Lyra OrphéeLyra Orphée
His deadly lyre can disturb the enemy, or even take their lives
A legendary Silver Saint said to be more powerful than a Gold Saint. He went to the Underworld alone to bring his lover back to life. Hades fulfilled his wish after hearing his music, but Pandora and Pharaoh tricked him and he ended staying in the Underworld. After meeting the Bronze Saints, he finally found out the truth. Having realized his mistake, he decided to assassinate Hades.
Stats
Редкость
A
Cloth kind
Silver Saint
Available
Yes
HP
13 780
Speed
303
Защита
313
Косм. ЗЩТ
507
C.ATK
2 988
КОСМ. УРОН
800
Skills
Stringer SonataStringer Sonata
  1. Deals 100% DMG to enemies, with a 50% chance to add a Seal of Lyra (can be purified) and a 20% chance to trigger the no healing passive from [Stringer Nocturne]. Each enemy may have up to 1 Seal of the Lyra at any given time. 100% damage multiplier, 50% chance for a Seal (up to 1), 20% chance to trigger passive.
  2. Deals 105% DMG to enemies, with a 80% chance to add a Seal of Lyra (can be purified) and a 40% chance to trigger the no healing passive from [Stringer Nocturne]. Each enemy may have up to 2 Seals of the Lyra at any given time. 105% damage multiplier, 80% chance for a Seal (up to 2), 40% chance to trigger passive.
  3. Deals 110% DMG to enemies, with a 100% chance to add a Seal of Lyra (can be purified) and a 60% chance to trigger the no healing passive from [Stringer Nocturne]. Each enemy may have up to 3 Seals of the Lyra at any given time. 110% damage multiplier, 100% chance for a Seal (up to 3), 60% chance to trigger passive.
  4. Deals 115% DMG to enemies, with a 100% chance to add 2 Seals of Lyra (can be purified) and a 80% chance to trigger the no healing passive from [Stringer Nocturne]. Each enemy may have up to 5 Seals of the Lyra at any given time. 115% damage multiplier, 100% chance for 2 Seals (up to 5), 80% chance to trigger passive.
  5. Deals 120% DMG to enemies, with a 100% chance to add 3 Seals of Lyra (can be purified) and triggers the no healing passive from [Stringer Nocturne]. Each enemy may have up to 10 Seals of the Lyra at any given time. 120% damage multiplier, 100% chance for 3 Seals (up to 10) and to trigger passive.
Death Trip SerenadeDeath Trip Serenade
  1. Orphée plays the Death Trip Serenade. Enemy Saints take 100% C.DMG after each action and has a 50% chance to gain a Seal of Lyra (can be purified). Effect lasts 1 action turn. If extra moves are taken, there is a 50% chance to gain 1 additional Seal (stackable).
    During the Death Trip Serenade, Orphée can gain extra 5% HP Steal and 20% Status Res, Lasts 1 action turn. (can be dispelled, stackable) 100% C.DMG, 50% chance for both a Seal and an additional Seal if extra moves are taken, 5% HP Steal and 20% Status Res, Lasts 1 action turn.
  2. Orphée plays the Death Trip Serenade. Enemy Saints take 120% C.DMG after each action and has a 100% chance to gain a Seal of Lyra (can be purified). Effect lasts 1 action turn. If extra moves are taken, there is a 100% chance to gain 2 additional Seals (stackable).
    During the Death Trip Serenade, Orphée can gain extra 8% HP Steal and 25% Status Res, Lasts 1 action turn. (can be dispelled, stackable) 120% C.DMG, 100% chance for both a Seal and 2 additional Seals if extra moves are taken, 8% HP Steal and 25% Status Res, Lasts 1 action turn.
  3. Orphée plays the Death Trip Serenade. Enemy Saints take 150% C.DMG after each action and has a 100% chance to gain a Seal of Lyra (can be purified). Effect lasts 1 action turn. If extra moves are taken, there is a 100% chance to gain 2 additional Seals (stackable).
    During the Death Trip Serenade, Orphée can gain extra 10% HP Steal and 35% Status Res, Lasts 1 action turn. (can be dispelled, stackable) 150% C.DMG, 100% chance for both a Seal and 2 additional Seals if extra moves are taken, 10% HP Steal and 35% Status Res, Lasts 1 action turn.
  4. Orphée plays the Death Trip Serenade. Enemy Saints take 150% C.DMG after each action and has a 100% chance to gain a Seal of Lyra (can be purified). Effect lasts 2 action turns. If extra moves are taken, there is a 100% chance to gain 2 additional Seals (stackable).
