Saint Seiya Cosmo FantasySaint Seiya Cosmo Fantasy
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Saint Seiya Cosmo FantasySaint Seiya Cosmo Fantasy
SaintsXPEvolution
Siren Sorento (OCE)Siren Sorento (OCE), A Vitality-type Marina with multiple skills that reduces the Cooldown time of allies and a skill that inflicts Void
Stats
Rarity
★★★★★
Level
150
Class Pr.
ARAYASHIKI +3
Lane
Front
Type
Vitality
Power
117115 / 151746
Vitality Growth Rate
24 (14.4)
Aura Growth Rate
8 (3.2)
Tech. Growth Rate
18 (10.8)
Vitality
6296
Aura
1794
Technique
3325
Max HP
484987 / 601539
Phys. Attack
33503 / 44291
Fury Attack
13412 / 25052
Phys. Defense
15883 / 18455
Fury Resistance
15708 / 17935
Phys. Critical
2700 / 4266
Fury Critical
0 / 384
Null Phys. Defense
7516 / 8576
Null Fury Resistance
7440 / 8542
HP Drain
40
Accuracy
406 / 496
Evasion
394 / 430
HP Recovery
7570
Cosmo Recovery
64
Cosmo Cost Reduction
0
Silence Resistance
0
Charge Skill Damage Inflicted Increase
109%
Charge Skill Damage Received Decrease
148.8%
Cloth kind
Marina
Active Time
06/06/2020
Skills
Dead End Climax +Dead End Climax +
  • Creates sound waves that deal Physical Damage on 1 to 3 random enemies and inflicts Stun+. Also, restores HP of all allies. In addition, reduces the Cooldown time for all allies. [Physical Type] -This skill pierces opponents' barriers. -Status ailments with + effect cannot be nullified by effects that nullify or remove status ailments.
  • Damage +45000 @150
  • 1x HP recovery amount 67500 @150
  • Stun+ rate increased according to Skill Level, and if enemy is Lv. 150 or lower, always causes Stun+.
Dead End Symphony +Dead End Symphony +
  • Upon learning this skill, basic attack becomes "Dead End Symphony +". Plays a tune on his flute towards the enemy with the most Cosmo dealing Physical Damage and inflicting Void in a straight line. Also, decreases the rate hit enemies inflict status ailments and status ailment +. In addition, reduces the cooldown time for all allies. [Physical Type] -This skill pierces opponents' barriers. -All actions of a character afflicted with Void will miss. -Even unavoidable attacks or those with Accuracy effect will miss. -Skills with "Always in effect." passive effects will work as normal when afflicted with Void. -Revival type skills will not miss.
  • Damage +61000 @150
  • Void rate increased according to Skill Level, and if enemy is Lv. 150 or lower, always causes Void.
  • Reduces the chance of status ailments/status ailment + occurring by 610% @150.
Magic Flute ShockMagic Flute Shock
  • Activates at the start of battle or when activating his Charge Skill. Shocks all enemies with a tune dealing Physical Damage. Restores Cosmo Gauge of all allies and gives them a barrier that blocks damage and status ailments up to 20 times and inflicts damage on attacking enemies. Also, reduces the damage all allies receive. [Physical Type] -Becomes invincible while this skill is active.
  • Damage +23000 @150
  • 1x Cosmo Gauge recovery amount +27.6 @150
  • Decreases received damage by 80.5% @150.
  • Damage Amount: 23000 @150
Protector of the South Atlantic PillarProtector of the South Atlantic Pillar
  • Sorento, who is the Protector of the South Atlantic Pillar, has a chance to nullify Confusion, Confusion+, Stun and Stun+ for himself. Also increases all allies' Accuracy and Evasion. [Physical Type] -Always in effect.
  • Always in effect: Team Accuracy +73.5 @150
  • Always in effect: Team Evasion +73.5 @150
  • Inhibits 73.5% @150 of received Stun/Stun+ effect.
  • Inhibits 73.5% @150 of received Confusion/Confusion+ effect.
Combo Plus IICombo Plus II
  • Gets additional Combos during a battle. [Max Level: 5] Note: Combo Plus effect can be stacked. Note: Only activated when this character is included in the Attack party.
  • Number of Combos +6 @5
Chart