SayuSayu, A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.
Stats
Level
90
Ascension
6
HP
11 853
Attack
244
Defense
744
Skills
Normal Attack: Shuumatsuban Ninja BladeNormal Attack: Shuumatsuban Ninja Blade
**Normal Attack** Performs up to 4 consecutive strikes. **Charged Attack** Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. **Plunging Attack** Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
  • 1-Hit DMG
    209.9%
  • 2-Hit DMG
    207.4%
  • 3-Hit DMG
    126.2%+126.2%
  • 4-Hit DMG
    285.1%
  • Charged Attack Spinning DMG
    181.7%
  • Charged Attack Final DMG
    328.62%
  • Charged Attack Stamina Cost
    40.0/s
  • Max Duration
    5.0s
  • Plunge DMG
    199.5%
  • Low/High Plunge DMG
    398.87%/498.21%
  • Yoohoo Art: Fuuin DashYoohoo Art: Fuuin Dash
    The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG. **Press** Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick. **Hold** Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD. **Elemental Absorption** If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill.
  • Fuufuu Windwheel DMG
    85.5%
  • Fuufuu Whirlwind Kick Press DMG
    376.2%
  • Fuufuu Whirlwind Kick Hold DMG
    516.8%
  • Fuufuu Windwheel Elemental DMG
    39.9%
  • Fuufuu Whirlwind Kick Elemental DMG
    180.9%
  • Max Duration (Hold)
    10.0s
  • CD
    6.0 to 11.0s
  • Yoohoo Art: Mujina FlurryYoohoo Art: Mujina Flurry
    The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma. **Muji-Muji Daruma** At specific intervals, the Daruma will take one of several actions based on the situation around it: ·If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG. ·If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
  • Skill Activation DMG
    277.40%
  • Skill Activation Healing
    218.9% ATK+1823
  • Muji-Muji Daruma DMG
    123.50%
  • Muji-Muji Daruma Healing
    189.7% ATK+1580
  • Duration
    12.0s
  • CD
    20.0s
  • Energy Cost
    80
  • Someone More CapableSomeone More Capable
    When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s.
    No Work Today!No Work Today!
    The Muji-Muji Daruma created by **Yoohoo Art: Mujina Flurry** gains the following effects: ·When healing a character, it will also heal characters near that healed character for 20% the amount of HP. ·Increases the AoE of its attack against opponents.
    Yoohoo Art: Silencer's SecretYoohoo Art: Silencer's Secret
    When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.
    Constellations
    C1
    The Muji-Muji Daruma created by **Yoohoo Art: Mujina Flurry** will ignore HP limits and can simultaneously attack nearby opponents and heal characters.
    C2
    **Yoohoo Art: Fuuin Dash** gains the following effects: ·DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%. ·Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
    C3
    Increases the Level of **Yoohoo Art: Mujina Flurry** by 3. Maximum upgrade level is 15.
    C4
    Sayu recovers 1.2 Energy when she triggers a Swirl reaction. This effect occurs once every 2s.
    C5
    Increases the Level of **Yoohoo Art: Fuuin Dash** by 3. Maximum upgrade level is 15.
    C6
    The Muji-Muji Daruma created by Sayu's **Yoohoo Art: Mujina Flurry** will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects: ·Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method. ·Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.
    Chart