Gold Cygnus HyogaGold Cygnus Hyoga
Starlight lures the enemy, cold wind assist the battle
Camus taught Hyoga to face his enemies with the utmost cruelty, no matter who they are. However, when facing his brother, he can't do it..
Stats
Rarity
A
Cloth kind
Legendary
Available
Yes
HP
13 261
Speed
328
P.DEF
488
C.DEF
374
C.ATK
2 970
C.DMG
400
Skills
Ice Crystals FistIce Crystals Fist
  1. Deals 100% C.DMG to an enemy. If an ally is carrying the Cygnus Cross, there is a 40% chance to gain 1 meridian star point. 100% damage multiplier, 40% chance to replenish a meridian star point.
  2. Deals 105% C.DMG to an enemy. If an ally is carrying the Cygnus Cross, there is a 40% chance to gain 1 meridian star point. 105% damage multiplier, 40% chance to replenish a meridian star point.
  3. Deals 110% C.DMG to an enemy. If an ally is carrying the Cygnus Cross, there is a 60% chance to gain 1 meridian star point. 110% damage multiplier, 60% chance to replenish a meridian star point.
  4. Deals 115% C.DMG to an enemy. If an ally is carrying the Cygnus Cross, there is an 80% chance to gain 1 meridian star point. 115% damage multiplier, 80% chance to replenish a meridian star point.
  5. Deals 120% C.DMG to an enemy. If an ally is carrying the Cygnus Cross, there is a 100% chance to gain 1 meridian star point. 120% damage multiplier, 100% chance to replenish a meridian star point.
Cygnus CrossCygnus Cross
  1. Applies a Cygnus Cross (up to 1) to one ally (except Hyoga), and lights up 2 meridian star points (up to 6). When enemies use a directed attack at a target without Cygnus Cross, the attack has a 50% chance of being redirected to the target with the Cygnus Cross, with a 50% chance to consume a meridian star point. If enemies attack the saint with the Cygnus Cross, one meridian star point will be consumed. Cygnus Cross fades after all meridian star points are consumed. Use the skill again before the Cross fades to get 2 more meridian star points. (When forced Cygnus Cross target change and Ward are effective at the same time, Ward takes precedence but will consume a meridian star point.) 50% chance affected by Cygnus Cross; 50% chance reduce destiny points
  2. Applies a Cygnus Cross (up to 1) to one ally (except Hyoga), and lights up 2 meridian star points (up to 6). When enemies use a directed attack at a target without Cygnus Cross, the attack has a 55% chance of being redirected to the target with the Cygnus Cross, with a 40% chance to consume a meridian star point. If enemies attack the saint with the Cygnus Cross, one meridian star point will be consumed. Cygnus Cross fades after all meridian star points are consumed. Use the skill again before the Cross fades to get 2 more meridian star points. (When forced Cygnus Cross target change and Ward are effective at the same time, Ward takes precedence but will consume a meridian star point.) 55% chance affected by Cygnus Cross; 40% chance reduce destiny points
  3. Applies a Cygnus Cross (up to 1) to one ally (except Hyoga), and lights up 2 meridian star points (up to 6). When enemies use a directed attack at a target without Cygnus Cross, the attack has a 60% chance of being redirected to the target with the Cygnus Cross, with a 30% chance to consume a meridian star point. If enemies attack the saint with the Cygnus Cross, one meridian star point will be consumed. Cygnus Cross fades after all meridian star points are consumed. Use the skill again before the Cross fades to get 2 more meridian star points. (When forced Cygnus Cross target change and Ward are effective at the same time, Ward takes precedence but will consume a meridian star point.) 60% chance affected by Cygnus Cross; 30% chance reduce destiny points
  4. Applies a Cygnus Cross (up to 1) to one ally (except Hyoga), and lights up 2 meridian star points (up to 6). When enemies use a directed attack at a target without Cygnus Cross, the attack has a 70% chance of being redirected to the target with the Cygnus Cross, with a 20% chance to consume a meridian star point. If enemies attack the saint with the Cygnus Cross, one meridian star point will be consumed. Cygnus Cross fades after all meridian star points are consumed. Use the skill again before the Cross fades to get 2 more meridian star points. (When forced Cygnus Cross target change and Ward are effective at the same time, Ward takes precedence but will consume a meridian star point.) 70% chance to be affected by Cygnus Cross; 20% chance to consume a meridian star point.
