Divine Cloth Scorpio MiloDivine Cloth Scorpio Milo
Scarlet Needle, high burst
On the eve of Athena's journey to the previous Holy War, his life was brought back by the God of Time and his Divine Cloth was awakened by Athena's blood. His gold blood on fire and his Cosmo burning, he will do anything for Athena, for the Sanctuary and for the land of love and peace!
Stats
Rarity
A
Cloth kind
Legendary
Available
Yes
HP
11 912
Speed
92
P.DEF
512
C.DEF
483
P.ATK
3 107
P.Crit
4 000
P.Crit Level
150
Critical Rate
Skills
Ultimate.Scarlet NeedleUltimate.Scarlet Needle
  1. Deals 100% P.DMG to an enemy. Deals 100% P.DMG. Sargas deals an additional 30% true damage; Dschubba attacks 3 more times, dealing 40% each attack; Antares deals 160% P.DMG to the main target and 70% P.DMG with 10% true damage to all targets.
  2. Deals 110% P.DMG to an enemy. Deals 110% P.DMG. Sargas deals an additional 40% true damage; Dschubba attacks 3 more times, dealing 50% each attack; Antares deals 180% P.DMG to the main target and 80% P.DMG with 20% true damage to all targets.
  3. Deals 120% P.DMG to an enemy. Deals 120% P.DMG. Sargas deals an additional 50% true damage; Dschubba attacks 3 more times, dealing 60% each attack; Antares deals 190% P.DMG to the main target and 90% P.DMG with 30% true damage to all targets.
  4. Deals 130% P.DMG to an enemy. Deals 130% P.DMG. Sargas deals an additional 60% true damage; Dschubba attacks 3 more times, dealing 70% each attack; Antares deals 200% P.DMG to the main target and 100% P.DMG with 40% true damage to all targets.
  5. Deals 140% P.DMG to an enemy. Deals 140% P.DMG. Sargas deals an additional 80% true damage; Dschubba attacks 3 more times, dealing 80% each attack; Antares deals 220% P.DMG to the main target and 110% P.DMG with 50% true damage to all targets.
Ultimate.Scarlet CycloneUltimate.Scarlet Cyclone
  1. Scorpio has 15 meridian star points, one of which is lit every time Divine Milo attacks. When he or a teammate critically strikes, another will be lit (up to 4 may be lit per round). When 5 meridian star points are lit, Divine Milo gains the power of the Scorpio constellation and Ultimate.Scarlet Needle is evolved into Sargas, which evolves into Dschubba at 10 points and finally into Antares at 15 points, at which point Divine Milo restores 10% of his max HP and increases his P.ATK by 5% permanently. Light up to 4 meridian star points every round; restores 10% HP when 15 points are lit and increases P.ATK by 5% permanently.
  2. Scorpio has 15 meridian star points, one of which is lit every time Divine Milo attacks. When he or a teammate critically strikes, another will be lit (up to 6 may be lit per round). When 5 meridian star points are lit, Divine Milo gains the power of the Scorpio constellation and Ultimate.Scarlet Needle is evolved into Sargas, which evolves into Dschubba at 10 points and finally into Antares at 15 points, at which point Divine Milo restores 20% of his max HP and increases his P.ATK by 10% permanently. Light up to 6 meridian star points every round; restores 20% HP when 15 points are lit and increases P.ATK by 10% permanently.
  3. Scorpio has 15 meridian star points, one of which is lit every time Divine Milo attacks. When he or a teammate critically strikes, another will be lit (up to 7 may be lit per round). When 5 meridian star points are lit, Divine Milo gains the power of the Scorpio constellation and Ultimate.Scarlet Needle is evolved into Sargas, which evolves into Dschubba at 10 points and finally into Antares at 15 points, at which point Divine Milo restores 25% of his max HP and increases his P.ATK by 15% permanently. Light up to 7 meridian star points every round; restores 25% HP when 15 points are lit and increases P.ATK by 15% permanently.
