Frog ZelosFrog Zelos
Opportunistic, speed counter.
Preys on the weak but fear the strong. He often helps Pandora perform her duties. As he took revenge on the weakened Aquarius Camus, a furious Hyoga ended him.
Stats
Rarity
B
Cloth kind
Specter
Available
Yes
HP
17 290
Speed
304
P.DEF
580
C.DEF
311
P.ATK
1 731
P.Crit
4 000
P.Crit Level
225
Critical Rate
Skills
Sticky MucusSticky Mucus
  1. Zelos deals 80% P.DMG to 1 enemy. If the target has taken an action that turn, Zelos has a 60% chance (+Inflict Status Chance) to add 1 stack of Mucus to them (can be purified). Deals 80% P.DMG damage; 60% chance to stack Mucus.
  2. Zelos deals 85% P.DMG to 1 enemy. If the target has taken an action that turn, Zelos has a 60% chance (+Inflict Status Chance) to add 1 stack of Mucus to them (can be purified). Deals 85% P.DMG damage; 60% chance to stack Mucus.
  3. Zelos deals 90% P.DMG to 1 enemy. If the target has taken an action that turn, Zelos has a 60% chance (+Inflict Status Chance) to add 1 stack of Mucus to them (can be purified). Deals 90% P.DMG damage; 60% chance to stack Mucus.
  4. Zelos deals 95% P.DMG to 1 enemy. If the target has taken an action that turn, Zelos has a 60% chance (+Inflict Status Chance) to add 1 stack of Mucus to them (can be purified). Deals 95% P.DMG damage; 60% chance to stack Mucus.
  5. Zelos deals 100% P.DMG to 1 enemy. If the target has taken an action that turn, Zelos adds 1 stack of Mucus to them (can be purified). Deals 100% P.DMG damage; 100% chance to stack Mucus.
Leap SmashLeap Smash
  1. Zelos leaps up into the air and smashes into 1 target, launching a 2-combo attack dealing 100% P.DMG. Each attack has a 40% chance (+Inflict Status Chance) to apply 1 stack of Mucus (if both attacks trigger this effect, 2 stacks are applied), and a 55% chance (+Inflict Status Chance) to apply 1 stack of Mucus to the enemy units that act before and after the target. 100%x2 damage multiplier, 40% chance to apply Mucus.
  2. Zelos leaps up into the air and smashes into 1 target, launching a 2-combo attack dealing 110% P.DMG. Each attack has a 40% chance (+Inflict Status Chance) to apply 1 stack of Mucus (if both attacks trigger this effect, 2 stacks are applied), and a 55% chance (+Inflict Status Chance) to apply 1 stack of Mucus to the enemy units that act before and after the target. 110%x2 damage multiplier, 40% chance to apply Mucus.
  3. Zelos leaps up into the air and smashes into 1 target, launching a 2-combo attack dealing 110% P.DMG. Each attack has a 60% chance (+Inflict Status Chance) to apply 1 stack of Mucus (if both attacks trigger this effect, 2 stacks are applied), and a 55% chance (+Inflict Status Chance) to apply 1 stack of Mucus to the enemy units that act before and after the target. 110%x2 damage multiplier, 60% chance to apply Mucus.
  4. Zelos leaps up into the air and smashes into 1 target, launching a 2-combo attack dealing 130% P.DMG. Each attack has a 60% chance (+Inflict Status Chance) to apply 1 stack of Mucus (if both attacks trigger this effect, 2 stacks are applied), and a 55% chance (+Inflict Status Chance) to apply 1 stack of Mucus to the enemy units that act before and after the target. 130%x2 damage multiplier, 60% chance to apply Mucus.
  5. Zelos leaps up into the air and smashes into 1 target, launching a 2-combo attack dealing 130% P.DMG. Each attack has a 80% chance (+Inflict Status Chance) to apply 1 stack of Mucus (if both attacks trigger this effect, 2 stacks are applied), and a 55% chance (+Inflict Status Chance) to apply 1 stack of Mucus to the enemy units that act before and after the target. 130%x2 damage multiplier, 80% chance to apply Mucus.
Frog InstinctsFrog Instincts
  1. At the start of each turn, Zelos scans the entire enemy team. If all enemies have higher speed than the average speed of all allied units (except for Zelos), then all enemies have a 30% chance to gain 1 stack of Mucus. If the target reaches 3 stacks after taking an action, its body will be covered in Mucus and its initial speed reduced to 1 point for 2 turns. 30% chance to apply Mucus.
  2. At the start of each turn, Zelos scans the entire enemy team. If all enemies have higher speed than the average speed of all allied units (except for Zelos), then all enemies have a 40% chance to gain 1 stack of Mucus. If the target reaches 3 stacks after taking an action, its body will be covered in Mucus and its initial speed reduced to 1 point for 2 turns. 40% chance to apply Mucus.
  3. At the start of each turn, Zelos scans the entire enemy team. If all enemies have higher speed than the average speed of all allied units (except for Zelos), then all enemies have a 50% chance to gain 1 stack of Mucus. If the target reaches 3 stacks after taking an action, its body will be covered in Mucus and its initial speed reduced to 1 point for 2 turns. 50% chance to apply Mucus.
  4. At the start of each turn, Zelos scans the entire enemy team. If all enemies have higher speed than the average speed of all allied units (except for Zelos), then all enemies have a 60% chance to gain 1 stack of Mucus. If the target reaches 3 stacks after taking an action, its body will be covered in Mucus and its initial speed reduced to 1 point for 2 turns. 60% chance to apply Mucus.
  5. At the start of each turn, Zelos scans the entire enemy team. If all enemies have higher speed than the average speed of all allied units (except for Zelos), then all enemies have an 80% chance to gain 1 stack of Mucus. If the target reaches 3 stacks after taking an action, its body will be covered in Mucus and its initial speed reduced to 1 point for 2 turns. 80% chance to apply Mucus.
Cold-blooded AmphibianCold-blooded Amphibian
  1. For each enemy that has higher speed than Zelos, he gains an additional 2% Inflict Status Chance up to a maximum of 10%. Enemy Saints increase Zelos' Inflict Status Chance by 2%.
  2. For each enemy that has higher speed than Zelos, he gains an additional 5% Inflict Status Chance up to a maximum of 25%. Enemy Saints increase Zelos' Inflict Status Chance by 5%.
  3. For each enemy that has higher speed than Zelos, he gains an additional 10% Inflict Status Chance up to a maximum of 50%. Enemy Saints increase Zelos' Inflict Status Chance by 10%.
  4. For each enemy that has higher speed than Zelos, he gains an additional 20% Inflict Status Chance up to a maximum of 100%. Enemy Saints increase Zelos' Inflict Status Chance by 20%.
  5. For each enemy that has higher speed than Zelos, he gains an additional 30% Inflict Status Chance up to a maximum of 150%. Enemy Saints increase Zelos' Inflict Status Chance by 30%.
Chart