Virgo Shaka, A Technique-type Gold Saint with interference skills
Stats
- Rarity
- ★★★★★
- Level
- 150
- Class Pr.
- ARAYASHIKI +3
- Lane
- Middle
- Type
- Technique
- Power
- 55128 / 88704
- Vitality Growth Rate
- 5.7 (4.1)
- Aura Growth Rate
- 5.9 (3.6)
- Tech. Growth Rate
- 9.8 (7.2)
- Vitality
- 1843
- Aura
- 1533
- Technique
- 2461
- Max HP
- 45688 / 162216
- Phys. Attack
- 8617 / 20173
- Fury Attack
- 4478 / 14090
- Phys. Defense
- 8245 / 10787
- Fury Resistance
- 8247 / 10411
- Phys. Critical
- 1866 / 3780
- Fury Critical
- 130 / 445
- Null Phys. Defense
- 7485 / 8575
- Null Fury Resistance
- 7470 / 8572
- HP Drain
- 100
- Accuracy
- 339 / 420
- Evasion
- 309 / 345
- HP Recovery
- 2970
- Cosmo Recovery
- 47
- Cosmo Cost Reduction
- 15
- Silence Resistance
- 0
- Charge Skill Damage Inflicted Increase
- 109%
- Charge Skill Damage Received Decrease
- 148.8%
- Cloth kind
- Gold Saints
- Active Time
- 01/01/2016
Skills
Demon Hunter
- Compresses Cosmo, causing an explosion. Random and multiple explosions occur, causing damage to target and a chance of inflicting Launch. [Fury Type]
- Damage +2250 @150
- Launch rate increased according to Skill Level, and Lv. is lower than 150 or lower, always causes Launch.
Heavenly Judgment
- Bathes one enemy with a Cosmo current that inflicts damage and cancels their action. [Fury Type]
- Damage +1800 @150
- Action Cancel rate increased according to Skill Level, and Lv. is lower than 150 or lower, always causes Action Cancel.
Heaven-Dancing Ring
- Changes basic attack to "Heaven-Dancing Ring", a combo attack that rebounds throughout the enemy formation, dealing damage with a chance of temporarily Disabling hit enemies. [Physical Type]
- Damage +1200 @150
- Stun rate increased according to Skill Level, and Lv. is lower than 150 or lower, always causes Stun.
Galactic Will
- Calls forth the Cosmo of surrounding allies and magnifies them. During battle, all allies are given a damage bonus. [Fury Type] -Always in effect.
- Always in effect: Adds 900 @150 to team's damage inflicted
Recovery II (Delayed)
- Recovers all allies' HP when a battle ends. [Max Level: 10] Note1: Recovery effect can be stacked. Note2: Only activates when assigned as a Defense Saint.
- Amount of HP Recovery +11600 @10
Chart