Злой СагаЗлой Сага
A ruthless godslayer.
The evil inside Saga's heart comes from his extreme confidence and his pity towards the fragile world. He believes that having absolute power will turn him into the savior of the world, and anyone that dares to stop or challenge him will be decimated by his destructive powers.
Stats
Редкость
A
Cloth kind
Legendary
Available
Yes
HP
16 196
Speed
29
Защита
376
Косм. ЗЩТ
385
Физ. АТК
3 086
Физ. крит
4 000
P.Crit Level
150
Коэфф. крита
Skills
Сверхскоростной кулакСверхскоростной кулак
  1. Attacks 1 enemy 3 times, each attack deals 40% P.DMG and has a 40% chance to apply Evil Saga's Malice Seal. 40% x 3 (120%) damage multiplier; 40% poison chance.
  2. Attacks 1 enemy 3 times, each attack deals 45% P.DMG and has a 55% chance to apply Evil Saga's Malice Seal. 45% x 3 (135%) damage multiplier; 55% poison chance.
  3. Attacks 1 enemy 3 times, each attack deals 50% P.DMG and has a 70% chance to apply Evil Saga's Malice Seal, with a 20% (+Status HIT) chance to taunt the target. 50% x 3 (150%) damage multiplier; 70%/20% chance.
  4. Attacks 1 enemy 3 times, each attack deals 55% P.DMG and has an 85% chance to apply Evil Saga's Malice Seal, with a 30% (+Status HIT) chance to taunt the target. 55% x 3 (165%) damage multiplier; 85%/30% chance.
  5. Attacks 1 enemy 3 times, each attack deals 60% P.DMG and has a 100% chance to apply Evil Saga's Malice Seal, with a 40% (+Status HIT) chance to taunt the target. 60% x 3 (180%) damage multiplier; 100%/40% chance.
Evil IntentEvil Intent
  1. His endless wickedness makes Saga go into berserk. If he does not have enough energy when triggering other passive attacks, he will consume his own Health instead. Each energy spent this way costs 20% Health but he will stop attacking when at lower than 20% Health. After triggering other passive attacks, if Saga has less than 25% Health he will recover 5% Health (can only trigger 1 time). If this skill has not been unlocked, attacks that trigger when he does not have enough energy will consume 25% Health and he will not recover any additional Health. Each point of energy costs 20% Health; Recovers 5% Health; Recovery can trigger 1 times.
  2. His endless wickedness makes Saga go into berserk. If he does not have enough energy when triggering other passive attacks, he will consume his own Health instead. Each energy spent this way costs 20% Health but he will stop attacking when at lower than 15% Health. After triggering other passive attacks, if Saga has less than 25% Health he will recover 15% Health (can only trigger 1 times). Each point of energy costs 20% Health; Recovers 15% Health; Recovery can trigger 1 times.
  3. His endless wickedness makes Saga go into berserk. If he does not have enough energy when triggering other passive attacks, he will consume his own Health instead. Each energy spent this way costs 20% Health but he will stop attacking when at lower than 20% Health. After triggering other passive attacks, if Saga has less than 25% Health he will recover 20% Health (can only trigger 2 times). Each point of energy costs 20% Health; Recovers 20% Health; Recovery can trigger 2 times.
  4. His endless wickedness makes Saga go into berserk. If he does not have enough energy when triggering other passive attacks, he will consume his own Health instead. Each energy spent this way costs 18% Health but he will stop attacking when at lower than 18% Health. After triggering other passive attacks, if Saga has less than 25% Health he will recover 25% Health (can only trigger 2 times). Each point of energy costs 18% Health; Recovers 25% Health; Recovery can trigger 2 times.
  5. His endless wickedness makes Saga go into berserk. If he does not have enough energy when triggering other passive attacks, he will consume his own Health instead. Each energy spent this way costs 15% Health but he will stop attacking when at lower than 15% Health. After triggering other passive attacks, if Saga has less than 25% Health he will recover 30% Health (can only trigger 3 times). Each point of energy costs 15% Health; Recovers 30% Health; Recovery can trigger 3 times.
