Saint Seiya Legend of JusticeSaint Seiya Legend of Justice
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Saint Seiya Legend of JusticeSaint Seiya Legend of Justice
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Sorrento
Sorrento, Siren
Team Purification, Debuffer
Stats
Role
Assist
Element
Light Knight
Stars
16★
Level
240
HP
472650
ATK
49877
DEF
8190
ATK Speed
100%
Crit Rate
2.5%
Tenacity
0.5%
Crit DMG Rate
0%
Toughness
0%
Hit
239
DODGE
0
HP Drain
0%
HEALING
0%
RH
0%
HASTE
0
DMG Boost
0%
DMG Reduced
0%
Regen on Attacks
10.35%
Regen on Damage
1.76%
Date
16/11/2022
Promotes
6★ Sorrento

5★ Sorrento

5★ Sorrento

7★ Sorrento

6★ Sorrento

6★ Sorrento

8★ Sorrento

7★ Sorrento

6★ Sorrento

9★ Sorrento

8★ Sorrento

6★ Sorrento

10★ Sorrento

9★ Sorrento

6★ Sorrento

11★ Sorrento

10★ Sorrento

6★ Sorrento

12★ Sorrento

11★ Sorrento

6★ Sorrento

13★ Sorrento

12★ Sorrento

6★ Sorrento

14★ Sorrento

13★ Sorrento

6★ Sorrento

15★ Sorrento

14★ Sorrento

6★ Sorrento

16★ Sorrento

15★ Sorrento

6★ Sorrento

Skills
Symphony of DeathSymphony of Death
  1. Sorento continuously plays the Symphony of Death. Deal true DMG equal to 50% of ATK to all enemies per sec for 6 sec. True DMG ignores DEF and DMG reduction effects.
  2. When Sorento plays the Symphony of Death, suppress enemies’ Cosmo; seal all enemies and prevent them from releasing arcanes.
  3. Increase true DMG of Symphony of Death to 60% of ATK per sec.
  • Start time
    1.1s
  • End time
    7.5s
  • Delay
    0s
  • Cooldown
    0s
  • Regen on Attacks
    0%
  • Regen on Damage
    0.44%
  • Dead End ClimaxDead End Climax
    1. Deal DMG equal to 220% of ATK to 1 enemy with lowest HP; reduce ATK of the target by 30% for 8 sec and erase 4% of the max HP of this target per sec.
    2. Increase DMG to 260% of ATK.
    3. During the time of Dead End Climax, the target is unable to recharge HP if the HP is below 30%.
    4. During the time of Dead End Climax, reduce ATK of the target by 40%.
  • Start time
    0.6s
  • End time
    1.65s
  • Delay
    6.5s
  • Cooldown
    12.5s
  • Regen on Attacks
    12.35%
  • Regen on Damage
    3.9%
  • Sound of SirenSound of Siren
    1. Release sound wave and deal DMG equal to 80% of ATK to 2 right ahead enemies; [Enchant] the targets for 3 sec, and make them attack their allies randomly; increase ATKS of the targets for 30% under [Enchant]; the targets are unable to release skill.
    2. The target cannot recharge Cosmo under the [Enchant] effect.
    3. Extend the time of [Enchant] to 4 sec.
  • Start time
    0.6s
  • End time
    1.8s
  • Delay
    3.8s
  • Cooldown
    13s
  • Regen on Attacks
    10.92%
  • Regen on Damage
    3.9%
  • An IllusionAn Illusion
    1. When Sorento is chosen as the target of enemy’s skill, wave the flute and create a fender wall absorbing DMG equal to 25% of his max HP for 6 sec. This effect can be triggered once every 5 sec.
    2. The effect absorbs DMG equal to 35% of Sorento’s max HP.
    3. This effect can be triggered once every 4 sec.
    Armor
    Siren Scale
      1. Target with HP below 60% can not be healed when affected by Dead End Climax.
      2. The HP reduction effect made by Dead End Climax will recharge equal HP for all allies.
      3. The effect of the Symphony of Death removes all debuffs for all allies and dispels all buffs for all enemies per second.
      4. The effect of the Symphony of Death transfers all cosmos recharged by enemies to Sorrento.
  • HP Boost
    21%
  • ATK Boost
    21%
  • DODGE
    90
  • Tenacity
    90
  • Constellation
    [Siren Exclusive]
      Enchanting Sound (3p)Enchanting Sound (3p)
      1. Sound of Siren increases ATKS of the targets by 60%.
      Enchanting Sound (9p)Enchanting Sound (9p)
      1. Extend the time of Sound of Siren by 1 sec; during the effect, pass Cosmo the target is supposed to gain to Sorento.
  • HP Boost
    18.89%
  • Hit
    108
  • ATK Boost
    11.1%
  • CRIT
    96
  • DEF Boost
    26.4%
  • ATK Speed
    7.5%
  • Tenacity
    72
  • Chart