Poseidon SeraphinaPoseidon Seraphina
A divinity befalls the raging seas.
Despite being born in the wintry Siberia, the girl's smile was as warm as the sun. Her father was the leader of Bluegrad. She took on the responsibility to monitor Poseidon's seal alongside her family, only to fall ill later on and passed away. Even so, her story does not end with her death. When Pandora destroyed the Orichalcum steel, Poseidon's power spiraled out of control, and Seraphina became the god incarnate. In the end, Degel sacrificed his life to seal her away.
Stats
Rarity
SS
Cloth kind
Legendary
Available
Yes
HP
13 780
Speed
258
P.DEF
484
C.DEF
556
C.ATK
2 836
C.DMG
800
Skills
Blue ImpulseBlue Impulse
  1. Channels the extreme cold of the ocean to deal 100% C.DMG to a target with a 15% (+ Status HIT) chance of inflicting Freeze on them. 100% C.DMG; a 15% base chance of inflicting Freeze.
  2. Channels the extreme cold of the ocean to deal 105% C.DMG to a target with a 20% (+ Status HIT) chance of inflicting Freeze on them. 105% C.DMG; a 20% base chance of inflicting Freeze.
  3. Channels the extreme cold of the ocean to deal 110% C.DMG to a target with a 25% (+ Status HIT) chance of inflicting Freeze on them. 110% C.DMG; a 25% base chance of inflicting Freeze.
  4. Channels the extreme cold of the ocean to deal 115% C.DMG to a target with a 30% (+ Status HIT) chance of inflicting Freeze on them. 115% C.DMG; a 30% base chance of inflicting Freeze.
  5. Channels the extreme cold of the ocean to deal 120% C.DMG to a target with a 35% (+ Status HIT) chance of inflicting Freeze on them. 120% C.DMG; a 35% base chance of inflicting Freeze.
Ocean's VesselOcean's Vessel
  1. As the vessel of Poseidon's soul, Seraphina possesses abilities to control the ocean. Before taking action, she is able to select one of her 3 powers as her active skill. Level up [Abyss of Storm], [Coral Sea], and [Lost Continent] to Level 1.
  2. As the vessel of Poseidon's soul, Seraphina possesses abilities to control the ocean. Before taking action, she is able to select one of her 3 powers as her active skill. Level up [Abyss of Storm], [Coral Sea], and [Lost Continent] to Level 2.
  3. As the vessel of Poseidon's soul, Seraphina possesses abilities to control the ocean. Before taking action, she is able to select one of her 3 powers as her active skill. Level up [Abyss of Storm], [Coral Sea], and [Lost Continent] to Level 3.
  4. As the vessel of Poseidon's soul, Seraphina possesses abilities to control the ocean. Before taking action, she is able to select one of her 3 powers as her active skill. Level up [Abyss of Storm], [Coral Sea], and [Lost Continent] to Level 4.
  5. As the vessel of Poseidon's soul, Seraphina possesses abilities to control the ocean. Before taking action, she is able to select one of her 3 powers as her active skill. Level up [Abyss of Storm], [Coral Sea], and [Lost Continent] to Level 5.
Realm of Flowing WaterRealm of Flowing Water
  1. The human destruction of the ocean leads to Poseidon's retaliation. Seraphina initially has 30 Divine Will. When her allies are attacked, she will gain 5 Divine Will. When enemies trigger action outside of their turns, she will gain 10 Divine Will. Once she reaches 100 Divine Will, Seraphina will awaken and reset her Divine Will, dealing 120% C.DMG to all enemies. Deals 120% C.DMG once she accumulates 100 Divine Will.
  2. The human destruction of the ocean leads to Poseidon's retaliation. Seraphina initially has 30 Divine Will. When her allies are attacked, she will gain 5 Divine Will. When enemies trigger action outside of their turns, she will gain 10 Divine Will. Once she reaches 100 Divine Will, Seraphina will awaken and reset her Divine Will, dealing 160% C.DMG to all enemies. Deals 160% C.DMG once she accumulates 100 Divine Will.
