Siren Sorento (OCE), A Vitality-type Marina with multiple skills that reduces the Cooldown time of allies and a skill that inflicts Void
Stats
- Rarity
- ★★★★★
- Level
- 150
- Class Pr.
- ARAYASHIKI +3
- Lane
- Front
- Type
- Vitality
- Power
- 117115 / 151746
- Vitality Growth Rate
- 24 (14.4)
- Aura Growth Rate
- 8 (3.2)
- Tech. Growth Rate
- 18 (10.8)
- Vitality
- 6296
- Aura
- 1794
- Technique
- 3325
- Max HP
- 484987 / 601539
- Phys. Attack
- 33503 / 44291
- Fury Attack
- 13412 / 25052
- Phys. Defense
- 15883 / 18455
- Fury Resistance
- 15708 / 17935
- Phys. Critical
- 2700 / 4266
- Fury Critical
- 0 / 384
- Null Phys. Defense
- 7516 / 8576
- Null Fury Resistance
- 7440 / 8542
- HP Drain
- 40
- Accuracy
- 406 / 496
- Evasion
- 394 / 430
- HP Recovery
- 7570
- Cosmo Recovery
- 64
- Cosmo Cost Reduction
- 0
- Silence Resistance
- 0
- Charge Skill Damage Inflicted Increase
- 109%
- Charge Skill Damage Received Decrease
- 148.8%
- Cloth kind
- Marina
- Active Time
- 06/06/2020
Skills
Dead End Climax +
- Creates sound waves that deal Physical Damage on 1 to 3 random enemies and inflicts Stun+. Also, restores HP of all allies. In addition, reduces the Cooldown time for all allies. [Physical Type] -This skill pierces opponents' barriers. -Status ailments with + effect cannot be nullified by effects that nullify or remove status ailments.
- Damage +45000 @150
- 1x HP recovery amount 67500 @150
- Stun+ rate increased according to Skill Level, and if enemy is Lv. 150 or lower, always causes Stun+.
Dead End Symphony +
- Upon learning this skill, basic attack becomes "Dead End Symphony +". Plays a tune on his flute towards the enemy with the most Cosmo dealing Physical Damage and inflicting Void in a straight line. Also, decreases the rate hit enemies inflict status ailments and status ailment +. In addition, reduces the cooldown time for all allies. [Physical Type] -This skill pierces opponents' barriers. -All actions of a character afflicted with Void will miss. -Even unavoidable attacks or those with Accuracy effect will miss. -Skills with "Always in effect." passive effects will work as normal when afflicted with Void. -Revival type skills will not miss.
- Damage +61000 @150
- Void rate increased according to Skill Level, and if enemy is Lv. 150 or lower, always causes Void.
- Reduces the chance of status ailments/status ailment + occurring by 610% @150.
Magic Flute Shock
- Activates at the start of battle or when activating his Charge Skill. Shocks all enemies with a tune dealing Physical Damage. Restores Cosmo Gauge of all allies and gives them a barrier that blocks damage and status ailments up to 20 times and inflicts damage on attacking enemies. Also, reduces the damage all allies receive. [Physical Type] -Becomes invincible while this skill is active.
- Damage +23000 @150
- 1x Cosmo Gauge recovery amount +27.6 @150
- Decreases received damage by 80.5% @150.
- Damage Amount: 23000 @150
Protector of the South Atlantic Pillar
- Sorento, who is the Protector of the South Atlantic Pillar, has a chance to nullify Confusion, Confusion+, Stun and Stun+ for himself. Also increases all allies' Accuracy and Evasion. [Physical Type] -Always in effect.
- Always in effect: Team Accuracy +73.5 @150
- Always in effect: Team Evasion +73.5 @150
- Inhibits 73.5% @150 of received Stun/Stun+ effect.
- Inhibits 73.5% @150 of received Confusion/Confusion+ effect.
Combo Plus II
- Gets additional Combos during a battle. [Max Level: 5] Note: Combo Plus effect can be stacked. Note: Only activated when this character is included in the Attack party.
- Number of Combos +6 @5
Chart