Ruthless SlaughterRuthless Slaughter
  1. The first enemy to spend energy and the first ally to spend more than 1 energy will invoke Saga's intent to kill. After they take action, he will attack them 3 times, with each attack consuming 1 energy and dealing 120% P.DMG. If the target is still alive, Saga immediately repeats the combo on the target at no cost. 120% damage multiplier, 3 attacks; Triggers when an ally uses a skill costing more than 1 energy.
  2. The first enemy to spend energy and the first ally to spend more than 1 energy will invoke Saga's intent to kill. After they take action, he will attack them 4 times, with each attack using 1 energy and dealing 140% P.DMG. If the target is still alive, Saga immediately repeats the combo on the target at no cost. 140% damage multiplier, 4 attacks; Triggers when an ally uses a skill costing more than 1 energy.
  3. The first enemy to spend energy and the first ally to spend more than 2 energy will invoke Saga's intent to kill. After they take action, he will attack them 4 times, with each attack using 1 energy and dealing 150% P.DMG. If the target is still alive, Saga immediately repeats the combo on the target at no cost. 150% damage multiplier, 4 attacks; Triggers when an ally uses a skill costing more than 2 energy.
  4. The first enemy to spend energy and the first ally to spend more than 2 energy will invoke Saga's intent to kill. After they take action, he will attack them 5 times, with each attack using 1 energy and dealing 170% P.DMG. If the target is still alive, Saga immediately repeats the combo on the target at no cost. 170% damage multiplier, 5 attacks; Triggers when an ally uses a skill costing more than 2 energy.
  5. The first enemy to spend energy and the first ally to spend more than 2 energy will invoke Saga's intent to kill. After they take action, he will attack them 5 times, with each attack using 1 energy and dealing 200% P.DMG. If the target is still alive, Saga immediately repeats the combo on the target at no cost. 200% damage multiplier, 5 attacks; Triggers when an ally uses a skill costing more than 2 energy.
Murderous IntentMurderous Intent
  1. Murderous Intent flows between every Saint that has spent energy, and stops by the Saint that spent the most energy at the end of the round (not counting self). If the Intent stops on an enemy, Saga attacks an enemy 3 times, dealing 160% P.DMG and consuming 1 energy for each attack. If the Intent stops by an ally, then the target is restricted for 3 action rounds. 160% damage multiplier; 3 attacks; binds ally for 3 rounds.
  2. Murderous Intent flows between every Saint that has spent energy, and stops by the Saint that spent the most energy at the end of the round (not counting self). If the Intent stops on an enemy, Saga attacks an enemy 4 times, dealing 160% P.DMG and consuming 1 energy for each attack. If the Intent stops by an ally, then the target is restricted for 3 action rounds. 160% damage multiplier; 4 attacks; binds ally for 3 round.
  3. Murderous Intent flows between every Saint that has spent energy, and stops by the Saint that spent the most energy at the end of the round (not counting self). If the Intent stops on an enemy, Saga attacks an enemy 4 times, dealing 180% P.DMG and consuming 1 energy for each attack. If the Intent stops by an ally, then the target is restricted for 2 action rounds. 180% damage multiplier; 4 attacks; binds ally for 2 rounds.
  4. Murderous Intent flows between every Saint that has spent energy, and stops by the Saint that spent the most energy at the end of the round (not counting self). If the Intent stops on an enemy, Saga attacks an enemy 5 times, dealing 180% P.DMG and consuming 1 energy for each attack. If the Intent stops by an ally, then the target is restricted for 2 action rounds. 180% damage multiplier; 5 attacks; binds ally for 2 round.
  5. Murderous Intent flows between every Saint that has spent energy, and stops by the Saint that spent the most energy at the end of the round (not counting self). If the Intent stops on an enemy, Saga attacks an enemy 5 times, dealing 220% P.DMG and consuming 1 energy for each attack. If the Intent stops by an ally, then the target is restricted for 1 action rounds. 220% damage multiplier; 5 attacks; binds ally for 1 round.
Chart