Saint Seiya Legend of JusticeSaint Seiya Legend of Justice
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Saint Seiya Legend of JusticeSaint Seiya Legend of Justice
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Gigant
Gigant, Terrestrial Violence Star
Titanic strength, intimidates enemies
Stats
Role
Warrior
Element
Earth Knight
Stars
16★
Level
240
HP
428514
ATK
47506
DEF
8932
ATK Speed
100%
Crit Rate
2%
Tenacity
1%
Crit DMG Rate
0%
Toughness
0%
Hit
239
DODGE
0
HP Drain
0%
HEALING
0%
RH
0%
HASTE
0
DMG Boost
0%
DMG Reduced
0%
Regen on Attacks
11.02%
Regen on Damage
1.87%
Date
?
Promotes
6★ Gigant

5★ Gigant

5★ Gigant

7★ Gigant

6★ Gigant

6★ Earth

6★ Earth

8★ Gigant

7★ Gigant

6★ Gigant

9★ Gigant

8★ Gigant

8★ Earth

10★ Gigant

9★ Gigant

8★ Earth

11★ Gigant

10★ Gigant

6★ Gigant

6★ Gigant

12★ Gigant

11★ Gigant

6★ Gigant

6★ Saint

13★ Gigant

12★ Gigant

6★ Gigant

6★ Saint

14★ Gigant

13★ Gigant

6★ Gigant

6★ Saint

15★ Gigant

14★ Gigant

6★ Gigant

8★ Saint

16★ Gigant

15★ Gigant

6★ Gigant

8★ Saint

Skills
Giant's CatchGiant's Catch
  1. Grabs the enemy with very large hands like those of Cyclops in mythology, knocks it down, then hits him by launching 6 attacks on the ground, and each deals damage equal to 100% of ATK.
  2. Each attack deals damage equal to 120% of ATK. When dealing the attack, remains in the [Super Armor] state.
  3. The last attack additionally deals damage equal to 120% ATK and refreshes the duration of all debuffs of the target.
  • Start time
    0.791s
  • End time
    4s
  • Delay
    0s
  • Cooldown
    0s
  • Regen on Attacks
    0%
  • Regen on Damage
    0.71%
  • Giant's DashGiant's Dash
    1. Knocks up the enemy in front with a full-strength punch for 1.5s, dealing damage equal to 270% of Giganto's ATK.
    2. Increases the duration of knock-up to 2.5s.
    3. Increases the damage to 330%.
    4. When the enemy falls to the ground, it will be [Blind] for 5s and attacks from blinded unit is unable to hit its target.
  • Start time
    0.267s
  • End time
    1.367s
  • Delay
    3.8s
  • Cooldown
    11s
  • Regen on Attacks
    15.1%
  • Regen on Damage
    6%
  • Giant's BloodGiant's Blood
    1. For every 30% of max HP lost, removes all debuffs and then regains 5% of max HP per second for 3s.
    2. After removing all debuffs, gains 10% damage bonus and damage reduction, which last until the end of the battle. The effect can stack 2 times.
    3. After removing all debuffs, gains 12% damage bonus and damage reduction, which last until the end of the battle. The effect can stack 2 times.
    AlertnessAlertness
    1. Giganto can sensitively detect enemy threats. When an enemy try to attack back row allies, Giganto will intimidate and interrupt it and cause the effect of [Terrify] for 1s. The effect can be triggered once every 10s.
    2. The effect can be triggered once every 9s.
    3. The effect can be triggered once every 8s.
    Armor
    Terrestrial Violence Star Surplice
      1. Giant's Blood recovers HP equal to 10% of max HP per second.
      2. The damage bonus and damage reduction effects received by Giant's Blood can stack up to 3 times.
      3. The last attack of Giant's Catch deals extra damage equal to 20% max HP with 100% Leech effect.
      4. The last attack of Giant's Catch maximizes the CD time of all targets' loop skills and removes their Cosmos.
  • HP Boost
    18%
  • ATK Boost
    15%
  • DEF Boost
    12%
  • Hit
    90
  • Constellation
    [Gigant Exclusive]
      Cyclops (3p)Cyclops (3p)
      1. Additionally reduces the activation interval of Alertness by 2s.
      Cyclops (9p)Cyclops (9p)
      1. Additionally reduces the activation interval of Alertness by 3s.
  • HP Boost
    18.89%
  • DODGE
    96
  • CRIT
    63
  • ATK Boost
    11.1%
  • Tenacity
    114
  • DEF Boost
    26.4%
  • Life Drain
    48
  • Chart