  3. The human destruction of the ocean leads to Poseidon's retaliation. Seraphina initially has 30 Divine Will. When her allies are attacked, she will gain 5 Divine Will. When enemies trigger action outside of their turns, she will gain 10 Divine Will. Once she reaches 100 Divine Will, Seraphina will awaken and reset her Divine Will, dealing 200% C.DMG to all enemies. Deals 200% C.DMG once she accumulates 100 Divine Will.
  4. The human destruction of the ocean leads to Poseidon's retaliation. Seraphina initially has 30 Divine Will. When her allies are attacked, she will gain 5 Divine Will. When enemies trigger action outside of their turns, she will gain 10 Divine Will. Once she reaches 100 Divine Will, Seraphina will awaken and reset her Divine Will, dealing 200% C.DMG to all enemies and providing healing equal to 50% (+ healing effect) of the damage multiplier to all ally units. Deals 200% C.DMG once she accumulates 100 Divine Will; provides healing equal to 50% (+ healing effect) of the damage multiplier to all ally units.
  5. The human destruction of the ocean leads to Poseidon's retaliation. Seraphina initially has 30 Divine Will. When her allies are attacked, she will gain 5 Divine Will. When enemies trigger action outside of their turns, she will gain 10 Divine Will. Once she reaches 100 Divine Will, Seraphina will awaken and reset her Divine Will, dealing 240% C.DMG to all enemies and providing healing equal to 60% (+ healing effect) of the damage multiplier to all ally units. Deals 240% C.DMG once she accumulates 100 Divine Will; provides healing equal to 60% (+ healing effect) of the damage multiplier to all ally units.
Divine Steel ResonanceDivine Steel Resonance
  1. When Seraphina first casts certain skills and launches attack, she will gain the corresponding resonance attributes:
    Blue Impulse: Increases Status HIT by 15%.
    Abyss of Storm: Increases final damage by 12%.
    Coral Sea: Increases P.DEF and C.DEF by 140 each.
    Lost Continent: Increases Reflect DMG by 12%.
    Realm of Flowing Water: Increases Speed by 6%.
    When Seraphina activates 1 variation of Divine Steel Resonance, her allies will gain 30% of the resonance attributes. She has a 20% (+ Status HIT) chance of inflicting Freeze on her target when dealing damage.
    With 3 variations, her allies will get 60% of the resonance attributes, while she gains 1 extra move.
    With 5 variations, her allies will get 100% of the resonance attributes, and she will immediately cast Realm of Flowing Water once. Resonance attributes: 15% Status HIT, 12% final damage, 140 P.DEF and C.DEF, 12% Reflect DMG, and 6% Speed.
    1 variation of Resonance: 30% of attributes and a 20% (+ Status HIT) chance of inflicting Freeze; 3 variations: 60% of attributes and 1 extra move; 5 variations: 100% of attributes, and Seraphina casts Realm of Flowing Water immediately.
  2. When Seraphina first casts certain skills and launches attack, she will gain the corresponding resonance attributes:
    Blue Impulse: Increases Status HIT by 18%.
    Abyss of Storm: Increases final damage by 14%.
    Coral Sea: Increases P.DEF and C.DEF by 160 each.
    Lost Continent: Increases Reflect DMG by 14%.
    Realm of Flowing Water: Increases Speed by 7%.
    When Seraphina activates 1 variation of Divine Steel Resonance, her allies will gain 30% of the resonance attributes. She has a 20% (+ Status HIT) chance of inflicting Freeze on her target when dealing damage.
    With 3 variations, her allies will get 60% of the resonance attributes, while she gains 1 extra move.
    With 5 variations, her allies will get 100% of the resonance attributes, and she will immediately cast Realm of Flowing Water once. Resonance attributes: 18% Status HIT, 14% final damage, 160 P.DEF and C.DEF, 14% Reflect DMG, and 7% Speed.
