HadesHades
Revival Life Leech, World Annihilation
As one of the main Gods, he is strong enough to not only hold his own against five Divine Cloth Saints, but also overpower them. He was victorious in his battle against Athena. His renown among the Greek gods matches that of Zeus and Poseidon.
Stats
Rarity
S
Cloth kind
Legendary
Available
Yes
HP
13 650
Speed
310
P.DEF
638
C.DEF
317
C.ATK
2 988
C.DMG
800
Skills
Sword of HadesSword of Hades
  1. Deals 140% C.DMG to 1 enemy and has a 60% chance to apply the target with a Slave Mark. 140% damage multiplier, 60% chance to apply Slave Mark.
  2. Deals 145% C.DMG to 1 enemy and has a 70% chance to apply the target with a Slave Mark. 145% damage multiplier, 70% chance to apply Slave Mark.
  3. Deals 150% C.DMG to 1 enemy and has a 90% chance to apply the target with a Slave Mark. 150% damage multiplier, 90% chance to apply Slave Mark.
  4. Deals 170% C.DMG to 1 enemy and has a 100% chance to apply the target with a Slave Mark. 170% damage multiplier, 100% chance to apply Slave Mark.
  5. Deals 200% C.DMG to 1 enemy and has a 100% chance to apply the target with a Slave Mark. 200% damage multiplier, 100% chance to apply Slave Mark.
Great Eclipse IGreat Eclipse I
  1. Activate [Great Eclipse I], instantly reducing all enemies' HP by 7.5%. The nine planets align after 2 rounds, just before Hades takes action, at which point all enemies' HP will be reduced by another 7.5%, and the skill [Great Eclipse II] will be unleashed. I. HP is reduced by 7.5% twice. II. 520% damage multiplier, 70% HP Steal.
  2. Activate [Great Eclipse I], instantly reducing all enemies' HP by 10%. The nine planets align after 2 rounds, just before Hades takes action, at which point all enemies' HP will be reduced by another 10%, and the skill [Great Eclipse II] will be unleashed. I. HP is reduced by 10% twice. II. 560% damage multiplier, 80% HP Steal.
  3. Activate [Great Eclipse I], instantly reducing all enemies' HP by 12.5%. The nine planets align after 2 rounds, just before Hades takes action, at which point all enemies' HP will be reduced by another 12.5%, and the skill [Great Eclipse II] will be unleashed. I. HP is reduced by 12.5% twice. II. 600% damage multiplier, 90% HP Steal.
  4. Activate [Great Eclipse I], instantly reducing all enemies' HP by 15%. The nine planets align after 2 rounds, just before Hades takes action, at which point all enemies' HP will be reduced by another 15%, and the skill [Great Eclipse II] will be unleashed. I. HP is reduced by 15% twice. II. 660% damage multiplier, 100% HP Steal.
  5. Activate [Great Eclipse I], instantly reducing all enemies' HP by 15%. The nine planets align after 2 rounds, just before Hades takes action, at which point all enemies' HP will be reduced by another 15%, and the skill [Great Eclipse II] will be unleashed. I. HP is reduced by 15% twice. II. 720% damage multiplier, 100% HP Steal.
Great Eclipse IIGreat Eclipse II
  1. Deals 520% C.DMG to 1 enemy, stealing HP equal to 70% of damage dealt. This attack steals HP equal to 100% of damage dealt and excess HP will be converted into Max HP (the converted Max HP cannot exceed 80% of your original Max HP). 520% damage multiplier, 70% HP Steal.
  2. Deals 560% C.DMG to 1 enemy, stealing HP equal to 80% of damage dealt. This attack steals HP equal to 100% of damage dealt and excess HP will be converted into Max HP (the converted Max HP cannot exceed 80% of your original Max HP). 560% damage multiplier, 80% HP Steal.
  3. Deals 600% C.DMG to 1 enemy, stealing HP equal to 90% of damage dealt. This attack steals HP equal to 100% of damage dealt and excess HP will be converted into Max HP (the converted Max HP cannot exceed 80% of your original Max HP). 600% damage multiplier, 90% HP Steal.
  4. Deals 660% C.DMG to 1 enemy, stealing HP equal to 100% of damage dealt. This attack steals HP equal to 100% of damage dealt and excess HP will be converted into Max HP (the converted Max HP cannot exceed 80% of your original Max HP). 660% damage multiplier, 100% HP Steal.
