Mystic Blue RangerMystic Blue Ranger
Stats
Stars
8★
Level
160
Hp
15 513
Damage
2 719
Armor
680
Accuracy
3 664
Evasion
24800.00%
Crit. chance
18.00%
Crit. dmg
136.00%
Block chance
3.00%
Block amount
0
Speed
150
Skills
Spinning Water KickSpinning Water Kick
  1. Deals 60% Damage to a single enemy.
  2. Deals 70% Damage to a single enemy.
  3. Deals 70% Damage to a single enemy. Gains 1 Critical Chance Up (2T).
  4. Deals 80% Damage to a single enemy. Gains 1 Critical Chance Up (2T).
  5. Deals 80% Damage to a single enemy. Gains 2 Critical Chance Up (2T).
  6. Deals 95% Damage to a single enemy. Gains 2 Critical Chance Up (2T).
  7. Deals 95% Damage to a single enemy. Gains 3 Critical Chance Up (2T).
  8. Deals 120% Damage to a single enemy. Gains 3 Critical Chance Up (2T).
  9. Also, gains 1 Critical Damage Up (2T).
Sacred Aqua TouchSacred Aqua Touch
  1. Heals 5% Max HP of every Allie (including herself).
  2. Heals 7% Max HP of every Allie (including herself).
  3. Heals 9% Max HP of every Allie (including herself).
  4. Heals 12% Max HP of every Allie (including herself).
  5. Heals 15% Max HP of every Allie (including herself).
  6. Heals 20% Max HP of every Allie (including herself).
  7. Heals 30% Max HP of every Allie (including herself).
  8. Heals 40% Max HP of every Allie (including herself).
  9. Also, remove a Madison debuff.
Blue Aqua DrillsBlue Aqua Drills
  1. Deals 60% Damage to all enemies and Gains 1 Critical Chance Up (2T).
  2. Deals 65% Damage to all enemies and Gains 1 Critical Chance Up (2T).
  3. Deals 65% Damage to all enemies and Gains 2 Critical Chance Up (2T).
  4. Deals 75% Damage to all enemies and Gains 2 Critical Chance Up (2T).
  5. Deals 90% Damage to all enemies and Gains 2 Critical Chance Up (2T).
  6. Deals 90% Damage to all enemies and Gains 3 Critical Chance Up (2T).
  7. Deals 105% Damage to all enemies and Gains 3 Critical Chance Up (2T).
  8. Deals 120% Damage to all enemies and Gains 3 Critical Chance Up (2T).
  9. Also, deals 10% Damage extra to all enemies.
Healing CurrentsHealing Currents
  1. At the start of each Madison turn, have a 30% chance to heal an ally of 10% Max HP.
  2. At the start of each Madison turn, have a 32% chance to heal an ally of 10% Max HP.
  3. At the start of each Madison turn, have a 35% chance to heal an ally of 10% Max HP.
  4. At the start of each Madison turn, have a 35% chance to heal an ally of 15% Max HP.
  5. At the start of each Madison turn, have a 40% chance to heal an ally of 15% Max HP.
  6. At the start of each Madison turn, have a 50% chance to heal an ally of 15% Max HP.
  7. At the start of each Madison turn, have a 60% chance to heal an ally of 15% Max HP.
  8. At the start of each Madison turn, have a 60% chance to heal an ally of 25% Max HP.
  9. Also, gains 2 Armor Up (2T).
Chart