DoriDori, An elusive merchant who has a fondness for glittering Mora.
Stats
Level
90
Ascension
6
HP
12 397
Attack
223
Defense
723
Skills
Normal Attack: Marvelous Sword-Dance (Modified)Normal Attack: Marvelous Sword-Dance (Modified)
**Normal Attack** Performs up to 3 consecutive strikes. **Charged Attack** Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. **Plunging Attack** Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
  • 1-Hit DMG
    241.3%
  • 2-Hit DMG
    109.8%+115.3%
  • 3-Hit DMG
    343.4%
  • Charged Attack Spinning DMG
    181.7%
  • Charged Attack Final DMG
    328.62%
  • Charged Attack Stamina Cost
    40.0/s
  • Max Duration
    5.0s
  • Plunge DMG
    199.5%
  • Low/High Plunge DMG
    398.87%/498.21%
  • Spirit-Warding Lamp: Troubleshooter CannonSpirit-Warding Lamp: Troubleshooter Cannon
    Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG. After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
  • Troubleshooter Shot DMG
    349.8%
  • After-Sales Service Round DMG
    75.0%
  • CD
    9.0s
  • Alcazarzaray's ExactitudeAlcazarzaray's Exactitude
    Summons forth the Jinni within the lamp to give the client various kinds of aid. **Jinni** Connects to a nearby character. The connected character will: · Continuously restore HP based on Dori's Max HP. · Continuously regenerate Energy. · Be affected by Electro. When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s. Only one Jinni can exist at one time.
  • Connector DMG
    37.72%
  • Continuous Healing
    15.8% Max HP+2027
  • Energy Regeneration
    2.5
  • Duration
    12.0s
  • CD
    20.0s
  • Energy Cost
    80
  • An Eye for GoldAn Eye for Gold
    After a character connected to the **Jinni** triggers an Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl or Crystallize reaction, the CD of **Spirit-Warding Lamp: Troubleshooter Cannon** is decreased by 1s. This effect can be triggered once every 3s.
    Compound InterestCompound Interest
    When the Troubleshooter Shots or After-Sales Service Rounds from **Spirit-Warding Lamp: Troubleshooter Cannon** hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed. Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
    Unexpected OrderUnexpected Order
    Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.
    Constellations
    C1
    The number of After-Sales Service Rounds created by **Troubleshooter Shots** is increased by 1.
    C2
    When you are in combat and the **Jinni** heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.
    C3
    Increases the Level of **Alcazarzaray's Exactitude** by 3. Maximum upgrade level is 15.
    C4
    The character connected to the **Jinni** will obtain the following buffs based on their current HP and Energy: ·When their HP is lower than 50%, they gain 50% Incoming Healing Bonus. ·When their Energy is less than 50%, they gain 30% Energy Recharge.
    C5
    Increases the Level of **Spirit-Warding Lamp: Troubleshooter Cannon** by 3. Maximum upgrade level is 15.
    C6
    Dori gains the following effects for 3s after using **Spirit-Warding Lamp: Troubleshooter Cannon**: ·Electro Infusion. ·When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.
    Chart