  4. Scorpio has 15 meridian star points, one of which is lit every time Divine Milo attacks. When he or a teammate critically strikes, another will be lit (up to 8 may be lit per round). When 5 meridian star points are lit, Divine Milo gains the power of the Scorpio constellation and Ultimate.Scarlet Needle is evolved into Sargas, which evolves into Dschubba at 10 points and finally into Antares at 15 points, at which point Divine Milo restores 30% of his max HP and increases his P.ATK by 20% permanently. Light up to 8 meridian star points every round; restores 30% HP when 15 points are lit and increases P.ATK by 20% permanently.
  5. Scorpio has 15 meridian star points, one of which is lit every time Divine Milo attacks. When he or a teammate critically strikes, another will be lit (up to 10 may be lit per round). When 5 meridian star points are lit, Divine Milo gains the power of the Scorpio constellation and Ultimate.Scarlet Needle is evolved into Sargas, which evolves into Dschubba at 10 points and finally into Antares at 15 points, at which point Divine Milo restores 40% of his max HP and increases his P.ATK by 25% permanently. Light up to 10 meridian star points every round; restores 40% HP when 15 points are lit and increases P.ATK by 25% permanently.
Ultimate.RestrictionUltimate.Restriction
  1. After taking each action, Divine Milo will consume the remaining energy to take extra moves at 3 energy per move (triggers up to 2 times per round when there is enough energy remaining). Each of his attacks will place a Mark of Antares on the enemy. Spends 3 energy for an extra move, up to 2 moves.
  2. After taking each action, Divine Milo will consume the remaining energy to take extra moves at 2 energy per move (triggers up to 3 times per round when there is enough energy remaining). Each of his attacks will place a Mark of Antares on the enemy. Spends 2 energy for an extra move, up to 3 moves.
  3. After taking each action, Divine Milo will consume the remaining energy to take extra moves at 2 energy per move (triggers up to 4 times per round when there is enough energy remaining). Each of his attacks will place a Mark of Antares on the enemy. Spends 2 energy for an extra move, up to 4 moves.
  4. After taking each action, Divine Milo will consume the remaining energy to take extra moves at 1 energy per move (triggers up to 4 times per round when there is enough energy remaining). Each of his attacks will place a Mark of Antares on the enemy. Spends 1 energy for an extra move, up to 4 moves.
  5. After taking each action, Divine Milo will consume the remaining energy to take extra moves at 1 energy per move (triggers up to 5 times per round when there is enough energy remaining). Each of his attacks will place a Mark of Antares on the enemy. Spends 1 energy for an extra move, up to 5 moves.
VanishVanish
  1. At the beginning of a round, Divine Cloth Milo has a 60% chance to go into stealth and cannot be targeted. He will only reveal himself when taking damage or taking an action. Also has a 3% chance to be immune to damage done to him (up to once per round). 60% chance to go into stealth, 3% chance to be immune to damage once per round.
  2. At the beginning of a round, Divine Cloth Milo has an 80% chance to go into stealth and cannot be targeted. He will only reveal himself when taking damage or taking an action. Also has a 7% chance to be immune to damage done to him (up to once per round). 80% chance to go into stealth, 7% chance to be immune to damage once per round.
  3. At the beginning of a round, Divine Cloth Milo has a 90% chance to go into stealth and cannot be targeted. He will only reveal himself when taking damage or taking an action. Also has an 11% chance to be immune to damage done to him (up to twice per round). 90% chance to go into stealth, 11% chance to be immune to damage twice per round.
  4. At the beginning of a round, Divine Cloth Milo has a 100% chance to go into stealth and cannot be targeted. He will only reveal himself when taking damage or taking an action. Also has a 15% chance to be immune to damage done to him (up to twice per round). 100% chance to go into stealth, 15% chance to be immune to damage twice per round.
  5. At the beginning of a round, Divine Cloth Milo has a 100% chance to go into stealth and cannot be targeted. He will only reveal himself when taking damage or taking an action. Also has a 20% chance to be immune to damage done to him (up to 3 times per round). 100% chance to go into stealth, 20% chance to be immune to damage 3 times per round.
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