Merlyn
Theme
Stats
- Active Time
- 2020-01-01
- Job
- Sorcerer
- Element
- Emerald
- Rarity
- LR+7 (SR)
- Level
- 240
- STR
- 4 022
- DEX
- 4 022
- MAG
- 4 474
- STA
- 4 726
- HP
- 47 260
- ATK
- 4 474
- P. DEF
- 4 022
- M. DEF
- 4 478
- ACC
- 2 011
- EVD
- 2 012
- CRIT
- 2 011
- CRIT RES
- 2 363
- CRIT DMG Boost
- 0.00%
- P. CRIT DMG Cut
- 0.00%
- M. CRIT DMG Cut
- 0.00%
- DEF Break
- 0
- DEF
- 10
- PM. DEF Break
- 0
- Debuff ACC
- 2 237
- Debuff RES
- 0
- Counter
- 0
- HP Drain
- 0.00%
- SPD
- 2 888
Promotes
- SR+ Merlyn
SR Merlyn
SR Card
- SSR Merlyn
SR+ Merlyn
SR+ Emerald
SR+ Emerald
- SSR+ Merlyn
SSR Merlyn
SR+ Card
- UR Merlyn
SSR+ Merlyn
SSR+ Emerald
- UR+ Merlyn
UR Merlyn
SSR+ Emerald
- LR Merlyn
UR+ Merlyn
SR+ Card
SR+ Card
- LR+ Merlyn
LR Merlyn
SR+ Card
- LR+2 Merlyn
LR+ Merlyn
SR+ Card
- LR+3 Merlyn
LR+2 Merlyn
SR+ Card
- LR+4 Merlyn
LR+3 Merlyn
SR+ Card
- LR+5 Merlyn
LR+4 Merlyn
SR+ Card
SR+ Card
- LR+6 Merlyn
LR+5 Merlyn
SR+ Card
SR+ Card
- LR+7 Merlyn
LR+6 Merlyn
SR+ Card
SR+ Card
Skills
Like Master Would Do
- Merlyn remembers the lessons her master taught her and saves her friends—just like her master did for her long ago. If the ally with the highest ATK is afflicted with a debuff, this skill dispels 1 debuff from them. (Lv. 1)
- Additionally, if the target is not afflicted with a debuff, increases their ATK by 30% for 2 turns. (Lv. 81)
- The amount the target’s ATK increases by becomes 40%. (Lv. 161)
Vine Stream
- Merlyn unleashes a stream of ivy at the enemy and sweeps them away. Anyone entangled in its vines has their power drained away. Dispels 1 buff each from the 2 enemies with the highest remaining HP percentages, and deals 1 magical attack to equal to 320% of Merlyn’s ATK to them. (Lv. 11)
- Additionally restores HP equal to 15% of this skill’s total damage to the ally with the lowest remaining HP percentage. (Lv. 21)
- The magical attack’s damage becomes equal to 380% of her ATK. (Lv. 101)
- The targets of the magical attack become the 3 enemies with the highest remaining HP percentages. (Lv. 181)
Apprentice Wanted!
- Merlyn asks, “W-Won’t you become...my apprentice?” At the start of each turn, if 3 or more allies are alive, this skill increases the chances to deal a critical hit of both Merlyn and 1 adjacent ally by 20%. If the number of allies who are alive is 2 or less, this skill increases the DEF of both Merlyn and 1 adjacent ally by 20%. (Lv. 41)
- The amounts all targets’ DEF and chances to deal a critical hit increase by each become 40%. (Lv. 121)
- The targets of this skill become Merlyn and 2 adjacent allies. (Lv. 201)
Master and Apprentice
- A master guides their apprentice, and protects them. If Merlyn’s remaining HP percentage is below 50%, this skill grants [Regeneration] to both her and 1 adjacent ally. Each turn, at the start of the action phase, [Regeneration] restores HP equal to 3% of a target’s max HP to them. (Lv. 61)
- The amount of HP restored by [Regeneration] becomes equal to 5% of a target’s max HP. (Lv. 141)
- The targets of this skill become Merlyn and 2 adjacent allies. (Lv. 221)
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