Mermaid TethysMermaid Tethys
Coral Spores, Petrify Heal
A female Marina that was saved by the young Julian when she was but a fish. Serves as the ambassador to events around the world. Works in the intelligence department and is the personal assistant of Poseidon.
Stats
Rarity
B
Cloth kind
Marina
Available
Yes
HP
12 610
Speed
281
P.DEF
477
C.DEF
477
C.ATK
2 387
C.DMG
400
Skills
Hallucinatory SingingHallucinatory Singing
  1. Mermaid Thetis sings an enchanting song, dealing 100% Cosmo damage to 1 enemy. 100% damage multiplier
  2. Mermaid Thetis sings an enchanting song, dealing 105% Cosmo damage to 1 enemy 105% damage multiplier
  3. Mermaid Thetis sings an enchanting song, dealing 110% Cosmo damage to 1 enemy 110% damage multiplier
  4. Mermaid Thetis sings an enchanting song, dealing 115% Cosmo damage to 1 enemy 115% damage multiplier
  5. Mermaid Thetis sings an enchanting song, dealing 120% Cosmo damage to 1 enemy 120% damage multiplier
Death ReefDeath Reef
  1. Casts Death Reef on any 1 unit other than the caster (cannot stack). If the target has not attacked in its action turn, Death Reef spreads Death Spores and immediately petrifies the target for 1 action turn. If the target has attacked, Death Reef spreads Vitality Spores and recovers HP equal to 160% of Mermaid Thetis' Cosmo attack (+healing) for the target (if the target is in the controlled state, Death Reef will stay dormant and will not spread spores). 160% (+healing) HP recovery
  2. Casts Death Reef on any 1 unit other than the caster (cannot stack). If the target has not attacked in its action turn, Death Reef spreads Death Spores and immediately petrifies the target for 1 action turn. If the target has attacked, Death Reef spreads Vitality Spores and recovers HP equal to 200% of Mermaid Thetis' Cosmo attack (+healing) for the target (if the target is in the controlled state, Death Reef will stay dormant and will not spread spores). 200% (+healing) HP recovery
  3. Casts Death Reef on any 1 unit other than the caster (cannot stack). If the target has not attacked in its action turn, Death Reef spreads Death Spores and immediately petrifies the target for 1 action turn. If the target has attacked, Death Reef spreads Vitality Spores and recovers HP equal to 240% of Mermaid Thetis' Cosmo attack (+healing) for the target (if the target is in the controlled state, Death Reef will stay dormant and will not spread spores). 240% (+healing) HP recovery
  4. Casts Death Reef on any 1 unit other than the caster (cannot stack). If the target has not attacked in its action turn, Death Reef spreads Death Spores and immediately petrifies the target for 1 action turn. If the target has attacked, Death Reef spreads Vitality Spores and recovers HP equal to 280% of Mermaid Thetis' Cosmo attack (+healing) for the target (if the target is in the controlled state, Death Reef will stay dormant and will not spread spores). 280% (+healing) HP recovery
  5. Casts Death Reef on any 1 unit other than the caster (cannot stack). If the target has not attacked in its action turn, Death Reef spreads Death Spores and immediately petrifies the target for 1 action turn. If the target has attacked, Death Reef spreads Vitality Spores and recovers HP equal to 320% of Mermaid Thetis' Cosmo attack (+healing) for the target (if the target is in the controlled state, Death Reef will stay dormant and will not spread spores). 320% (+healing) HP recovery
Memory of SeaMemory of Sea
  1. After spreading spores, Death Reef has a 40% chance to become dormant again beneath the original target 40% chance to become dormant again
  2. After spreading spores, Death Reef has a 48% chance to become dormant again beneath the original target 48% chance to become dormant again
  3. After spreading spores, Death Reef has a 56% chance to become dormant again beneath the original target 56% chance to become dormant again
  4. After spreading spores, Death Reef has a 64% chance to become dormant again beneath the original target 64% chance to become dormant again
  5. After spreading spores, Death Reef has a 72% chance to become dormant again beneath the original target 72% chance to become dormant again
Chart