S.P.D. Red A-Squad Ranger

Stats

- Stars
- 8★
- Level
- 160
- Hp
- 15 513
- Damage
- 2 719
- Armor
- 680
- Accuracy
- 3 664
- Evasion
- 24800.00%
- Crit. chance
- 18.00%
- Crit. dmg
- 136.00%
- Block chance
- 3.00%
- Block amount
- 0
- Speed
- 150

Skills

Skirmisher

- Deals 125% Damage and removes 1 Buff from a single enemy.
- Deals 127% Damage and removes 1 Buff from a single enemy.
- Deals 130% Damage and removes 1 Buff from a single enemy.
- Deals 135% Damage and removes 1 Buff from a single enemy.
- Deals 140% Damage and removes 1 Buff from a single enemy.
- Deals 140% Damage and removes 2 Buffs from a single enemy.
- Deals 145% Damage and removes 2 Buffs from a single enemy.
- Deals 150% Damage and removes 2 Buffs from a single enemy.
- If target has DoT, deals 20% Extra Damage.

Fortification

- Gains 2 Armor Ups (2T) and applies 15% Turn Meter to a random teammate.
- Gains 2 Armor Ups (2T) and applies 17% Turn Meter to a random teammate.
- Gains 2 Armor Ups (2T) and applies 20% Turn Meter to a random teammate.
- Gains 3 Armor Ups (2T) and applies 20% Turn Meter to a random teammate.
- Gains 3 Armor Ups (2T) and applies 25% Turn Meter to a random teammate.
- Gains 3 Armor Ups (2T) and applies 30% Turn Meter to a random teammate.
- Gains 4 Armor Ups (2T) and applies 30% Turn Meter to a random teammate.
- Gains 4 Armor Ups (2T) and applies 35% Turn Meter to a random teammate.
- 50% Chance to apply Debuff Block to self.

Marching Fire

- Deals 135% Damage to nearby enemies and applies 1 DoT (2T) to all targets.
- Deals 137% Damage to nearby enemies and applies 1 DoT (2T) to all targets.
- Deals 140% Damage to nearby enemies and applies 1 DoT (2T) to all targets.
- Deals 145% Damage to nearby enemies and applies 1 DoT (2T) to all targets.
- Deals 145% Damage to nearby enemies and applies 2 DoT (2T) to all targets.
- Deals 150% Damage to nearby enemies and applies 2 DoT (2T) to all targets.
- Deals 160% Damage to nearby enemies and applies 2 DoT (2T) to all targets.
- Deals 180% Damage to nearby enemies and applies 2 DoT (2T) to all targets.
- If Charlie has Invisibility, deals 30% Extra Damage.

Counter Measures

- If Charlie takes Critical Damage, 50% chance to gain 15% Heal.
- If Charlie takes Critical Damage, 52% chance to gain 15% Heal.
- If Charlie takes Critical Damage, 55% chance to gain 15% Heal.
- If Charlie takes Critical Damage, 60% chance to gain 15% Heal.
- If Charlie takes Critical Damage, 65% chance to gain 15% Heal.
- If Charlie takes Critical Damage, 70% chance to gain 15% Heal.
- If Charlie takes Critical Damage, 75% chance to gain 15% Heal.
- If Charlie takes Critical Damage, 85% chance to gain 15% Heal.
- Gains Invisibility (2T) if Charlie deals Critical Damage.

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