Venti, One of the many bards of Mondstadt, who freely wanders the city's streets and alleys.
- 10 531
Normal Attack: Divine Marksmanship**Normal Attack** Performs up to 6 consecutive shots with a bow. **Charged Attack** Performs a more precise **Aimed Shot** with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. **Plunging Attack** Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
- 1-Hit DMG
- 2-Hit DMG
- 3-Hit DMG
- 4-Hit DMG
- 5-Hit DMG
- 6-Hit DMG
- Aimed Shot
- Fully-Charged Aimed Shot
- Plunge DMG
- Low/High Plunge DMG
Skyward SonnetO wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! **Press** Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air. **Hold** Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Opponents hit by Skyward Sonnet will fall to the ground slowly.
- Press DMG
- Press CD
- Hold DMG
- CD (hold)
Wind's Grand OdeFires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG. **Elemental Absorption** If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use.
- Additional Elemental DMG
- Energy Cost
Embrace of WindsHolding **Skyward Sonnet** creates an upcurrent that lasts for 20s.
StormeyeRegenerates 15 Energy for Venti after the effects of **Wind's Grand Ode** end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.
WindriderDecreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
C1Fires 2 additional arrows per **Aimed Shot**, each dealing 33% of the original arrow's DMG.
C2**Skyward Sonnet** decreases opponents' Anemo RES and Physical RES by 12% for 10s. Opponents launched by **Skyward Sonnet** suffer an additional 12% Anemo RES and Physical RES decrease while airborne.
C3Increases the Level of **Wind's Grand Ode** by 3. Maximum upgrade level is 15.
C4When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.
C5Increases the Level of **Skyward Sonnet** by 3. Maximum upgrade level is 15.
C6Targets who take DMG from **Wind's Grand Ode** have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.