    1 variation of Resonance: 30% of attributes and a 20% (+ Status HIT) chance of inflicting Freeze; 3 variations: 60% of attributes and 1 extra move; 5 variations: 100% of attributes, and Seraphina casts Realm of Flowing Water immediately.
  3. When Seraphina first casts certain skills and launches attack, she will gain the corresponding resonance attributes:
    Blue Impulse: Increases Status HIT by 21%.
    Abyss of Storm: Increases final damage by 16%.
    Coral Sea: Increases P.DEF and C.DEF by 190 each.
    Lost Continent: Increases Reflect DMG by 16%.
    Realm of Flowing Water: Increases Speed by 8%.
    When Seraphina activates 1 variation of Divine Steel Resonance, her allies will gain 30% of the resonance attributes. She has a 20% (+ Status HIT) chance of inflicting Freeze on her target when dealing damage.
    With 3 variations, her allies will get 60% of the resonance attributes, while she gains 1 extra move.
    With 5 variations, her allies will get 100% of the resonance attributes, and she will immediately cast Realm of Flowing Water once. Resonance attributes: 21% Status HIT, 16% final damage, 190 P.DEF and C.DEF, 16% Reflect DMG, and 8% Speed.
    1 variation of Resonance: 30% of attributes and a 20% (+ Status HIT) chance of inflicting Freeze; 3 variations: 60% of attributes and 1 extra move; 5 variations: 100% of attributes, and Seraphina casts Realm of Flowing Water immediately.
  4. When Seraphina first casts certain skills and launches attack, she will gain the corresponding resonance attributes:
    Blue Impulse: Increases Status HIT by 25%.
    Abyss of Storm: Increases final damage by 18%.
    Coral Sea: Increases P.DEF and C.DEF by 220 each.
    Lost Continent: Increases Reflect DMG by 18%.
    Realm of Flowing Water: Increases Speed by 10%.
    When Seraphina activates 1 variation of Divine Steel Resonance, her allies will gain 30% of the resonance attributes. She has a 20% (+ Status HIT) chance of inflicting Freeze on her target when dealing damage.
    With 3 variations, her allies will get 60% of the resonance attributes, while she gains 1 extra move.
    With 5 variations, her allies will get 100% of the resonance attributes, and she will immediately cast Realm of Flowing Water once. Resonance attributes: 25% Status HIT, 18% final damage, 220 P.DEF and C.DEF, 18% Reflect DMG, and 10% Speed.
    1 variation of Resonance: 30% of attributes and a 20% (+ Status HIT) chance of inflicting Freeze; 3 variations: 60% of attributes and 1 extra move; 5 variations: 100% of attributes, and Seraphina casts Realm of Flowing Water immediately.
  5. When Seraphina first casts certain skills and launches attack, she will gain the corresponding resonance attributes:
    Blue Impulse: Increases Status HIT by 30%.
    Abyss of Storm: Increases final damage by 20%.
    Coral Sea: Increases P.DEF and C.DEF by 260 each.
    Lost Continent: Increases Reflect DMG by 20%.
    Realm of Flowing Water: Increases Speed by 12%.
    When Seraphina activates 1 variation of Divine Steel Resonance, her allies will gain 30% of the resonance attributes. She has a 20% (+ Status HIT) chance of inflicting Freeze on her target when dealing damage.
    With 3 variations, her allies will get 60% of the resonance attributes, while she gains 1 extra move.
    With 5 variations, her allies will get 100% of the resonance attributes, and she will immediately cast Realm of Flowing Water once. Resonance attributes: 30% Status HIT, 20% final damage, 260 P.DEF and C.DEF, 20% Reflect DMG, and 12% Speed.
    1 variation of Resonance: 30% of attributes and a 20% (+ Status HIT) chance of inflicting Freeze; 3 variations: 60% of attributes and 1 extra move; 5 variations: 100% of attributes, and Seraphina casts Realm of Flowing Water immediately.
Chart