  5. Applies a Cygnus Cross (Limit to 1) to one ally (except Hyoga), and lights up 2 meridian star points (up to 6). When enemies use a directed attack at a target without Cygnus Cross, the attack has an 80% chance of being redirected to the target with the Cygnus Cross, with a 10% chance to consume a meridian star point. If enemies attack the saint with the Cygnus Cross, one meridian star point will be consumed. Cygnus Cross fades after all meridian star points are consumed. Use the skill again before the Cross fades to get 2 more meridian star points. (When Cygnus Cross's redirect effect and Ward are effective at the same time, Ward takes precedence but will consume a meridian star point.) 80% chance of being affected by Cygnus Cross; 10% chance to consume meridian star points.
Aurora ExecutionAurora Execution
  1. When the ally carrying the Cygnus Cross attacks, Hyoga has a 65% chance of casting Aurora Execution to assist and attack the same target, dealing 100% C.DMG. Each meridian star point increases Hyoga's assist multiplier by 40% (up to 160%). 65% chance assist, cause 100% (+40%*destiny points) cosmo damage
  2. When the ally carrying the Cygnus Cross attacks, Hyoga has a 70% chance of casting Aurora Execution to assist and attack the same target, dealing 120% C.DMG. Each meridian star point increases Hyoga's assist multiplier by 50% (up to 200%). 70% chance assist, cause 120% (+50%*destiny points) cosmo damage
  3. When the ally carrying the Cygnus Cross attacks, Hyoga has a 70% chance of casting Aurora Execution to assist and attack the same target, dealing 140% C.DMG. Each meridian star point increases Hyoga's assist multiplier by 60% (up to 240%). 70% chance assist, cause 140% (+60%*destiny points) cosmo damage
  4. When the ally carrying the Cygnus Cross attacks, Hyoga has an 80% chance of casting Aurora Execution to assist and attack the same target, dealing 160% C.DMG. Each meridian star point increases Hyoga's assist multiplier by 70% (up to 280%). 80% chance assist, cause 160% (+70%*destiny points) cosmo damage
  5. When the ally carrying the Cygnus Cross attacks, Hyoga has an 80% chance of casting Aurora Execution to assist and attack the same target, dealing 180% C.DMG. Each meridian star point increases Hyoga assist multiplier by 80% (up to 320%). 80% chance assist, cause 180% (+80%*destiny points) cosmo damage
Destiny FrozenDestiny Frozen
  1. When the ally carrying the Cygnus Cross is attacked (excluding assist and pursuit), the Cross has a 40% chance to unleash chill, permanently reducing the attacker's Status HIT by 10% (cannot be purified or reversed). 40% chance release chill, reduce 10% Status HIT
  2. When the ally carrying the Cygnus Cross is attacked (excluding assist and pursuit), the Cross has a 45% chance to unleash chill, permanently reducing the attacker's Status HIT by 30% (cannot be purified or reversed). 45% chance release chill, reduce 30% Status HIT
  3. When the ally carrying the Cygnus Cross is attacked (excluding assist and pursuit), the Cross has a 50% chance to unleash chill, permanently reducing the attacker's Status HIT by 50% (cannot be purified or reversed). 50% chance release chill, reduce 50% Status HIT
  4. When the ally carrying the Cygnus Cross is attacked (excluding assist and pursuit), the Cross has a 50% chance to unleash chill, permanently reducing the attacker's Status HIT by 70% (cannot be purified or reversed). 50% chance release chill, reduce 70% Status HIT
  5. When the ally carrying the Cygnus Cross is attacked (excluding assist and pursuit), the Cross has an 80% chance to unleash chill, permanently reducing the attacker's Status HIT by 70% (cannot be purified or reversed). 80% chance release chill, reduce 70% Status HIT
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