  5. Deals 720% C.DMG to 1 enemy, stealing HP equal to 100% of damage dealt. This attack steals HP equal to 100% of damage dealt and excess HP will be converted into Max HP (the converted Max HP cannot exceed 80% of your original Max HP). 720% damage multiplier, 100% HP Steal.
Oblivion of the Dark WorldOblivion of the Dark World
  1. After using [Great Eclipse I], all things become slaves. Signs a dark world contract with 1 allied Saint or enemy with Slave Mark. The contract target will take damage for Hades when Hades is attacked (an allied Saint takes damage equal to 260% of the actual damage dealt to Hades whereas an enemy Saint takes damage equal to 60% of the damage). Only 1 contract can be made during a battle and it lasts 1 of Hades' turns. Allied/enemy contractor takes 260%/60% damage for 1 turn.
  2. After using [Great Eclipse I], all things become slaves. Signs a dark world contract with 1 allied Saint or enemy with Slave Mark. The contract target will take damage for Hades when Hades is attacked (an allied Saint takes damage equal to 220% of the actual damage dealt to Hades whereas an enemy Saint takes damage equal to 80% of the damage). Only 1 contract can be made during a battle and it lasts 2 of Hades' turns. Allied/enemy contractor takes 220%/80% damage for 2 turns.
  3. After using [Great Eclipse I], all things become slaves. Signs a dark world contract with 1 allied Saint or enemy with Slave Mark. The contract target will take damage for Hades when Hades is attacked (an allied Saint takes damage equal to 180% of the actual damage dealt to Hades whereas an enemy Saint takes damage equal to 80% of the damage). Only 1 contract can be made during a battle and it lasts 2 of Hades' turns. Allied/enemy contractor takes 180%/80% damage for 2 turns.
  4. After using [Great Eclipse I], all things become slaves. Signs a dark world contract with 1 allied Saint or enemy with Slave Mark. The contract target will take damage for Hades when Hades is attacked (an allied Saint takes damage equal to 140% of the actual damage dealt to Hades whereas an enemy Saint takes damage equal to 80% of the damage). Only 1 contract can be made during a battle and it lasts 3 of Hades' turns. Allied/enemy contractor takes 140%/80% damage for 3 turns.
  5. After using [Great Eclipse I], all things become slaves. Signs a dark world contract with 1 allied Saint or enemy with Slave Mark. The contract target will take damage for Hades when Hades is attacked (an allied Saint takes damage equal to 100% of the actual damage dealt to Hades whereas an enemy Saint takes damage equal to 100% of the damage). Only 1 contract can be made during a battle and it lasts 3 of Hades' turns. Allied/enemy contractor takes 100%/100% damage for 3 turns.
RevenantRevenant
  1. Once [Great Eclipse I] is activated, allied Saints have a 60% chance to leave a soul upon death. The soul inherits 2% of the Saint's HP, and the soul will revive in next turn before their action with 10% of its original Health. 60% chance to leave a soul \ Inherits 2% \ 10% of original Health.
  2. Once [Great Eclipse I] is activated, allied Saints have an 80% chance to leave a soul upon death. The soul inherits 2% of the Saint's HP, and the soul will revive in next turn before their action with 10% of its original Health. 80% chance to leave a soul \ Inherits 2% \ 10% of original Health.
  3. Once [Great Eclipse I] is activated, allied Saints have a 100% chance to leave a soul upon death. The soul inherits 5% of the Saint's HP, and the soul will revive in next turn before their action with 10% of its original Health. 100% chance to leave a soul \ Inherits 5% \ 10% of original Health.
  4. Once [Great Eclipse I] is activated, allied Saints have a 100% chance to leave a soul upon death. The soul inherits 15% of the Saint's HP, and the soul will revive in next turn before their action with 25% of its original Health. 100% chance to leave a soul \ Inherits 15% \ 25% of original Health.
  5. Once [Great Eclipse I] is activated, allied Saints have a 100% chance to leave a soul upon death. The soul inherits 20% of the Saint's HP, and the soul will revive in next turn before their action with 35% of its original Health. 100% chance to leave a soul \ Inherits 20% \ 35% of original Health.
Chart