Saint Seiya Cosmo FantasySaint Seiya Cosmo Fantasy
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Saint Seiya Cosmo FantasySaint Seiya Cosmo Fantasy
SaintsXPEvolution
Virgo ShakaVirgo Shaka, A Technique-type Gold Saint with interference skills
Stats
Rarity
★★★★★
Level
150
Class Pr.
ARAYASHIKI +3
Lane
Middle
Type
Technique
Power
55128 / 88704
Vitality Growth Rate
5.7 (4.1)
Aura Growth Rate
5.9 (3.6)
Tech. Growth Rate
9.8 (7.2)
Vitality
1843
Aura
1533
Technique
2461
Max HP
45688 / 162216
Phys. Attack
8617 / 20173
Fury Attack
4478 / 14090
Phys. Defense
8245 / 10787
Fury Resistance
8247 / 10411
Phys. Critical
1866 / 3780
Fury Critical
130 / 445
Null Phys. Defense
7485 / 8575
Null Fury Resistance
7470 / 8572
HP Drain
100
Accuracy
339 / 420
Evasion
309 / 345
HP Recovery
2970
Cosmo Recovery
47
Cosmo Cost Reduction
15
Silence Resistance
0
Charge Skill Damage Inflicted Increase
109%
Charge Skill Damage Received Decrease
148.8%
Cloth kind
Gold Saints
Active Time
01/01/2016
Skills
Demon HunterDemon Hunter
  • Compresses Cosmo, causing an explosion. Random and multiple explosions occur, causing damage to target and a chance of inflicting Launch. [Fury Type]
  • Damage +2250 @150
  • Launch rate increased according to Skill Level, and Lv. is lower than 150 or lower, always causes Launch.
Heavenly JudgmentHeavenly Judgment
  • Bathes one enemy with a Cosmo current that inflicts damage and cancels their action. [Fury Type]
  • Damage +1800 @150
  • Action Cancel rate increased according to Skill Level, and Lv. is lower than 150 or lower, always causes Action Cancel.
Heaven-Dancing RingHeaven-Dancing Ring
  • Changes basic attack to "Heaven-Dancing Ring", a combo attack that rebounds throughout the enemy formation, dealing damage with a chance of temporarily Disabling hit enemies. [Physical Type]
  • Damage +1200 @150
  • Stun rate increased according to Skill Level, and Lv. is lower than 150 or lower, always causes Stun.
Galactic WillGalactic Will
  • Calls forth the Cosmo of surrounding allies and magnifies them. During battle, all allies are given a damage bonus. [Fury Type] -Always in effect.
  • Always in effect: Adds 900 @150 to team's damage inflicted
Recovery II (Delayed)Recovery II (Delayed)
  • Recovers all allies' HP when a battle ends. [Max Level: 10] Note1: Recovery effect can be stacked. Note2: Only activates when assigned as a Defense Saint.
  • Amount of HP Recovery +11600 @10
Chart