Divine Cloth Libra DohkoDivine Cloth Libra Dohko
Returned after awakening to carry out judgment.
On the eve of Athena's journey to the previous Holy War, his life was brought back by Chronos and his Divine Cloth was awakened by Athena's blood. This time, he will ignite all his Cosmo to protect the Sanctuary, and the love and peace of the land. He will fight till the very last moment with no regrets.
Stats
Rarity
A
Cloth kind
Legendary
Available
Yes
HP
15 356
Speed
280
P.DEF
628
C.DEF
519
P.ATK
2 850
P.Crit
4 000
P.Crit Level
225
Critical Rate
Skills
Ultimate.Martial ArtUltimate.Martial Art
  1. Dohko activates Divine Cloth Sword to attack 1 enemy, dealing 60% P.DMG and applying 1 stack of Bleed on the enemy. If the enemy already has Bleed, Dohko activates Divine Cloth Spear, dealing 120% P.DMG, applying 1 more stack of Bleed and detonating the following Bleed damage. Sword deals 60% P.DMG and applies 1 stack of Bleed; Spear deals 120% P.DMG.
  2. Dohko activates Divine Cloth Sword to attack 1 enemy, dealing 70% P.DMG and applying 1 stack of Bleed on the enemy. If the enemy already has Bleed, Dohko activates Divine Cloth Spear, dealing 140% P.DMG, applying 1 more stack of Bleed and detonating the following Bleed damage. Sword deals 70% P.DMG and applies 1 stack of Bleed; Spear deals 140% P.DMG.
  3. Dohko activates Divine Cloth Sword to attack 1 enemy, dealing 80% P.DMG and applying 1 stack of Bleed on the enemy. If the enemy already has Bleed, Dohko activates Divine Cloth Spear, dealing 160% P.DMG, applying 1 more stack of Bleed and detonating the following Bleed damage. Sword deals 80% P.DMG and applies 1 stack of Bleed; Spear deals 160% P.DMG.
  4. Dohko activates Divine Cloth Sword to attack 1 enemy, dealing 90% P.DMG and applying 2 stacks of Bleed on the enemy. If the enemy already has Bleed, Dohko activates Divine Cloth Spear, dealing 180% P.DMG, applying 1 more stack of Bleed and detonating the following Bleed damage. Sword deals 90% P.DMG and applies 2 stacks of Bleed; Spear deals 180% P.DMG.
  5. Dohko activates Divine Cloth Sword to attack 1 enemy, dealing 100% P.DMG and applying 2 stacks of Bleed on the enemy. If the enemy already has Bleed, Dohko activates Divine Cloth Spear, dealing 200% P.DMG, applying 1 more stack of Bleed and detonating the following Bleed damage. Sword deals 100% P.DMG and applies 2 stacks of Bleed; Spear deals 200% P.DMG.
Ultimate - One Hundred Rising DragonsUltimate - One Hundred Rising Dragons
  1. Divine Cloth Libra Dohko releases all his Cosmo and attacks all enemies with several azure dragons, dealing 120% P.DMG, plus any activated Tonfa effect. Deals 120% damage, plus any activated Tonfa effect.
  2. Divine Cloth Libra Dohko releases all his Cosmo and attacks all enemies with several azure dragons, dealing 140% P.DMG, plus any activated Tonfa and Sword effects. Deals 140% damage, plus any activated Tonfa and Sword effects.
  3. Divine Cloth Libra Dohko releases all his Cosmo and attacks all enemies with several azure dragons, dealing 160% P.DMG, plus any activated Tonfa, Sword and Spear effects. Deals 160% damage, plus any activated Tonfa, Sword and Spear effects.
  4. Divine Cloth Libra Dohko releases all his Cosmo and attacks all enemies with several azure dragons, dealing 180% P.DMG, plus any activated Tonfa, Sword, Spear, Sansetsukon and Nunchakus effects. Deals 180% damage, plus any activated Tonfa, Sword, Spear, Sansetsukon and Nunchakus effects.
  5. Divine Cloth Libra Dohko releases all his Cosmo and attacks all enemies with several azure dragons, dealing 200% P.DMG, plus any activated Tonfa, Sword, Spear, Sansetsukon, Nunchakus and Shield effects. Deals 200% damage, plus any activated Tonfa, Sword, Spear, Sansetsukon, Nunchakus and Shield effects.
Ultimate.HeritageUltimate.Heritage
  1. Divine Cloth Libra Dohko can grant Sansetsukon and Nunchakus to teammates, applying buffs and activating the appropriate weapon on them (physical Saints gain Divine Cloth Nunchakus and cosmic Saints gain Sansetsukon by default). The weapons last 1 action round of the carriers'.
    Divine Cloth Sansetsukon: the carrier gains a 10% C.ATK buff and increases C.DMG by 12%.
    Divine Cloth Nunchakus: the carrier gains a 10% P.ATK buff and increases P.Crit by 12%. Gains a 10% C.ATK/P.ATK buff and increases C.DMG/P.Crit by 12%.
  2. Divine Cloth Libra Dohko can grant Sansetsukon and Nunchakus to teammates, applying buffs and activating the appropriate weapon on them (physical Saints gain Divine Cloth Nunchakus and cosmic Saints gain Sansetsukon by default). The weapons last 1 action round of the carriers'.
    Divine Cloth Sansetsukon: the carrier gains a 20% C.ATK buff and increases C.DMG by 14%.
