Griffon MinosGriffon Minos
Cosmic Marionette, Thread Control
One of the Underworld Generals, the judge of the Underworld, the supreme master of the first hell, the most powerful person. He is the only specter who can go in and out of any hell without any space restrictions.
Stats
Редкость
A
Cloth kind
Specter
Available
Yes
HP
17 635
Speed
162
Защита
277
Косм. ЗЩТ
327
C.ATK
2 732
КОСМ. УРОН
800
Skills
Griffon StrikeGriffon Strike
  1. Deals 80% C.DMG to an enemy and reduces the target's Status Res by 10% for 1 action round. Deals 80% C.DMG; decreases Status Res by 10% for 1 action round.
  2. Deals 90% C.DMG to an enemy and reduces the target's Status Res by 20% for 1 action round. Deals 90% C.DMG; decreases Status Res by 20% for 1 action round.
  3. Deals 100% C.DMG to an enemy and reduces the target's Status Res by 20% for 2 action rounds. Deals 100% C.DMG; decreases Status Res by 20% for 2 action rounds.
  4. Deals 120% C.DMG to an enemy and reduces the target's Status Res by 30% for 2 action rounds. Deals 120% C.DMG; decreases Status Res by 30% for 2 action rounds.
  5. Deals 140% C.DMG to an enemy and reduces the target's Status Res by 50% for 2 action turns. Deals 140% C.DMG, reduces Status Res by 50% for 2 turns.
Cosmic Marionette ThreadCosmic Marionette Thread
  1. Minos unleashes Marionette Threads, with a 45% chance (+Status HIT) to control an enemy Saint for 2 action rounds. When the controlled Saint takes action, the skill sequence is determined by Minos. The threads are broken if Minos dies or becomes controlled. 45% chance (+Inflict Status Chance) to control the target.
  2. Minos unleashes Marionette Threads, with a 55% chance (+Status HIT) to control an enemy Saint for 2 action rounds. When the controlled Saint takes action, the skill sequence is determined by Minos. The threads are broken if Minos dies or becomes controlled. 55% chance (+Inflict Status Chance) to control the target.
  3. Minos unleashes Marionette Threads, with a 65% chance (+Status HIT) to control an enemy Saint for 2 action rounds. When the controlled Saint takes action, the skill sequence is determined by Minos. The threads are broken if Minos dies or becomes controlled. 65% chance (+Inflict Status Chance) to control the target.
  4. Minos unleashes Marionette Threads, with a 75% chance (+Status HIT) to control an enemy Saint for 2 action rounds. When the controlled Saint takes action, the skill sequence is determined by Minos. The threads are broken if Minos dies or becomes controlled. 75% chance (+Inflict Status Chance) to control the target.
  5. Minos unleashes Marionette Threads, with a 90% chance (+Status HIT) to control an enemy Saint for 2 action rounds. When the controlled Saint takes action, the skill sequence is determined by Minos. The threads are broken if Minos dies or becomes controlled. 90% chance (+Inflict Status Chance) to control the target.
Underworld ManipulatorUnderworld Manipulator
  1. At the beginning of battle, Minos gains an extra 20 SPD. If the enemy under Cosmic Marionette Thread breaks early, then they take 250% C.DMG. Increases SPD by 20; 250% C.DMG.
  2. At the beginning of battle, Minos gains an extra 20 SPD. If the enemy under Cosmic Marionette Thread breaks early, then they take 310% C.DMG. Increases SPD by 20; 310% C.DMG.
  3. At the beginning of battle, Minos gains an extra 40 SPD. If the enemy under Cosmic Marionette Thread breaks early, then they take 370% C.DMG. Increases SPD by 40; 370% C.DMG.
  4. At the beginning of battle, Minos gains an extra 40 SPD. If the enemy under Cosmic Marionette Thread breaks early, then they take 450% C.DMG. Increases SPD by 40; 450% C.DMG.
  5. At the beginning of battle, Minos gains an extra 60 SPD. If the enemy under Cosmic Marionette Thread breaks early, then they take 550% C.DMG. Increases SPD by 60; 550% C.DMG.
Thread BindingThread Binding
  1. After acting, an enemy controlled by Cosmic Marionette Thread is cut by the threads and take 150% C.DMG. If the target spends energy, this damage is reduced by 20% for each energy spent (up to 80% of the damage can be negated). 150% damage multiplier; loses 20% damage per energy spent.
  2. After acting, an enemy controlled by Cosmic Marionette Thread is cut by the threads and take 200% C.DMG. If the target spends energy, this damage is reduced by 20% for each energy spent (up to 80% of the damage can be negated). 200% damage multiplier; loses 20% damage per energy spent.
  3. After acting, an enemy controlled by Cosmic Marionette Thread is cut by the threads and take 300% C.DMG. If the target spends energy, this damage is reduced by 20% for each energy spent (up to 80% of the damage can be negated). 300% damage multiplier; loses 20% damage per energy spent.
  4. After acting, an enemy controlled by Cosmic Marionette Thread is cut by the threads and take 300% C.DMG. If the target spends energy, this damage is reduced by 15% for each energy spent (up to 60% of the damage can be negated). 300% damage multiplier; loses 15% damage per energy spent.
  5. After acting, an enemy controlled by Cosmic Marionette Thread is cut by the threads and take 400% C.DMG. If the target spends energy, this damage is reduced by 15% for each energy spent (up to 60% of the damage can be negated). 400% damage multiplier; loses 15% damage per energy spent.
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