Normal Attack: Fight Club Legend**Normal Attack**
Performs up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.
Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"
**Charged Attack**
When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.
If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.
**Plunging Attack**
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
- 1-Hit DMG
- 230.2%
- 2-Hit DMG
- 221.9%
- 3-Hit DMG
- 266.3%
- 4-Hit DMG
- 340.6%
- Arataki Kesagiri Combo Slash DMG
- 264.9%
- Arataki Kesagiri Final Slash DMG
- 554.8%
- Superlative Superstrength Duration
- 60.0s
- Saichimonji Slash DMG
- 262.9%
- Saichimonji Slash Stamina Cost
- 20.0
- Plunge DMG
- 218.9%
- Low/High Plunge DMG
- 437.62%/546.61%
Masatsu Zetsugi: Akaushi Burst!Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.
Ushi will remain on the field and provide support in the following ways:
· Taunts surrounding opponents and draws their attacks.
· Inherits HP based on a percentage of Arataki Itto's Max HP.
· When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
· Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.
**Hold**
Adjust throwing angle.
Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.
- Skill DMG
- 729.60%
- Inherited HP
- 100.00%
- Duration
- 6.0s
- CD
- 10.0s
Royal Descent: Behold, Itto the Evil!Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.
This state has the following special properties:
· Converts Itto's Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.
· Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF.
· On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.
· Decreases Itto's Elemental and Physical RES by 20%.
The Raging Oni King state will be cleared when Itto leaves the field.
- ATK Bonus
- 136.8% DEF
- ATK SPD Bonus
- 10.00%
- Duration
- 11.0s
- CD
- 18.0s
- Energy Cost
- 70
Arataki IchibanWhen Arataki Itto uses consecutive Arataki Kesagiri, he obtains the following effects:
· Each slash increases the ATK SPD of the next slash by 10%. Max ATK SPD increase is 30%.
· Increases his resistance to interruption.
These effects will be cleared once he stops performing consecutive slashes.
Bloodline of the Crimson OniArataki Kesagiri DMG is increased by 35% of Arataki Itto's DEF.
Woodchuck ChuckedWhen a party member uses attacks to obtain wood from a tree, they have a 25% chance to get an additional log of wood.