S.P.D. Red A-Squad RangerS.P.D. Red A-Squad Ranger
Stats
Stars
8★
Level
160
Hp
15 513
Damage
2 719
Armor
680
Accuracy
3 664
Evasion
24800.00%
Crit. chance
18.00%
Crit. dmg
136.00%
Block chance
3.00%
Block amount
0
Speed
150
Skills
SkirmisherSkirmisher
  1. Deals 125% Damage and removes 1 Buff from a single enemy.
  2. Deals 127% Damage and removes 1 Buff from a single enemy.
  3. Deals 130% Damage and removes 1 Buff from a single enemy.
  4. Deals 135% Damage and removes 1 Buff from a single enemy.
  5. Deals 140% Damage and removes 1 Buff from a single enemy.
  6. Deals 140% Damage and removes 2 Buffs from a single enemy.
  7. Deals 145% Damage and removes 2 Buffs from a single enemy.
  8. Deals 150% Damage and removes 2 Buffs from a single enemy.
  9. If target has DoT, deals 20% Extra Damage.
FortificationFortification
  1. Gains 2 Armor Ups (2T) and applies 15% Turn Meter to a random teammate.
  2. Gains 2 Armor Ups (2T) and applies 17% Turn Meter to a random teammate.
  3. Gains 2 Armor Ups (2T) and applies 20% Turn Meter to a random teammate.
  4. Gains 3 Armor Ups (2T) and applies 20% Turn Meter to a random teammate.
  5. Gains 3 Armor Ups (2T) and applies 25% Turn Meter to a random teammate.
  6. Gains 3 Armor Ups (2T) and applies 30% Turn Meter to a random teammate.
  7. Gains 4 Armor Ups (2T) and applies 30% Turn Meter to a random teammate.
  8. Gains 4 Armor Ups (2T) and applies 35% Turn Meter to a random teammate.
  9. 50% Chance to apply Debuff Block to self.
Marching FireMarching Fire
  1. Deals 135% Damage to nearby enemies and applies 1 DoT (2T) to all targets.
  2. Deals 137% Damage to nearby enemies and applies 1 DoT (2T) to all targets.
  3. Deals 140% Damage to nearby enemies and applies 1 DoT (2T) to all targets.
  4. Deals 145% Damage to nearby enemies and applies 1 DoT (2T) to all targets.
  5. Deals 145% Damage to nearby enemies and applies 2 DoT (2T) to all targets.
  6. Deals 150% Damage to nearby enemies and applies 2 DoT (2T) to all targets.
  7. Deals 160% Damage to nearby enemies and applies 2 DoT (2T) to all targets.
  8. Deals 180% Damage to nearby enemies and applies 2 DoT (2T) to all targets.
  9. If Charlie has Invisibility, deals 30% Extra Damage.
Counter MeasuresCounter Measures
  1. If Charlie takes Critical Damage, 50% chance to gain 15% Heal.
  2. If Charlie takes Critical Damage, 52% chance to gain 15% Heal.
  3. If Charlie takes Critical Damage, 55% chance to gain 15% Heal.
  4. If Charlie takes Critical Damage, 60% chance to gain 15% Heal.
  5. If Charlie takes Critical Damage, 65% chance to gain 15% Heal.
  6. If Charlie takes Critical Damage, 70% chance to gain 15% Heal.
  7. If Charlie takes Critical Damage, 75% chance to gain 15% Heal.
  8. If Charlie takes Critical Damage, 85% chance to gain 15% Heal.
  9. Gains Invisibility (2T) if Charlie deals Critical Damage.
Chart