 20% of the total damage absorbed by shields Hasgard has ever possessed (not exceeding 20% of Hasgard's Max HP). This inflicts on all enemies (lasts for 1 action round). 20% of absorbed damage as physical damage (capped at 20% of Max HP), Obstruction converts 10% of the damage dealt by enemies into shields (not exceeding 10% of Max HP per enemy Saint)
  3. At the start of even-numbered rounds and upon Hasgard's death, Hasgard releases Titan Burst, dealing physical damage to all enemies equal to 25% of the total damage absorbed by shields Hasgard has ever possessed (not exceeding 25% of Hasgard's Max HP). This inflicts on all enemies (lasts for 1 action round). 25% of absorbed damage as physical damage (capped at 25% of Max HP), Obstruction converts 15% of the damage dealt by enemies into shields (not exceeding 15% of Max HP per enemy Saint)
  4. At the start of even-numbered rounds and upon Hasgard's death, Hasgard releases Titan Burst, dealing physical damage to all enemies equal to 30% of the total damage absorbed by shields Hasgard has ever possessed (not exceeding 30% of Hasgard's Max HP). This inflicts on all enemies (lasts for 1 action round). 30% of absorbed damage as physical damage (capped at 30% of Max HP), Obstruction converts 25% of the damage dealt by enemies into shields (not exceeding 25% of Max HP per enemy Saint)
  5. At the start of even-numbered rounds and upon Hasgard's death, Hasgard releases Titan Burst, dealing physical damage to all enemies equal to 40% of the total damage absorbed by shields Hasgard has ever possessed (not exceeding 40% of Hasgard's Max HP). This inflicts on all enemies (lasts for 1 action round). 40% of absorbed damage as physical damage (capped at 40% of Max HP), Obstruction converts 30% of the damage dealt by enemies into shields (not exceeding 30% of Max HP per enemy Saint)
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