Saint Seiya Cosmo FantasySaint Seiya Cosmo Fantasy
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Saint Seiya Cosmo FantasySaint Seiya Cosmo Fantasy
SaintsXPEvolution
Scorpio Miro (OCE)Scorpio Miro (OCE), A Vitality-type Gold Saint who has skills effective against distant enemies
Stats
Rarity
★★★★★
Level
150
Class Pr.
ARAYASHIKI +3
Lane
Front
Type
Vitality
Power
61542 / 96173
Vitality Growth Rate
13.65 (1.69)
Aura Growth Rate
4.8 (0.72)
Tech. Growth Rate
10.78 (1.32)
Vitality
3684
Aura
1346
Technique
2400
Max HP
81581 / 198133
Phys. Attack
11708 / 22496
Fury Attack
4615 / 16255
Phys. Defense
8616 / 11188
Fury Resistance
8212 / 10439
Phys. Critical
1665 / 3231
Fury Critical
0 / 384
Null Phys. Defense
7509 / 8569
Null Fury Resistance
7440 / 8542
HP Drain
90
Accuracy
349 / 439
Evasion
334 / 370
HP Recovery
5390
Cosmo Recovery
64
Cosmo Cost Reduction
0
Silence Resistance
0
Charge Skill Damage Inflicted Increase
109%
Charge Skill Damage Received Decrease
148.8%
Cloth kind
Gold Saints
Active Time
13/07/2017
Skills
Scarlet Needle AntaresScarlet Needle Antares
  • Uses a barrier-piercing needle to swiftly stab the farthest enemy and surrounding enemies. Also, inflicts Continuous Damage on hit enemies. [Physical Type] -This skill pierces opponents' barriers.
  • Damage +2250 @150
Scarlet NeedleScarlet Needle
  • A crimson needle that stimulates opponents' nerves and causes extreme pain. Stabs the farthest enemy swiftly. Also, inflicts Continuous Damage on hit enemies. [Physical Type]
  • Damage +3000 @150
  • Continuous Damage amount +3000 @150
Raging FireRaging Fire
  • Whenever his HP drops by 10%, increases Physical Attack. [Fury Type] -Always in effect
  • Physical ATK +700 @150 each time HP drops by a set %
RestrictionRestriction
  • Prevents opponents from moving by interfering with Cosmos circulating inside their bodies. Disables the farthest enemy and surrounding enemies (can't attack, evade or move) for a set period of time. [Fury Type] -This skill pierces opponents' barriers.
  • Disable rate increased according to Skill Level, and Lv. is lower than 150 or lower, always causes Disable.
Combo Plus IICombo Plus II
  • Gets additional Combos during a battle. [Max Level: 5] Note: Combo Plus effect can be stacked. Note: Only activated when this character is included in the Attack party.
  • Number of Combos +6 @5
Chart