    During the Death Trip Serenade, Orphée can gain extra 12% HP Steal and 40% Status Res, Lasts 1 action turn. (can be dispelled, stackable) 150% C.DMG, 100% chance for both a Seal and 2 additional Seals if extra moves are taken, 12% HP Steal and 40% Status Res, Lasts 2 action turns.
  5. Orphée plays the Death Trip Serenade. Enemy Saints take 180% C.DMG after each action and has a 100% chance to gain a Seal of Lyra (can be purified). Effect lasts 3 action turns. If extra moves are taken, there is a 100% chance to gain 2 additional Seals (stackable).
    During the Death Trip Serenade, Orphée can gain extra 15% HP Steal and 50% Status Res, Lasts 1 action turn. (can be dispelled, stackable) 180% C.DMG, 100% chance for both a Seal and 2 additional Seals if extra moves are taken, 15% HP Steal and 50% Status Res, Lasts 3 action turns.
Stringer FineStringer Fine
  1. The strings from the lyre traps an enemy and consumes up to 10 Seals of Lyra, dealing DMG equal to (number of Seals * 20% + 200%) and triggering the no healing effect from [Stringer Nocturne]. Deals DMG equal to (number of Seals * 20% + 200%). Consumes up to 10 Seals.
  2. The strings from the lyre traps an enemy and consumes up to 10 Seals of Lyra, dealing DMG equal to (number of Seals * 30% + 220%) and triggering the no healing effect from [Stringer Nocturne]. Deals DMG equal to (number of Seals * 30% + 220%). Consumes up to 10 Seals.
  3. The strings from the lyre traps an enemy and consumes up to 15 Seals of Lyra, dealing DMG equal to (number of Seals * 40% + 240%) and triggering the no healing effect from [Stringer Nocturne]. Deals DMG equal to (number of Seals * 40% + 240%). Consumes up to 15 Seals.
  4. The strings from the lyre traps an enemy and consumes up to 20 Seals of Lyra, dealing DMG equal to (number of Seals * 50% + 260%) and triggering the no healing effect from [Stringer Nocturne]. Deals DMG equal to (number of Seals * 50% + 260%). Consumes up to 20 Seals.
  5. The strings from the lyre traps an enemy and consumes up to 30 Seals of Lyra, dealing DMG equal to (number of Seals * 60% + 300%) and triggering the no healing effect from [Stringer Nocturne]. Deals DMG equal to (number of Seals * 60% + 300%). Consumes up to 30 Seals.
Stringer NocturneStringer Nocturne
  1. Under the influence of the Stringer Nocturne, all healing effects (Life Steal, recovery) are nullified until healing done on the target exceeds 200% of Orphée's C.ATK. There is no limit on how many rounds the effect lasts.
    If the enemy Saint is put to Sleep or enters a Nightmare after [Stringer Nocturne] is triggered, then the Saint takes damage equal to one [Death Trip Serenade]. This damage does not wake up sleeping targets. Up to 200% of C.ATK.
  2. Under the influence of the Stringer Nocturne, all healing effects (Life Steal, recovery) are nullified until healing done on the target exceeds 250% of Orphée's C.ATK. There is no limit on how many rounds the effect lasts.
    If the enemy Saint is put to Sleep or enters a Nightmare after [Stringer Nocturne] is triggered, then the Saint takes damage equal to one [Death Trip Serenade]. This damage does not wake up sleeping targets. Up to 250% of C.ATK.
  3. Under the influence of the Stringer Nocturne, all healing effects (Life Steal, recovery) are nullified until healing done on the target exceeds 300% of Orphée's C.ATK. There is no limit on how many rounds the effect lasts.
    If the enemy Saint is put to Sleep or enters a Nightmare after [Stringer Nocturne] is triggered, then the Saint takes damage equal to one [Death Trip Serenade]. This damage does not wake up sleeping targets. Up to 300% of C.ATK.
  4. Under the influence of the Stringer Nocturne, all healing effects (Life Steal, recovery) are nullified until healing done on the target exceeds 400% of Orphée's C.ATK. There is no limit on how many rounds the effect lasts.
    If the enemy Saint is put to Sleep or enters a Nightmare after [Stringer Nocturne] is triggered, then the Saint takes damage equal to one [Death Trip Serenade]. This damage does not wake up sleeping targets. Up to 400% of C.ATK.
  5. Under the influence of the Stringer Nocturne, all healing effects (Life Steal, recovery) are nullified until healing done on the target exceeds 600% of Orphée's C.ATK. There is no limit on how many rounds the effect lasts.
    If the enemy Saint is put to Sleep or enters a Nightmare after [Stringer Nocturne] is triggered, then the Saint takes damage equal to one [Death Trip Serenade]. This damage does not wake up sleeping targets. Up to 600% of C.ATK.
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