    Divine Cloth Nunchakus: the carrier gains a 20% P.ATK buff and increases P.Crit by 14%. Gains a 20% C.ATK/P.ATK buff and increases C.DMG/P.Crit by 14%.
  3. Divine Cloth Libra Dohko can grant Sansetsukon and Nunchakus to teammates, applying buffs and activating the appropriate weapon on them (physical Saints gain Divine Cloth Nunchakus and cosmic Saints gain Sansetsukon by default). The weapons last 1 action round of the carriers'.
    Divine Cloth Sansetsukon: the carrier gains a 30% C.ATK buff and increases C.DMG by 16%.
    Divine Cloth Nunchakus: the carrier gains a 30% P.ATK buff and increases P.Crit by 16%. Gains a 30% C.ATK/P.ATK buff and increases C.DMG/P.Crit by 16%.
  4. Divine Cloth Libra Dohko can grant Sansetsukon and Nunchakus to teammates, applying buffs and activating the appropriate weapon on them (physical Saints gain Divine Cloth Nunchakus and cosmic Saints gain Sansetsukon by default). The weapons last 1 action round of the carriers'.
    Divine Cloth Sansetsukon: the carrier gains a 40% C.ATK buff and increases C.DMG by 18%.
    Divine Cloth Nunchakus: the carrier gains a 40% P.ATK buff and increases P.Crit by 18%. Gains a 40% C.ATK/P.ATK buff and increases C.DMG/P.Crit by 18%.
  5. Divine Cloth Libra Dohko can grant Sansetsukon and Nunchakus to teammates, applying buffs and activating the appropriate weapon on them (physical Saints gain Divine Cloth Nunchakus and cosmic Saints gain Sansetsukon by default). The weapons last 1 action round of the carriers'.
    Divine Cloth Sansetsukon: the carrier gains a 50% C.ATK buff and increases C.DMG by 20%.
    Divine Cloth Nunchakus: the carrier gains a 50% P.ATK buff and increases P.Crit by 20. Gains a 50% C.ATK/P.ATK buff and increases C.DMG/P.Crit by 20%.
Ultimate.DefenseUltimate.Defense
  1. When Dohko's HP is less than 50%, activates Divine Cloth Shield immediately, gaining shields equal to 10% of max HP for 1 round. This effect can only be activated automatically once. When self Energy is not enough, Dohko can activate Divine Cloth Tonfa and use HP as Energy, up to 1 point of Energy. Every point of Energy consumes 20% of max HP. For every 1 unactivated weapon, Dohko gains 3% DMG Reduction. For every activated weapon, Dohko gains 3% bonus damage. Gains shields equal to 10% of max HP for 1 round, uses 20% max HP as 1 point of Energy (up to 1 point) and gains 3% DMG Reduction/bonus damage.
  2. When Dohko's HP is less than 50%, activates Divine Cloth Shield immediately, gaining shields equal to 20% of max HP for 1 round. This effect can only be activated automatically once. When self Energy is not enough, Dohko can activate Divine Cloth Tonfa and use HP as Energy, up to 1 point of Energy. Every point of Energy consumes 20% of max HP. For every 1 unactivated weapon, Dohko gains 4% DMG Reduction. For every activated weapon, Dohko gains 4% bonus damage. Gains shields equal to 20% of max HP for 1 round, uses 20% max HP as 1 point of Energy (up to 1 point) and gains 4% DMG Reduction/bonus damage.
  3. When Dohko's HP is less than 50%, activates Divine Cloth Shield immediately, gaining shields equal to 30% of max HP for 2 rounds. This effect can only be activated automatically once. When self Energy is not enough, Dohko can activate Divine Cloth Tonfa and use HP as Energy, up to 1 point of Energy. Every point of Energy consumes 10% of max HP. For every 1 unactivated weapon, Dohko gains 5% DMG Reduction. For every activated weapon, Dohko gains 5% bonus damage. Gains shields equal to 30% of max HP for 2 rounds, uses 10% max HP as 1 point of Energy (up to 1 point) and gains 5% DMG Reduction/bonus damage.
  4. When Dohko's HP is less than 50%, activates Divine Cloth Shield immediately, gaining shields equal to 40% of max HP for 2 rounds. This effect can only be activated automatically once. When self Energy is not enough, Dohko can activate Divine Cloth Tonfa and use HP as Energy, up to 2 points of Energy. Every point of Energy consumes 10% of max HP. For every 1 unactivated weapon, Dohko gains 6% DMG Reduction. For every activated weapon, Dohko gains 6% bonus damage. Gains shields equal to 40% of max HP for 2 rounds, uses 10% max HP as 1 point of Energy (up to 2 points) and gains 6% DMG Reduction/bonus damage.
  5. When Dohko's HP is less than 50%, activates Divine Cloth Shield immediately, gaining shields equal to 50% of max HP for 2 rounds. This effect can only be activated automatically once. When self Energy is not enough, Dohko can activate Divine Cloth Tonfa and use HP as Energy, up to 2 points of Energy. Every point of Energy consumes 10% of max HP. For every 1 unactivated weapon, Dohko gains 7% DMG Reduction. For every activated weapon, Dohko gains 7% bonus damage. Gains shields equal to 50% of max HP for 2 rounds, uses 10% max HP as 1 point of Energy (up to 2 points) and gains 7% DMG Reduction/bonus damage.
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