Skuld
Theme
Stats
- Active Time
- 2020-01-01
- Job
- Sorcerer
- Element
- Amber
- Rarity
- SSR+ (R)
- Level
- 160
- STR
- 3 061
- DEX
- 3 061
- MAG
- 3 488
- STA
- 3 565
- HP
- 35 650
- ATK
- 3 488
- P. DEF
- 3 061
- M. DEF
- 3 492
- ACC
- 1 530
- EVD
- 1 532
- CRIT
- 1 530
- CRIT RES
- 1 782
- CRIT DMG Boost
- 0.00%
- P. CRIT DMG Cut
- 0.00%
- M. CRIT DMG Cut
- 0.00%
- DEF Break
- 0
- DEF
- 10
- PM. DEF Break
- 0
- Debuff ACC
- 1 744
- Debuff RES
- 0
- Counter
- 0
- HP Drain
- 0.00%
- SPD
- 2 590
Promotes
- R+ Skuld
R Skuld
R Card
R Card
- SR Skuld
R+ Skuld
R+ Amber
R+ Amber
- SR+ Skuld
SR Skuld
SR Card
- SSR Skuld
SR+ Skuld
SR+ Amber
SR+ Amber
- SSR+ Skuld
SSR Skuld
SR+ Card
Skills
Trial and Error
- Skuld uses a strange liquid created from a failed attempt at developing a new elixir, dealing 1 magical attack equal to 320% of her ATK to 1 random enemy. Hazardous side effects decrease the target’s ATK by 10% for 2 turns. (Lv. 1)
- The magical attack’s damage becomes equal to 360% of her ATK. (Lv. 61)
- The amount the target’s ATK decreases by becomes 20%. (Lv. 121)
Healing Aroma
- Skuld uses a therapeutic aroma to treat her allies’ fatigue, restoring HP equal to 210% of her MAG to the 2 allies with the lowest current HP. (Lv. 11)
- The amount of HP restored becomes equal to 230% of her MAG. (Lv. 21)
- Additionally increases all targets’ SPD by 20% for 2 turns. (Lv. 81)
- The targets of this skill become the 3 allies with the lowest current HP. (Lv. 141)
The Skuld Special
- After continuously making improvement after improvement, Skuld creates a special elixir that treats fatigue and increases stamina. Drinking it increases her max HP by 20% (cannot be dispelled). But, she cannot vouch for its taste. (Lv. 41)
- The amount her max HP increases by becomes 30%. (Lv. 101)
Chart