Amber, Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.
Stats
- Level
- 90
- Ascension
- 6
- HP
- 9 461
- Attack
- 223
- Defense
- 600
Skills
Normal Attack: Sharpshooter
**Normal Attack**
Performs up to 5 consecutive shots with a bow.
**Charged Attack**
Performs a more precise **Aimed Shot** with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.
**Plunging Attack**
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.- 1-Hit DMG
- 96.6%
- 2-Hit DMG
- 96.6%
- 3-Hit DMG
- 124.2%
- 4-Hit DMG
- 126.5%
- 5-Hit DMG
- 158.7%
- Aimed Shot
- 117.3%
- Fully-Charged Aimed Shot
- 294.50%
- Plunge DMG
- 152.0%
- Low/High Plunge DMG
- 303.90%/379.59%
Explosive Puppet
The ever-reliable Baron Bunny takes the stage.
**Baron Bunny**
·Continuously taunts the enemy, drawing their fire.
·Baron Bunny's HP scales with Amber's Max HP.
·When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.
**Hold**
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.- Inherited HP
- 98.2%
- Explosion DMG
- 292.60%
- CD
- 15.0s
Fiery Rain
Fires off a shower of arrows, dealing continuous AoE Pyro DMG.- Fiery Rain DMG Per Wave
- 66.7%
- Total Fiery Rain DMG
- 1200.42%
- Duration
- 2.0s
- CD
- 12.0s
- Energy Cost
- 40
Every Arrow Finds Its Target
Increases the CRIT Rate of **Fiery Rain** by 10% and widens its AoE by 30%.Precise Shot
Aimed Shot hits on weak points increase ATK by 15% for 10s.Gliding Champion
Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.Constellations
C1
Fires 2 arrows per **Aimed Shot**. The second arrow deals 20% of the first arrow's DMG.C2
Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.
Explosion via manual detonation deals 200% additional DMG.C3
Increases the Level of **Fiery Rain** by 3.
Maximum upgrade level is 15.C4
Decreases **Explosive Puppet**'s CD by 20%. Adds 1 additional charge.C5
Increases the Level of **Explosive Puppet** by 3.
Maximum upgrade level is 15.C6
**Fiery Rain** increases all party members' Movement SPD by 15% and ATK by 15% for 10s.Chart