AmberAmber, Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.
Stats
Level
90
Ascension
6
HP
9 461
Attack
223
Defense
600
Skills
Normal Attack: SharpshooterNormal Attack: Sharpshooter
**Normal Attack** Performs up to 5 consecutive shots with a bow. **Charged Attack** Performs a more precise **Aimed Shot** with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG. **Plunging Attack** Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
  • 1-Hit DMG
    96.6%
  • 2-Hit DMG
    96.6%
  • 3-Hit DMG
    124.2%
  • 4-Hit DMG
    126.5%
  • 5-Hit DMG
    158.7%
  • Aimed Shot
    117.3%
  • Fully-Charged Aimed Shot
    294.50%
  • Plunge DMG
    152.0%
  • Low/High Plunge DMG
    303.90%/379.59%
  • Explosive PuppetExplosive Puppet
    The ever-reliable Baron Bunny takes the stage. **Baron Bunny** ·Continuously taunts the enemy, drawing their fire. ·Baron Bunny's HP scales with Amber's Max HP. ·When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG. **Hold** Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw.
  • Inherited HP
    98.2%
  • Explosion DMG
    292.60%
  • CD
    15.0s
  • Fiery RainFiery Rain
    Fires off a shower of arrows, dealing continuous AoE Pyro DMG.
  • Fiery Rain DMG Per Wave
    66.7%
  • Total Fiery Rain DMG
    1200.42%
  • Duration
    2.0s
  • CD
    12.0s
  • Energy Cost
    40
  • Every Arrow Finds Its TargetEvery Arrow Finds Its Target
    Increases the CRIT Rate of **Fiery Rain** by 10% and widens its AoE by 30%.
    Precise ShotPrecise Shot
    Aimed Shot hits on weak points increase ATK by 15% for 10s.
    Gliding ChampionGliding Champion
    Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
    Constellations
    C1
    Fires 2 arrows per **Aimed Shot**. The second arrow deals 20% of the first arrow's DMG.
    C2
    Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it. Explosion via manual detonation deals 200% additional DMG.
    C3
    Increases the Level of **Fiery Rain** by 3. Maximum upgrade level is 15.
    C4
    Decreases **Explosive Puppet**'s CD by 20%. Adds 1 additional charge.
    C5
    Increases the Level of **Explosive Puppet** by 3. Maximum upgrade level is 15.
    C6
    **Fiery Rain** increases all party members' Movement SPD by 15% and ATK by 15% for 10s.
    Chart