Mighty Morphin Black RangerMighty Morphin Black Ranger
Stats
Stars
8★
Level
160
Hp
17 698
Damage
2 573
Armor
902
Accuracy
3 070
Evasion
24800.00%
Crit. chance
15.00%
Crit. dmg
130.00%
Block chance
3.00%
Block amount
0
Speed
135
Skills
Hip Hop Kido KickHip Hop Kido Kick
  1. Deals 100% Damage to a single enemy + 50% damage if Zack is Taunting.
  2. Deals 105% Damage to a single enemy + 50% damage if Zack is Taunting.
  3. Deals 105% Damage to a single enemy + 60% damage if Zack is Taunting.
  4. Deals 115% Damage to a single enemy + 60% damage if Zack is Taunting.
  5. Deals 115% Damage to a single enemy + 75% damage if Zack is Taunting.
  6. Deals 125% Damage to a single enemy + 75% damage if Zack is Taunting.
  7. Deals 125% Damage to a single enemy + 100% damage if Zack is Taunting.
  8. Deals 140% Damage to a single enemy + 100% damage if Zack is Taunting.
  9. Also 50% chance to Stun (1T) if Zack is Taunting.
Power Axe ChargePower Axe Charge
  1. Deals 80% Damage to nearby enemies. Gains Taunt (2T).
  2. Deals 85% Damage to nearby enemies. Gains Taunt (2T).
  3. Deals 90% Damage to nearby enemies. Gains Taunt (2T).
  4. Deals 90% Damage to nearby enemies. Gains Taunt (2T) and Armor Up (2T).
  5. Deals 95% Damage to nearby enemies. Gains Taunt (2T) and Armor Up (2T).
  6. Deals 105% Damage to nearby enemies. Gains Taunt (2T) and Armor Up (2T).
  7. Deals 105% Damage to nearby enemies. Gains Taunt (2T) and 2 Armor Up (2T).
  8. Deals 115% Damage to nearby enemies. Gains Taunt (2T) and 2 Armor Up (2T).
  9. Also applies 2 Armor Up (2T) to all teammates.
Power Axe SlamPower Axe Slam
  1. Deals 90% Damage to all enemies and applies 1 Damage Down (2T).
  2. Deals 95% Damage to all enemies and applies 1 Damage Down (2T).
  3. Deals 95% Damage to all enemies and applies 2 Damage Down (2T).
  4. Deals 105% Damage to all enemies and applies 2 Damage Down (2T).
  5. Deals 105% Damage to all enemies and applies 3 Damage Down (2T).
  6. Deals 115% Damage to all enemies and applies 3 Damage Down (2T).
  7. Deals 115% Damage to all enemies and applies 4 Damage Down (2T).
  8. Deals 130% Damage to all enemies and applies 4 Damage Down (2T).
  9. Gains 10% Turn Meter Up for each enemy hit (Max 5).
Perseverance and MotivationPerseverance and Motivation
  1. When an enemy hits Zack in their turn, Zack gains 15% Turn Meter Up and 1 Armor Up (2T).
  2. When an enemy hits Zack in their turn, Zack gains 16% Turn Meter Up and 1 Armor Up (2T).
  3. When an enemy hits Zack in their turn, Zack gains 18% Turn Meter Up and 1 Armor Up (2T).
  4. When an enemy hits Zack in their turn, Zack gains 20% Turn Meter Up and 1 Armor Up (2T).
  5. When an enemy hits Zack in their turn, Zack gains 22% Turn Meter Up and 1 Armor Up (2T).
  6. When an enemy hits Zack in their turn, Zack gains 22% Turn Meter Up and 2 Armor Up (2T).
  7. When an enemy hits Zack in their turn, Zack gains 25% Turn Meter Up and 2 Armor Up (2T).
  8. When an enemy hits Zack in their turn, Zack gains 30% Turn Meter Up and 2 Armor Up (2T).
  9. Also, 50% chance for Zack to use his Basic.
Chart