Razor, A boy who lives among the wolves in Wolvendom of Mondstadt, away from human civilization. As agile as lightning.
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Normal Attack: Steel Fang**Normal Attack** Performs up to 4 consecutive strikes. **Charged Attack** Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. **Plunging Attack** Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
- 1-Hit DMG
- 2-Hit DMG
- 3-Hit DMG
- 4-Hit DMG
- Charged Attack Cyclic DMG
- Charged Attack Final DMG
- Charged Attack Stamina Cost
- Max Duration
- Plunge DMG
- Low/High Plunge DMG
Claw and ThunderHunts his prey using the techniques taught to him by his master and his lupical. **Press** Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration. **Hold** Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
- Press Skill DMG
- Hold Skill DMG
- Energy Recharge Bonus
- 20.00% per Electro Sigil
- Energy Regenerated
- 5.0 per Electro Sigil Absorbed
- Electro Sigil duration
- Press CD
- CD (hold)
Lightning FangSummons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. **The Wolf Within** ·Strikes alongside Razor's normal attacks, dealing Electro DMG. ·Raises Razor's ATK SPD and Electro RES. ·Causes Razor to be immune to DMG inflicted by the Electro-Charged status. ·Disables Razor's Charged Attacks. ·Increases Razor's resistance to interruption. These effects end when Razor leaves the battlefield. When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
- Burst DMG
- Soul Companion DMG
- 57.0% Normal Attack DMG
- Normal ATK SPD Bonus
- Electro RES Bonus
- Energy Cost
AwakeningDecreases **Claw and Thunder**'s CD by 18%. Using **Lightning Fang** resets the CD of **Claw and Thunder**.
HungerWhen Razor's Energy is below 50%, increases Energy Recharge by 30%.
WolvensprintDecreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
C1Picking up an Elemental Orb or Particle increases Razor's DMG by 10% for 8s.
C2Increases CRIT Rate against opponents with less than 30% HP by 10%.
C3Increases the Level of **Lightning Fang** by 3. Maximum upgrade level is 15.
C4When casting **Claw and Thunder** (Press), opponents hit will have their DEF decreased by 15% for 7s.
C5Increases the Level of **Claw and Thunder** by 3. Maximum upgrade level is 15.
C6Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG. When Razor is not using **Lightning Fang**, a lightning strike on an opponent will grant Razor an Electro Sigil for **Claw and Thunder**.