Saint Seiya Legend of JusticeSaint Seiya Legend of Justice
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Saint Seiya Legend of JusticeSaint Seiya Legend of Justice
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Tōma
Tōma, Angel Warrior of Heaven Tōma
Rapid impact, true damage
Stats
Role
Assassin
Element
Light Knight
Stars
16★
Level
240
HP
404720
ATK
52461
DEF
7229
ATK Speed
100%
Crit Rate
2.5%
Tenacity
0.5%
Crit DMG Rate
0%
Toughness
0%
Hit
239
DODGE
0
HP Drain
0%
HEALING
0%
RH
0%
HASTE
0
DMG Boost
0%
DMG Reduced
0%
Regen on Attacks
10.02%
Regen on Damage
1.71%
Date
?
Promotes
Skills
Angel's PunchAngel's Punch
  1. Tōma flaps his wings entering the battlefield and becomes untargetable, throws 1 piece of Feather at enemies, then flies downward dealing damage equal to 400% of Tōma's ATK to the enemy with the highest HP percentage and knocks it down for 2.5s. The downward flight also shakes the others causing damage equal to 200% of Tōma's ATK and knocks them back for 1.5s. Feather: can throw up to 10 pieces of Feathers at each enemy. All Feathers will light up at the same time to interrupt the enemy releasing any loop skill while each Feather will deal damage equal to 4% of its current HP.
  2. For 1 piece of Feather carried by the enemy, increases the might skill damage by 8%, up to 40%.
  3. For 1 piece of Feather carried by the enemy, increases the might skill damage by 12%, up to 60%.
  • Start time
    0.933s
  • End time
    2.867s
  • Delay
    0s
  • Cooldown
    0s
  • Regen on Attacks
    0%
  • Regen on Damage
    1.2%
  • Angel StrikeAngel Strike
    1. Tōma launches 3 times normal ATK at a very fast speed at enemy, dealing damage equal to 150% of Tōma's ATK. During the period, it cannot be selected.
    2. If its Cosmos is less than 50%, the attack must be a critical hit.
    3. If its Cosmos is more than 50%, the attack must be a critical hit.
    4. If a critical hit is caused when attacking the target, the target can be stunned for 2s.
  • Start time
    1.15s
  • End time
    3s
  • Delay
    4.3s
  • Cooldown
    10.5s
  • Regen on Attacks
    30.12%
  • Regen on Damage
    2.68%
  • Angel Physical AptitudeAngel Physical Aptitude
    1. After entering battle, gains one stack of [Physical Technique] every 4s. Each [Physical Technique] improves its ATKS by 6%, which can stack up to 10 times.
    2. Each stack of [Physical Technique] gains damage bonus by 4%.
    3. Each stack of [Physical Technique] recovers HP equal to 1% of max HP per second.
    Fallen Angel's WingFallen Angel's Wing
    1. Each normal attack has a 50% chance to leave a piece of Feather to 1 enemy in the back row. The effect has an activation interval of 1.5s. Additionally, the single damage received will not exceed 50% of its max HP.
    2. The single damage received will not exceed 40% of its max HP.
    3. The single damage received will not exceed 30% of its max HP.
    Armor
    Sleep Angel Glory
      1. Improves the Angel Physical Aptitude to gain 1 stack of Physical Technique every 3s.
      2. Angel Physical Aptitude will gain 1 extra stack of Physical Technique every 3s when its HP is lower than 50%.
      3. Increases the damage of each feather to 5% of the target's current HP, which will silence the target for 3s after activating.
      4. Increases the damage of each feather to true damage equal to 5% of the target's current HP.
  • HP Boost
    15%
  • ATK Boost
    15%
  • DEF Boost
    15%
  • HASTE
    30
  • Constellation
    [Tōma Exclusive]
      Sleep Angel (3p)Sleep Angel (3p)
      1. Shortens the activation interval of Fallen Angel's Wing to 1s. Each [Physical Technique] improves the activation chance by 5%.
      Sleep Angel (9p)Sleep Angel (9p)
      1. Converts the damage dealt by Tōma's normal attack to true damage. When critical hit is activated, there is a 75% chance to leave 1 piece of Feather (This chance is not affected by the stack of [Physical Technique]). The effect has an activation interval of 1s.
  • HP Boost
    18.29%
  • DODGE
    96
  • DEF Boost
    41.99%
  • ATK Boost
    11.1%
  • CRIT
    96
  • Hit
    108
  • Chart