Mighty Morphin Black Ranger
Stats
- Stars
- 8★
- Level
- 160
- Hp
- 17 698
- Damage
- 2 573
- Armor
- 902
- Accuracy
- 3 070
- Evasion
- 24800.00%
- Crit. chance
- 15.00%
- Crit. dmg
- 130.00%
- Block chance
- 3.00%
- Block amount
- 0
- Speed
- 135
Skills
Hip Hop Kido Kick
- Deals 100% Damage to a single enemy + 50% damage if Zack is Taunting.
- Deals 105% Damage to a single enemy + 50% damage if Zack is Taunting.
- Deals 105% Damage to a single enemy + 60% damage if Zack is Taunting.
- Deals 115% Damage to a single enemy + 60% damage if Zack is Taunting.
- Deals 115% Damage to a single enemy + 75% damage if Zack is Taunting.
- Deals 125% Damage to a single enemy + 75% damage if Zack is Taunting.
- Deals 125% Damage to a single enemy + 100% damage if Zack is Taunting.
- Deals 140% Damage to a single enemy + 100% damage if Zack is Taunting.
- Also 50% chance to Stun (1T) if Zack is Taunting.
Power Axe Charge
- Deals 80% Damage to nearby enemies. Gains Taunt (2T).
- Deals 85% Damage to nearby enemies. Gains Taunt (2T).
- Deals 90% Damage to nearby enemies. Gains Taunt (2T).
- Deals 90% Damage to nearby enemies. Gains Taunt (2T) and Armor Up (2T).
- Deals 95% Damage to nearby enemies. Gains Taunt (2T) and Armor Up (2T).
- Deals 105% Damage to nearby enemies. Gains Taunt (2T) and Armor Up (2T).
- Deals 105% Damage to nearby enemies. Gains Taunt (2T) and 2 Armor Up (2T).
- Deals 115% Damage to nearby enemies. Gains Taunt (2T) and 2 Armor Up (2T).
- Also applies 2 Armor Up (2T) to all teammates.
Power Axe Slam
- Deals 90% Damage to all enemies and applies 1 Damage Down (2T).
- Deals 95% Damage to all enemies and applies 1 Damage Down (2T).
- Deals 95% Damage to all enemies and applies 2 Damage Down (2T).
- Deals 105% Damage to all enemies and applies 2 Damage Down (2T).
- Deals 105% Damage to all enemies and applies 3 Damage Down (2T).
- Deals 115% Damage to all enemies and applies 3 Damage Down (2T).
- Deals 115% Damage to all enemies and applies 4 Damage Down (2T).
- Deals 130% Damage to all enemies and applies 4 Damage Down (2T).
- Gains 10% Turn Meter Up for each enemy hit (Max 5).
Perseverance and Motivation
- When an enemy hits Zack in their turn, Zack gains 15% Turn Meter Up and 1 Armor Up (2T).
- When an enemy hits Zack in their turn, Zack gains 16% Turn Meter Up and 1 Armor Up (2T).
- When an enemy hits Zack in their turn, Zack gains 18% Turn Meter Up and 1 Armor Up (2T).
- When an enemy hits Zack in their turn, Zack gains 20% Turn Meter Up and 1 Armor Up (2T).
- When an enemy hits Zack in their turn, Zack gains 22% Turn Meter Up and 1 Armor Up (2T).
- When an enemy hits Zack in their turn, Zack gains 22% Turn Meter Up and 2 Armor Up (2T).
- When an enemy hits Zack in their turn, Zack gains 25% Turn Meter Up and 2 Armor Up (2T).
- When an enemy hits Zack in their turn, Zack gains 30% Turn Meter Up and 2 Armor Up (2T).
- Also, 50% chance for Zack to use his Basic.
Chart